It is common knowledge that artefacts are badly designed and unhealthy for the game. And now that summoning cirkle has been turned into a create rng card, the only interesting artefact that was basicly carriyng artefacts, you dont reallly see anyone play artefacts at all. Right now there is one exception though and that is hen gaidht sword with pincer maneuver.
Allright so i have been doing my second playthrough through thronebreaker and its from thronebreaker that i got this idea for artefacts. So if you havent played thronebreaker yet or you simply dont remember how the artifacts work in thronebreaker, here is how they work: In the thronebreaker deck builder you can put 1 artifact in your deck and only one, sort of like in the gwent beta when you could only have four gold cars and six silver ones, no more. And the artifact is there, on the board from round one to the last. permanent resilience.
so here is sort of what i suggest artifacts should become:
You can only put one artifact in your deck. You will have your artifact as soon as the match starts, the artifact will be on the left side of the board right in front of your leader, kind of like how the leaders looked in the beta. it will be kind of like another leader ability, sort of. For example for swarm syndicate you would put the eternal fire artifact in your deck and it would do something like this: charge: 2, spawn a zealot, whenever a card gets spawned boost it by one. And maybe Vandergrifts blade would do something like this: Charge: 1, boost a unit by 5. whenever you play a knight boost it by 2.
Reworking the artefacts like this would not only solve and fix artifacts, making them a lot more fun and interesting, it would also give Gwent a lot more flavor and flexibility.
it would also be a good opportunity to rework cards like angouleme and caretaker, cards that dont see any play at all. But what about scoiatel artifact ambush? i suggest the bronze artefacts become special cards and units that ambush. In thronebreaker there are ambush units that work really well and they dont only trigger when your opponent plays something, the do different things. And if ambush becomes a unit thing it opens up a lot of opportunities for all factions. For example assasination, (the nilfgaard tactic special card) could do this: Tactic, human, agent power: 1 ,when your opponent plays a unit flip this card and damage it by 6. decrease the damage by one for every unit next to it. this would also give gwent a lot more flavour. (And to all of you tactic fans, dont worry you could still pull out assasination with cohoorn since tactic cards dont necessarily need to be special cards, all of them just are at the moment) With this rework Eldains leader ability (sorry i forgot what it is called now) would also have to be reworked. maybe an elven deadeye swarm thing could be fun? All artifact removal cards will also have to be changed into something else which would be a good thing, since they are really bad now that the only artefacts that gets played are deploy artifacts which you cant control in any way and you also have no good reason to destroy them either, you are just freeing up some space for your opponent.
Allright so i have been doing my second playthrough through thronebreaker and its from thronebreaker that i got this idea for artefacts. So if you havent played thronebreaker yet or you simply dont remember how the artifacts work in thronebreaker, here is how they work: In the thronebreaker deck builder you can put 1 artifact in your deck and only one, sort of like in the gwent beta when you could only have four gold cars and six silver ones, no more. And the artifact is there, on the board from round one to the last. permanent resilience.
so here is sort of what i suggest artifacts should become:
You can only put one artifact in your deck. You will have your artifact as soon as the match starts, the artifact will be on the left side of the board right in front of your leader, kind of like how the leaders looked in the beta. it will be kind of like another leader ability, sort of. For example for swarm syndicate you would put the eternal fire artifact in your deck and it would do something like this: charge: 2, spawn a zealot, whenever a card gets spawned boost it by one. And maybe Vandergrifts blade would do something like this: Charge: 1, boost a unit by 5. whenever you play a knight boost it by 2.
Reworking the artefacts like this would not only solve and fix artifacts, making them a lot more fun and interesting, it would also give Gwent a lot more flavor and flexibility.
it would also be a good opportunity to rework cards like angouleme and caretaker, cards that dont see any play at all. But what about scoiatel artifact ambush? i suggest the bronze artefacts become special cards and units that ambush. In thronebreaker there are ambush units that work really well and they dont only trigger when your opponent plays something, the do different things. And if ambush becomes a unit thing it opens up a lot of opportunities for all factions. For example assasination, (the nilfgaard tactic special card) could do this: Tactic, human, agent power: 1 ,when your opponent plays a unit flip this card and damage it by 6. decrease the damage by one for every unit next to it. this would also give gwent a lot more flavour. (And to all of you tactic fans, dont worry you could still pull out assasination with cohoorn since tactic cards dont necessarily need to be special cards, all of them just are at the moment) With this rework Eldains leader ability (sorry i forgot what it is called now) would also have to be reworked. maybe an elven deadeye swarm thing could be fun? All artifact removal cards will also have to be changed into something else which would be a good thing, since they are really bad now that the only artefacts that gets played are deploy artifacts which you cant control in any way and you also have no good reason to destroy them either, you are just freeing up some space for your opponent.