I just want the removal meta to go. It's the number one thing I'm just so completely done with.
Even 'proactive' strategies (such as the one NR uses) just culminate to board wiping your opponent.
Now you've got scenarios further enabling that idea. NG was designed for control. Syndicate was designed for control. ST was designed for control.
Now Northern Realms essentially is too. If the engines don't board wipe you then Falibor and Philippa surely will finish the job.
It seems only Skellige isn't going to try to destroy your every card from the offset.
Don't get me wrong don't even mind my combos being destroyed and losing big time, if I at least get a chance to play (a portion of) them first.
You see a certain faction/deck and you just know that what you'll try to do won't work regardless and that feeling sucks.
I don't mind being scorched/geralt/igni out of existence at the end of a fun game. I don't even mind if my opponent sacrificed serious points/provisions/tempo to be able to control my strategy from the start.
I do mind getting locked/poisoned/Vilgefortz/Yennefer Invo and so on and so on throughout the entirety of it. There's just so many efficient control cards with little to no drawback. So why not run them? Please make them more weak and more expensive. Let control be a (risky) choice rather than a convenient auto-include package.
Even 'proactive' strategies (such as the one NR uses) just culminate to board wiping your opponent.
Now you've got scenarios further enabling that idea. NG was designed for control. Syndicate was designed for control. ST was designed for control.
Now Northern Realms essentially is too. If the engines don't board wipe you then Falibor and Philippa surely will finish the job.
It seems only Skellige isn't going to try to destroy your every card from the offset.
Don't get me wrong don't even mind my combos being destroyed and losing big time, if I at least get a chance to play (a portion of) them first.
You see a certain faction/deck and you just know that what you'll try to do won't work regardless and that feeling sucks.
I don't mind being scorched/geralt/igni out of existence at the end of a fun game. I don't even mind if my opponent sacrificed serious points/provisions/tempo to be able to control my strategy from the start.
I do mind getting locked/poisoned/Vilgefortz/Yennefer Invo and so on and so on throughout the entirety of it. There's just so many efficient control cards with little to no drawback. So why not run them? Please make them more weak and more expensive. Let control be a (risky) choice rather than a convenient auto-include package.