I mean, if you have one. Don't you find it boring to continually smash opponents? Being on the receiving end of such decks is certainly boring. In the last few days I've taken to force quitting games when I'm getting hammered. Not because I'm a poor loser, but just because it's really tedious to play these games. Sometimes when I pass, instead of someone doing the right thing and passing too when they are in front, they choose to play all their cards and just try to obliterate me. That's another instaquit time. It's not like watching this is Must See TV or anything.
I have seen comments on this forum about how some members are bugged because people copy and paste OP decks. That's annoying too. Not only are there people who take their time to come up with OP decks, but there are people who just unthinkingly copy those decks and...proceed to smash all and sundry.
I have to say that I think it's unfair to lose in the way that I have lost on occasion here in the past week or whatever. One guy had a Mon deck against whatever it was that I was playing, be it Nor or Nil. I was up by about 16 to 30 points and they had one card left to play. I was counting my chickens. They used their leader ability, played their last card and...wiped the floor with me. That seems a broken system to me. It should be hard to win from that position. As in, what are the chances that someone has a 10+ power unit to play on their last card or make a 15 point turnaround? Surprisingly high, it turns out. Other time my two card advantage going into round two counts for nothing in round three, when I can't win despite having an extra card to play or whatever. That seems unbalanced to me.
Forgot to mention this:
I'm sure that I seen comments, maybe here, that people hate how the Nil faction has so many poison units and that they think that it is unfair. Have the devs acted on that? It seems like they have, because there are so many 'new' units (to me, at least) which can just bounce your Nil units off the board. Okay, so let's say that it sucks to have a lot of your units poisoned out of the game. What if the games are close though, even though that is happening to you? By introducing cards and units which remove your Nil units too easily, the game just becomes really unbalanced and you (I) end up being smashed by loads of decks.
It's better to have good games and a chance of winning despite a lot of your units being poisoned than countering poison units by too easily removing them from the board and making Nil lose very easily as a result.
I have seen comments on this forum about how some members are bugged because people copy and paste OP decks. That's annoying too. Not only are there people who take their time to come up with OP decks, but there are people who just unthinkingly copy those decks and...proceed to smash all and sundry.
I have to say that I think it's unfair to lose in the way that I have lost on occasion here in the past week or whatever. One guy had a Mon deck against whatever it was that I was playing, be it Nor or Nil. I was up by about 16 to 30 points and they had one card left to play. I was counting my chickens. They used their leader ability, played their last card and...wiped the floor with me. That seems a broken system to me. It should be hard to win from that position. As in, what are the chances that someone has a 10+ power unit to play on their last card or make a 15 point turnaround? Surprisingly high, it turns out. Other time my two card advantage going into round two counts for nothing in round three, when I can't win despite having an extra card to play or whatever. That seems unbalanced to me.
Forgot to mention this:
I'm sure that I seen comments, maybe here, that people hate how the Nil faction has so many poison units and that they think that it is unfair. Have the devs acted on that? It seems like they have, because there are so many 'new' units (to me, at least) which can just bounce your Nil units off the board. Okay, so let's say that it sucks to have a lot of your units poisoned out of the game. What if the games are close though, even though that is happening to you? By introducing cards and units which remove your Nil units too easily, the game just becomes really unbalanced and you (I) end up being smashed by loads of decks.
It's better to have good games and a chance of winning despite a lot of your units being poisoned than countering poison units by too easily removing them from the board and making Nil lose very easily as a result.
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