no portal or serious francesca rework? seriously?
Why killing all original mechanics (like slave hunter) instead of releasing support for them?
Portal is perfectly balanced (consuming a lot of provisions and restricting deck building) and makes 4p engines playable.
Francesca (ie. Mystic Echo) will be in good spot after patch imho. Instead of endlessly nerfing things they´re trying to elevate other factions and strategies to be competitive.
Yeah, slave hunter was sooo original that nobody play it. Really? I bet today´s morning you didn´t even remeber this card exist and now you´re crying over it?!
For a second you where getting my hopes up that you where reviving witchers when i was reading the changes to eskel but no, looks like all of the witcher cards will forever stay unplayable anyways i love the majority of the balancing you have done but please show witchers some love!
After all its called GWENT: the witcher card game
2 provisions and 1p boost is no nerf, it is spit in the face of those who expected the balance team to do their job.
If new cards aren't overtuned enough to completly reshape the meta, Harmony will dominate again.
Enough that some could claim they did not do absolutely nothing about them ... although the changes do not amount to anything noteworthy, not even a little.
2 provisions and 1 point on Call, that is practically nothing, one card will be downgraded and nothing will change.[...]
That is just not true.
The DJ nerf was good, if it was handled like Fran we would still have the charge gaining DJ and non-Cooldown Igor, DJ would only have lost 1 provision and Igor maybe would have went from 10p to 11p.You can never please some people
2 provisions and 1 point on Call, that is practically nothing, one card will be downgraded and nothing will change.
Tell me how I am wrong and that those minor changes change everything ?
The DJ nerf was good, if it was handled like Fran we would still have the charge gaining DJ and non-Cooldown Igor, DJ would only have lost 1 provision and Igor maybe would have went from 10p to 11p.
By that logic Foltest and DJ should only have gotten 1-2 provision nerfs, given that "the game is changing too much to accurately predict where" the Igor combo/Foltest "will land".I didn't say anything about change everything but your comments saying it's nothing noteworthy "not even a little" is over the top. It definitely effects me that I am losing two provisions. Call isn't that big a deal but I am already planning on removing it from at least one of my decks because there are probably better options at this point.
Two provisions could be a minor problem or a major problem for a deck. I am glad that devs didn't go over the top on nerfing because the game is changing too much to accurately predict where Fran will land.
By that logic Foltest and DJ should only have gotten 1-2 provision nerfs, given that "the game is changing too much to accurately predict where" the Igor combo/Foltest "will land".
Nerfing them by forcing them to change 1 6p for a 4p would have definitely made them tolerable, right ?
If you replace Call with Council you already downgraded 2 provisions and do not need to care any further.
DJ/Cleaver was still a major second highest Tier deck and after Bancesca that and Foltest were the next best decks.DJ was nerfed to where Syndicate came dead last in the faction challenge and I rarely saw them. So yeah they could have been nerfed less than they were.
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Council boosts by 2 though, you can keep low on a single of the tag to control it more and realistically you will find a low commitment target.[...]
Call for council might be ok in some decks but they do different things so it's not just an automatic swap. For instance in a dwarf deck call is awesome as you get to choose whatever you want. Council would be much much worse.
DJ/Cleaver was still a major second highest Tier deck and after Bancesca that and Foltest were the next best decks.
Honestly I do not agree that Foltest and DJ should not have been hit as hard, although just ignoring Igor and allowing those degenerate plays would be the equivalent to what they did with Bancesca.
We went from one Tier 0 format into another Tier 0.5 format, only that they did not hit the toxic Tier 0.5 deck this time.
And here people claimed bias on the side of SK in old Gwent ...
Council boosts by 2 though, you can keep low on a single of the tag to control it more and realistically you will find a low commitment target.
Of course, I was not talking about the Dwarf deck, the toxic harmony deck does play all 3 and even Bancesca Dwarfs runs a few Dryads/Elves.Wouldn't council just show you one dwarf if you don't have a dryad/elf? That's just too random, call is way better in that situation.
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Then why not just revert their changes now before the expansion and return them to their Tier 0 form ?[...]
I edited in the last post that the logic was not the same as DJ/Foltest was not right before an expansion like we are now. The defenders alone is a giant change to the game.
Of course, I was not talking about the Dwarf deck, the toxic harmony deck does play all 3 and even Bancesca Dwarfs runs a few Dryads/Elves.
To be fair, if you "only" run Dwarfs you can add guaranteed picks with a single Elf and Dryad.
Then why not just revert their changes now before the expansion and return them to their Tier 0 form ?