I can agree to that entirely. I'm talking more about having dialogue options available due to certain skills though. A charimsa or intimidation skill seems too easy to me. I'd rather be intimidating through murdering people relentlessly and earn it and I'd rather be known as charismatic through seducing people from in game choices and gameplay versus leveling up due to actions entirely unrelated and then just selecting to upgrade my charisma for whatever reason. I feel like that's just way more immersive
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I'd strongly disagree with you there. Cyberpunk to me seems to be about climbing up in the ladder and earning your spot at the top. Of course saying the right things and doing the right things are important, but your actions definitely speak way louder than your words in this world.
Stop talking about "charisma", it never was a thing in Cyberpunk 2020.
Cyberpunk social stats were:
-Empathy to understand other to for example say things the way they want to hear it. The more important social stat, affected by humanity loss.
-Attractiveness.
-Cool.