Voiced protag kills roleplaying, not immersion.No voiced protag kills immersion.
Voiced protag kills roleplaying, not immersion.No voiced protag kills immersion.
I think we're right back at the reality of the vision CDPR had for the game. It is quite obviously not a 100%, open-ended, sandbox experience that molds itself to anything and everything a player can imagine. It is a narrative RPG-Adventure crafted around a very cinematic approach.
The most analogous popular player characters I can think of is those in the modern bioware RPGs (Commander Shepard, Hawk, the Inquisitor and etc). They're semi-fixed based after a few starting choices made by the player. They are not wide open blank slates once the game starts, but have a perspective and motivation that is portrayed in the game.
It is possible (and indeed likely) that V's personality is set and immutable for the purposes of narrative (instead of something we get to choose). And the background choices merely affect what prior knowledge of the world V has.
Well, not only that, as for example we know that only street kid V is able to be played as someone leery.
We know this how?
Only street kid V is able to react to being force-plugged, other V are catched by surprised meaning they where not on guard meaning they were not leery.
"Additionally, during character creation, you can choose from one of three distinct "Lifepaths": Corporate, Nomad, and Street Kid. Your choice here will unlock various dialogue and gameplay options over time.What do you mean ONLY street kid? I don't see that option labeled street kid, meaning its available to all?
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ps. I hope that this whole scene is related to my rant a year ago about V getting caught unawares by Stouts goons in the 2018 video. There I criticized V for offering no resistance to the goons manhandling her, despite being a supposed mercenary. Sure its early in the game and she is wet behind the ears, but still. I hope they added more of this kind of scenes where you have the option to not just swallow all the shit the world hands out.
I'll just agree to strongly disagree.I only played ME2, but Shepard was very much a blank slate. A character that has no personal opinion on things is a blank slate. All they do is go around saying meaningless pleasantries in conversation with dialog options reduced to:
1. Yes
2. No
3. Nevermind, I go do something else
We'll find out how they shape the game. That's half the fun. But like Kat said, dialogue / choices that are based on lifepath are gated by that lifepath.What I DON'T like, is having to make choices I don't know the context of. We don't know how those choices will shape V, unless we actually play the game. Yet I have to make that choice in character creation, not knowing what kind of person comes out.
Key words: MIGHT not be. That proves nothing.a Street Kid can opt to yank their hand away before he gets the chance. A Corporate or Nomad, on the other hand, might not be gang-savvy enough to have that option."
Key words: MIGHT not be. That proves nothing.
That is not a reliable source. There's no direct quote, or proper source linked.
Yeah IIRC thats the same article that got found in a few spots to be mis-translating polish. But, I do think that there are gates by lifepath to certain actions / dialogues. As summarized in everything we've heard:That is not a reliable source. There's no direct quote, or proper source linked. Besides, it's only a single scene anyway, and in no way proves what you say it does.
LIFEPATH
Players can choose V's backstory through a mechanic called Lifepath. V’s birthday is set, and (s)he will be 22-23 years old. It's been confirmed that we will be able to choose V's background between three options:
Street Kid - They say if you wanna understand the streets, you've gotta live 'em. Gangs, fixers, dolls, small time pushers - this V was raised by them all. Down here law of the jungle dictates the weak server the strong - the only law in Night City V has yet to break.
Nomad - Roaming the badlands, looting scrapyards, raiding fuel depots - life on the road wasn't easy. But growing up in a Nomad clan has it's perks. Honesty, integrity and a love of freedom - qualities only a few in Night City possess, and no amount of money can buy.
Corporate - Few leave the corporate world with their lives - fewer still with their souls intact. You've been there - you've bent the rules, exploited secrets and weaponized information. There's no such thing as a fair game, only winners and losers.
This choice will effect how we are perceived by various NPCs in the world, and will each give the player unique dialogue options and flavor. For example, a street kid will know more about how gangs operate, while a corporate will know better how corporate bureaucrats work and think. There are also structural changes to the story based on V's Lifepath. Each of that Lifepaths has a different starting location, as well as a questline, background and equipment that are strongly connected with their origin story. Characters from different lifepaths know different characters. Eventually each of the paths find the main quest of the game, but they still add unique flavors to the path through the story. Furthermore, your chosen backstory unlocks specific sidequests from the off.
That proves nothing.
That is not a reliable source.
"Additionally, during character creation, you can choose from one of three distinct "Lifepaths": Corporate, Nomad, and Street Kid. Your choice here will unlock various dialogue and gameplay options over time.
For example, when temporary ally "Placide" attempts to jack into the player's wrist socket to explain a plan (which involves breaking into a nearby Animal-run mall to track down a rival hacker), a Street Kid can opt to yank their hand away before he gets the chance. A Corporate or Nomad, on the other hand, might not be gang-savvy enough to have that option."
Source: https://www.techspot.com/news/81679-watch-live-15-minutes-fresh-cyberpunk-2077-gameplay.html
If narrative is all there is to it, why doesn't CDPR make a text-based adventure? Cut away everything BUT the narrative?
I mean can we get over this hump already...
I only played ME2, but Shepard was very much a blank slate. A character that has no personal opinion on things is a blank slate. All they do is go around saying meaningless pleasantries in conversation with dialog options reduced to:
1. Yes
2. No
3. Nevermind, I go do something else
Not really.If you want to live in NC surely everyone from any LP would know not to trust Placide / Gangs , or you would be dead pretty quick .
Not really.
Stay out of their turf and most gangs are just news not a personal threat. And those that live in gang turf don't really have a choice. Besides, with a couple exceptions, it's not like gangs just go around killing people for no reason. The biggest threat is getting caught in the crossfire, and that applies to the police and Trauma Team as well.
While never my specialty, I was a counter terrorism Intel weenie, I think the same "rules" apply.I know what your saying but i think The Street Kid LP should be more about knowing how gangs talk / think / maybe easier interaction with them . I think a Nomad still understands the dangers of NC even if they are new to NC , there are still gangs out of in the Badlands. The Net Runner would know this even more being from somewhere in the City .