They have already shown us the following...
9mm
.45acp
.50 action express
9.2mm
6.56mm x 52
50 x 10mm
They have already shown us the following...
9mm
.45acp
.50 action express
9.2mm
6.56mm x 52
50 x 10mm
I think the fact that they made the effort to invent calibers that do not exist today but also keep and use calibers from our era indicates that each weapon model might have it's own backstory, just like in CP2020 books.Labels on weapons are all well and good.
Also meaningless.
Those are graphics, no more significant then an overflowing ash tray or a stop sign.
Clip?First thing I thought of when reading the title was realistic reloading ie reload with 1-2 in the clip? well that stays in the clip, no magic reloading...thoughts?
Clip?
First thing I thought of when reading the title was realistic reloading ie reload with 1-2 in the clip? well that stays in the clip, no magic reloading...thoughts?
The skill tree screen reveals that there are no smg, assault rifle, lmg or heavy machine gun categories, they are all included under the label "rifles".
We can also see in the deep dive video that when V uses the saratoga smg she gets xp points in "rifles" and when she uses the heavy gun ripped out of the turret she also gets xp points in "rifles"
I don't think it's possible that the game will have these two very different weapons sharing the same ammo and simply call it "rifle" ammo.
I think it's a better way of unifying a system that encourages polished, fluent gameplay. It avoids one of the critical failings with Bethesda's model, in my opinion: skills that are irrelevant to the gameplay progress. While it's totally awesomeness-i-tivity to be able to specialize in longsword, shortsword, greatsword, katana, scimitar, dagger, knife, kukri...and totally specialize my character...it's also very often trifling. Ala, I pick a really exotic weapon skill, then the game fails to provide me with my chosen weapon until I'm 1/3rd of the way through it. Yes, I'll admit that using a sub-machine gun is nothing like using a bolt-action rifle with a scope. True. But is there really a need to differentiate to that level of detail? Will it offer something more to the energy and gameplay, or does it more risk creating hurdles that interrupt the flow and fun of the experience? Does it help to specialize the character, or does it prevent players from building their character the way they want?
It also alleviates the dog-pile of scripts, flags, and checks that need to be run every time the player fires a round. When the game needs to handle this on a weapon-by-weapon basis, that can add a lot of calculations that demand more CPU / GPU / physics processing...and the result is still going to be either "hit" or "miss". The fewer categories that need to be loaded and running for this...the more room there is to use that processing for other things. Like making individual weapons feel very different, or creating more impactful and noticeable effects between weapon types, special ammo, cyberware, etc.
For the record, I never said that the lack of rifle subcategories in the character skill development is a bad thing.
I just used it to point out that a light submachine gun won't be using the same bullets as a heavy weapon in game and therefore I don't think we will be presented with a generic "rifle ammo" that fits all these different weapons.
Personally I lump handguns and SMGs together.I just used it to point out that a light submachine gun won't be using the same bullets as a heavy weapon in game and therefore I don't think we will be presented with a generic "rifle ammo" that fits all these different weapons.
The only game without magic magazine refill when reloading that I can remember was Stalker. It can get quite obnoxious when you litter your inventory with half-empty magazines so no wonder games don't do this.
I'm afraid you're outta luck. CP2077 is an action shooter with a handful of role-play elements tacked on.I hope they stay as true as possible to the core rules book on all aspects of the game. I want a proper role playing game of the dark future.
I want a proper role playing game of the dark future.
I hope they stay as true as possible to the core rules book on all aspects of the game. I want a proper role playing game of the dark future.
As with all adaptations to a different medium, as much as they want to remain faithful, there will always be elements that will be inevitably lost in translation and for the most part, it's for the best.