Death Stranding Has Gone Gold

+
That stupid otter hat that gives you boosts and shit is as stupid as MGS' porn magazines. I'm fine with conan o'brien NPC and alike, I'm fine with monster and TV shows sponsors in-game but not stuff that affects gameplay like the otter hat. I hope the game is not full of this stuff, but it's my main fear right now (minor complaints).
Personally, I wouldn't have it any other way. I always found those "Japanisms" an integral part of identity for each Kojima game, without those more over the top elements I feel like it would lose some of that creative spark of his. As long as item itself is purely optional (just like Chicken Cap from Phantom Pain), it doesn't bother me and in fact it might be something that I might try out at some point (most likely during second playthrough though)
 
I don’t really get the hype over this game.

There’s a ”Walking Dead guy” running in empty landscape - a rocky tundra, it seems - with a huuuuuge backpack and some weird ladder contraption to help him climb the rocks. And he’s carrying a baby, and sometimes the baby is in his mouth.

It’s not even confusing in an interesting way; it only looks weird and boring.

What gives?
 
Personally, I wouldn't have it any other way. I always found those "Japanisms" an integral part of identity for each Kojima game, without those more over the top elements I feel like it would lose some of that creative spark of his. As long as item itself is purely optional (just like Chicken Cap from Phantom Pain), it doesn't bother me and in fact it might be something that I might try out at some point (most likely during second playthrough though)
It's not a real problem, it just breaks my immersion. :shrug: And it's not the type of irony I appreciate. But 100% personal taste. I would never say those are MGS's flaws because it wouldn't be true.
I don’t really get the hype over this game.

There’s a ”Walking Dead guy” running in empty landscape - a rocky tundra, it seems - with a huuuuuge backpack and some weird ladder contraption to help him climb the rocks. And he’s carrying a baby, and sometimes the baby is in his mouth.

It’s not even confusing in an interesting way; it only looks weird and boring.

What gives?
I don't know. Personally, it looks like something I've never seen in any videogame and I really need something fresh right now, after all those open-world action "lame RPG lite" games we've had in the last few years. Plus I must admit that the trailers were just perfect. :shrug: In terms of gameplay, the only things that really hit me are that "interactive walk" and the need to plan the trip choosing the right tools, but other than that everything is quite "already seen".
Anyway, I'm buying the game mainly for the cinematic experience and the supposedly present empathy with the main character as the game will have a deeper "tamagotchi"-like experience than in RDR2, which I loved. In almost 30 years of gaming RDR2 was the first game that made me strongly empathize with the main character and actually made me cry. And I'm an ice-cold -almost anaffective- son of a bitch. :shrug: So if "taking care" of norman reedus will make me empathize and feel immersed in a game like RDR2 and no other game ever did, I'm 100% in.

I'm also sure that a lot of people won't like this game, and maybe I'll be one of those after a serious disappointment. It's totally possible. That's why I'm waiting for reviews on friday. I think that whoever didn't like RDR2 or thinks it's too slow, shouldn't buy death stranding for any reason.

ALSO, I've bought only two 2019 game (sekiro great, days gone mediocre) so I'm in abstinence of great games.
 
I don’t really get the hype over this game.

There’s a ”Walking Dead guy” running in empty landscape - a rocky tundra, it seems - with a huuuuuge backpack and some weird ladder contraption to help him climb the rocks. And he’s carrying a baby, and sometimes the baby is in his mouth.

It’s not even confusing in an interesting way; it only looks weird and boring.

What gives?
Agreed. This seems weird just to be weird, not even in a thoughtful way. But I haven't seen much, obviously. I won't be buying it but I hope others find their enjoyment out of it.
 

I think it magically goes from shit to great game for a lot of people now. :ROFLMAO:

An official, not mumbled confirmation at last. Cool, I'm interested in this game now :think: Good times for PC ports, it seems (as long as they're well optimized :LOL: )

Even though I haven't played any Metal Gear games yet I'm still interested in Kojima's work. I'm especially intrigued by the plot and the survival mechanics, which seemed entertaining enough in gameplay videos, at least the ones they've showed so far.

It's not my most anticipated game (unless it turns out to be a surprise Cyberpunk 2077 launch :ROFLMAO:) but I still want to try it, probably in a couple of years or so.
 
I don’t really get the hype over this game.

There’s a ”Walking Dead guy” running in empty landscape - a rocky tundra, it seems - with a huuuuuge backpack and some weird ladder contraption to help him climb the rocks. And he’s carrying a baby, and sometimes the baby is in his mouth.

It’s not even confusing in an interesting way; it only looks weird and boring.

What gives?
1) The setting is weird, but it helps making it interesting and encourage people to learn more about it.

2) It's a sandbox open-world game. Having the freedom to do whatever you want, however you want, is never a bad thing.

3) You will be able to engineer stuff. I can see a huge potential in that.

4) It's a survival game that features both stealth and combat as part of the package.

5) Non-invasive multiplayer experience (this is a bonus. The real deal here is that it's not going to actively screw you over).
 
Last edited:

A condensed version of the 49min gameplay that explains how the game is. Cutscenes, the hades, death mechanics and boss fights are not shown.
 
1) The setting is weird, but it helps making it interesting and encourage people to learn more about it.

2) It's a sandbox open-world game. Having the freedom to do whatever you want, however you want, is never a bad thing.

3) You will be able to engineer stuff. I can see a huge potential in that.

4) It's a survival game that features both stealth and combat as part of the package.

5) Non-invasive multiplayer experience (this is a bonus. The real deal here is that it's not going to actively screw you over).

Ok, that actually makes a lot more sense than the moving pictures I’ve seen.

Although, the assumed brilliance of it that’s creating the hype still escapes me.

In any case, it’s not a game for so it doesn’t matter. I’m just mildly curious about why am I hearing about it so much.
 
Although, the assumed brilliance of it that’s creating the hype still escapes me.

In any case, it’s not a game for so it doesn’t matter. I’m just mildly curious about why am I hearing about it so much.
Kojima. It's basically the only reason. You will hear people being excited every time when a "big name" comes up during development of a project. Just look at Two Worlds The Outer Worlds. The key words are: "Obsidian", "Tim Cain" and "Leonard Boyarsky". Personally I am not as obsessed with the "brands" and look at the games themselves when it comes to assessing their value.

I am thinking that the game may release in 2020 [on PC], but I wouldn't be surprised if it goes Epic [exclusive]. I heard they have the same publisher as Control and they got a lot of money from that deal, so they'll probably do the same thing here. In that case I probably won't be getting it.

Edit: corrected.
 
Last edited:
I personally couldn't care less of the game coming from kojima (it could actually be a drawback for my tastes as I explained) or big actors being in the game.

These trailers sold me the game back in 2016/7:



Then the gameplay details recently shown told me: "yeah, it's actually the type of action game you like".

Waiting for reviews for confirmation.
 
How to recreate Death Stranding in Skyrim:
1. Go to Solitude, buy enough items to make you over encumbered.
2. Walk to Riften, no fast travelling or taking the cart.
3. Sell all your items at Riften and buy those same items again, please make sure you are over encumbered.
4. Walk to Solitude, again fast travel of any kind is not allowed, you have to experience those profound moments of walking up mountains frustratingly slowly.
5. Sell all your items, repeat the cycle as much as you like.
 
Metal Gear Solid was the best game I've ever played. No, it was more than just a game. It was an art in every way.
The series ended for me with MGS4.
Then, strange things began to happen.
Fitst, psp mgs portable ops. I was like, PSP???? REAL????
It didnt make sense, it still doesnt. That is when mgs went wrong for me. They killed Big Boss story.
Then came Peace Walker, with not good story and awful gameplay.
And then - mgs5. Worst game I've ever played. I haven't even finished it, because it was so bad. But, it had hideo kojima, hideo kodjima every five minutes on screen. I know something happened, kojima left. But the result is still the same: mgs5 is just terrible.

And now, THIS.
A guy with a backpack. From what I've seen, I dont understand it at all.
If this game was coming after MGS4, I'd have bought it on day one.
But after the fall of mgs I'm not sure. So I will wait for reviews and then make my desicion.
 
Waiting for reviews for confirmation.
Yep, I'm buying it. Reviews confirmed all I expected from this game, except for boss fights that are claimed to be too few and too easy. Also, it has the best narrative of all kojima's games.
Not a game for everyone, though: if you don't like slow, immersive, and thoughtful moments stay away from it but let everyone else enjoy it.
 

Guest 4149880

Guest
I just find it ironic how many people are already basing their Death Stranding experience based on reviews and videos shortly before the game has even released. Ahhh…. gota love the modern consumerist minded society we have found ourselves enslaved within.

Also, reviews are based on a set of biased 'Opinions' that are in direct comparison to the most recent ventures of the latest game released within an 8 month to a year timeframe within its own release or at least the most memorable game that some what similar in scope to what ever genre its in. Therefore that leaves zero '0' games that really compares to DS so... reviews are all over the place as it seems.

I just think games should be judged based on the goal the developers have set out make for their games, not based on what other games it's measured up to. But that would require some cognitive initiative, something sorely lacking in the gaming community if the biggest news is wtf is happening with fortnite. And who the hell cares. And then everyone wonders why Bethesda made millions on Failout 76 somehow? Luckily we still have some quality names still trucking along.

Rant over...
 
Last edited by a moderator:
Yep, I'm buying it. Reviews confirmed all I expected from this game, except for boss fights that are claimed to be too few and too easy. Also, it has the best narrative of all kojima's games.
Not a game for everyone, though: if you don't like slow, immersive, and thoughtful moments stay away from it but let everyone else enjoy it.
I'm still hesitating. It's hard to trust gaming media to fairly judge Kojima's games after all the unwarranted praise they gave to overpriced demo (Ground Zeroes) and unfinished utter mess which was Phantom Pain just because those games were signed with his name. Don't get me wrong, I like Kojima, but I feel like the press tends to give him way too much pass on all the things he does wrong and if it was anyone else doing it, they would be really damn critical about it. So I'll wait for more detailed reports from regular players.
 
I'm still hesitating. It's hard to trust gaming media to fairly judge Kojima's games after all the unwarranted praise they gave to overpriced demo (Ground Zeroes) and unfinished utter mess which was Phantom Pain just because those games were signed with his name. Don't get me wrong, I like Kojima, but I feel like the press tends to give him way too much pass on all the things he does wrong and if it was anyone else doing it, they would be really damn critical about it. So I'll wait for more detailed reports from regular players.
As I said, I'm not a fan of kojima so I'm not buying the game because he made it, actually my main concern was exactly that he made it (too much fear of another Vamp, quiet or beauty and beast unit, or cardboard boxes).
I already understood the game from the last gameplay videos and I was totally into it, I needed confirmation that what I saw was the game and not scam. I got it.
I have a trusted website (not english) that I've been reading in years (I actually know its boss since we're almost the same age and attended highschool in the same city, so we have mutual friends and I get in touch with him from time to time) and I know how they write and what they look for in videogames.
I also know what I do like and what i do not like in videogames, so even though they awarded borderlands 3 with a 90ish score I know I'll never buy it since I HATE looter shooters and borderlands' type of irony. Or they gave 70ish to anthem because "we're sure bioware will improve it since it's a GAAS and they are strongly investing on it" which was a totally bullshit point of view and, now we're sure, wrong. Do you guys think I bought anthem? I knew it from E3 2018 that game was pure shit.

So I'm not buying death stranding because they say it's a good game. I'm buying it because I like what I saw and they confirmed me that's how the game is. It's also very lenghty (30ish hours if you rush it, it can go up to 90ish), perfectly optimized and polished, so it's good also on the technical point of view. I'm not wasting my money.

Regarding players' opinions, it really depends. They're definetely better than journalists in talking about bugs and stuff like that (that's why the metascore means nothing), but too often they can't understand game mechanics and their importance. For example, if you read players' opinions on RDR2, way too many complain for the animations which are -according to them- too slow and boring. Those animations were actually perfect and extremely important for immersion, which was Rockstar's purpose. Or people complaining because there's no freedom in RDR2's missions. Rockstar wanted to make a full story-driven game, not a sandbox. So journalists understood it and valued the game for what it wanted to be (and achieved), players wanted a frenetic sandbox with valuable loot. As a matter of fact, RDR2 is one of my favourite (if not THE favourite) games.
Lots of journalists can't do their job, that's true, you just need to find some you share your tastes with and filter their opinions according to your personal taste.

P.S. we're all here hyping for cyberpunk, but what was said for death stranding is valid for that as well. Nobody can guarantee it will be a great game. Nobody. We just need to trust CDPR and wait for people who will try it. As a matter of fact, I've seen more problems (or things I don't like) in CP77 than in DS so far.
 
Last edited:
Regarding players' opinions, it really depends. They're definetely better than journalists in talking about bugs and stuff like that (that's why the metascore means nothing), but too often they can't understand game mechanics and their importance. For example, if you read players' opinions on RDR2, way too many complain for the animations which are -according to them- too slow and boring. Those animations were actually perfect and extremely important for immersion, which was Rockstar's purpose. Or people complaining because there's no freedom in RDR2's missions. Rockstar wanted to make a full story-driven game, not a sandbox. So journalists understood it and valued the game for what it wanted to be (and achieved), players wanted a frenetic sandbox with valuable loot. As a matter of fact, RDR2 is one of my favourite (if not THE favourite) games.
Well, if you remember I was one of the people complaining about Rockstar's mission design and I didn't change my opinion about it, and since it's continue with RDR2, that will be probably one of my complaints as well. The first problem (regarding overly realistic animations) I remember having with Max Payne 3, which was also a Rockstar game, but maybe in the open world they won't be as much of a bother (I don't know, since I still didn't play RDR2).
 
Top Bottom