V is in every aspect a blank slate beside of the forced job and nickname
And voice.
V is in every aspect a blank slate beside of the forced job and nickname
Yeah i would love to have a silent protagonist with more added dialogue choices but i think this won’t happen^^And voice.
Yeah i would love to have a silent protagonist with more added dialogue choices but i think this won’t happen^^
There is still vtmb this is also a game im looking for on the same level like cpYeah, not at this point anymore.
Yeah i would love to have a silent protagonist with more added dialogue choices but i think this won’t happen^^
I don't think this is true. V clearly has some set motivations that vary based on lifepath.V is in every aspect a blank slate beside of the forced job and nickname but i think this is a perfect character to roleplay as yourself or a character you think would fit for that role.I mean rpgs are about choice especially when character creation is involved
This true?V has 20 Voice Actors, must be pretty expensive... i would also love to have a silent Protagonist with more added Dialogue Choices.
2 for each voiced language (which is 10 languages)This true?
This true?
Ah okay, so not voice options. I was wondering why nothing came back on a search.Male and female for every audio localisation.
I don't think this is true. V clearly has some set motivations that vary based on lifepath.
Street Kid - They say if you wanna understand the streets, you've gotta live 'em. Gangs, fixers, dolls, small time pushers - this V was raised by them all. Down here law of the jungle dictates the weak serve the strong - the only law in Night City V has yet to break.
Nomad - Roaming the badlands, looting scrapyards, raiding fuel depots - life on the road wasn't easy. But growing up in a Nomad clan has it's perks. Honesty, integrity and a love of freedom - qualities only a few in Night City possess, and no amount of money can buy.
Corporate - Few leave the corporate world with their lives - fewer still with their souls intact. You've been there - you've bent the rules, exploited secrets and weaponized information. There's no such thing as a fair game, only winners and losers.
at least we need to be able to choose how he behave.
Story first, man. Story first.
Please don'tOr just make it an adventure game, and set everything to "auto", then at least voices will be super logical.
Please don't
I don't think this is true. V clearly has some set motivations that vary based on lifepath.
Street Kid - They say if you wanna understand the streets, you've gotta live 'em. Gangs, fixers, dolls, small time pushers - this V was raised by them all. Down here law of the jungle dictates the weak serve the strong - the only law in Night City V has yet to break.
Nomad - Roaming the badlands, looting scrapyards, raiding fuel depots - life on the road wasn't easy. But growing up in a Nomad clan has it's perks. Honesty, integrity and a love of freedom - qualities only a few in Night City possess, and no amount of money can buy.
Corporate - Few leave the corporate world with their lives - fewer still with their souls intact. You've been there - you've bent the rules, exploited secrets and weaponized information. There's no such thing as a fair game, only winners and losers.
These varied worldviews and backgrounds are likely to impact V thoughout the story IMO ... which means portions of her personality are optionally set. Also her age (meaning level of experience) is set at 22 1/2 so far as we know from the start which is important for characterization.
The most analogous popular player characters I can think of is those in the modern bioware RPGs (Commander Shepard, Hawk, the Inquisitor and etc). They're semi-fixed based after a few starting choices made by the player. They are not wide open blank slates once the game starts, but have a perspective and motivation that is portrayed in the game.
Yeah i agree it’s basically like mass effect but also shepard is a blank slate to a certain degree.There are always some little limitations which is fine if you give the player enough freedom.The devs always say in witcher it was geralts story and in this one it’s your story so i think there will be much more freedom to express ourselves than in the witcher. Witcher is one of my favorite rpgs of all time but you had a lot of limitations because of the set character but this is not the case in cp so i hope we can fool around like our hearts content both in dialogue and free roam.I don't think this is true. V clearly has some set motivations that vary based on lifepath.
Street Kid - They say if you wanna understand the streets, you've gotta live 'em. Gangs, fixers, dolls, small time pushers - this V was raised by them all. Down here law of the jungle dictates the weak serve the strong - the only law in Night City V has yet to break.
Nomad - Roaming the badlands, looting scrapyards, raiding fuel depots - life on the road wasn't easy. But growing up in a Nomad clan has it's perks. Honesty, integrity and a love of freedom - qualities only a few in Night City possess, and no amount of money can buy.
Corporate - Few leave the corporate world with their lives - fewer still with their souls intact. You've been there - you've bent the rules, exploited secrets and weaponized information. There's no such thing as a fair game, only winners and losers.
These varied worldviews and backgrounds are likely to impact V thoughout the story IMO ... which means portions of her personality are optionally set. Also her age (meaning level of experience) is set at 22 1/2 so far as we know from the start which is important for characterization.
The most analogous popular player characters I can think of is those in the modern bioware RPGs (Commander Shepard, Hawk, the Inquisitor and etc). They're semi-fixed based after a few starting choices made by the player. They are not wide open blank slates once the game starts, but have a perspective and motivation that is portrayed in the game.
Voiced protagonist =/= restricted gameplay.