Sorry for the confusing title, I will explain further in the post.
Okay, so like many others, I would consider myself a completionist when it comes to playing games, which means that I will have to complete every single side quest in the game.
However, I was worried about the rewards of the side quests conflicting with the ability to roleplay.
For example, if I want to roleplay as someone who only does things to benefit himself, doing sidequests and getting nothing (besides XP) would go against the roleplay of that character. What's the point of helping somebody if they will not offer you anything in return? This is was in the Witcher 3, where the only reward for completing most side quests was XP. This became a problem because when I tried to a realistic playthrough (Ciri being Geralt's top priority), I ended up skipping a lot of the side quests.
In Cyberpunk 2077, I don't want to skip any content, however, if my character doesn't get any in-game reward, that goes against that selfish/greedy roleplay. In order to keep immersion and not break character, I would not have to do any side quests at all because it would be a waste of time. That would suck because it means that I'm missing out on a lot of content.
This isn't about the reward, it's about the REASON why you're doing a certain side quest. If my character only wants money, then there should be a potential reward for money when completing side quests. If my character wants to rise up and make a name for himself, then respect should be offered as a reward. It's the reason why you do things to help people in the game.
I would often find myself helping as many people as I could and doing all the side quests in games like Fallout, even though my character was strictly supposed to look after himself first.
Of course, I'm still going to do as many side quests as I can, however, having a reason to do side quests other than just being helpful will add immersion and satisfy other roleplaying aspects of the game.
Okay, so like many others, I would consider myself a completionist when it comes to playing games, which means that I will have to complete every single side quest in the game.
However, I was worried about the rewards of the side quests conflicting with the ability to roleplay.
For example, if I want to roleplay as someone who only does things to benefit himself, doing sidequests and getting nothing (besides XP) would go against the roleplay of that character. What's the point of helping somebody if they will not offer you anything in return? This is was in the Witcher 3, where the only reward for completing most side quests was XP. This became a problem because when I tried to a realistic playthrough (Ciri being Geralt's top priority), I ended up skipping a lot of the side quests.
In Cyberpunk 2077, I don't want to skip any content, however, if my character doesn't get any in-game reward, that goes against that selfish/greedy roleplay. In order to keep immersion and not break character, I would not have to do any side quests at all because it would be a waste of time. That would suck because it means that I'm missing out on a lot of content.
This isn't about the reward, it's about the REASON why you're doing a certain side quest. If my character only wants money, then there should be a potential reward for money when completing side quests. If my character wants to rise up and make a name for himself, then respect should be offered as a reward. It's the reason why you do things to help people in the game.
I would often find myself helping as many people as I could and doing all the side quests in games like Fallout, even though my character was strictly supposed to look after himself first.
Of course, I'm still going to do as many side quests as I can, however, having a reason to do side quests other than just being helpful will add immersion and satisfy other roleplaying aspects of the game.