Played since Closed or Open Beta, I honestly cannot recall, however I assume it was Closed Beta.
Anyways, around April I completely lost interest in the game, given how binary the design behind engines and removal was (which CDPR has honestly fixed in the direction of not being win/lose, I am quite happy with the way they tackled this, which is why I am enjoying the game quite much again (though I miss Swim)).
To be fair, before that update the game was almost as binary as the horrible initial weather was (though nothing beats that awful design).
Initially the design was absolutely atrocious, with units being mere points and the game was basicly only deploy effects, then they added the concept with passive engines, which (in my opinion) made the game far, far better, being more complex and enjoyable (gamestates were far too simplified before).
Afterwards there was little reason to keep playing, when they announced homecoming and everything would be completely restructured again.
Homecoming introduced Order, which was in theory an amazing mechanic, being an active engine.
The introduction of Order was binary and horrible, though not as horrible as the intial Open Beta with intial weather.
The game was also introducing the provision system and provisions were distributed in a lazy way, overprizing everything that used to be good, while having cards (that in boring ways) just gave their provision costs as points (+/-1).
The mulligan number on leaders was a horrible idea and balanced stronger leaders with less consistency.
All of those issues were addressed, leaders are balanced by additional provisions, rather than mulligan numbers, (recently) cards got more depth, than just provions =? points.
Also mulligans do not carry over, not enforcing to just keep them for the last round, beyond that overfilling the hand gives more mulligans during the next round, not enforcing to play out to 7 or less cards to have a better chance of drawing missing key cards.
Going -1/+1 is not longer an immediate loss/win, which is good design and makes the game less punishing and not purely focused on tempo.
Tutors have gotten their provision cost reduced to the point of not being unusable (outside of degenerate decks).
No matter how you put it, the game was improved again and again by CDPR and unlike other studios they do not just rush out more expansions, but actually try to keep every card alright (or at the very least as meme material).
Homecoming was 3 steps forward and 7 backwards, however as before CDPR manages to continuously improve the game.
Also the aquisition parts of the collection are more than just fair (coming from someone, who did not invest in the game (yet) outside of Thronebreaker, which I enjoyed quite a bit, in fact it is the only game I have ever gotten all achievements in).
All in all I like the game more and more the more time passes, CDPR is overall doing a great job at this.