I could be remembering it wrong as it's been quite a while since I played Wasteland 2, but wasn't there something like that in there? More focused shots that took more ap to make? .
I know it did the Fallout thing of being able to to use more or fewer action points for an attack based on the weapon's fire modes. It didn't allow for spending additional AP to steady aim, or gaining a bonus if prone, etc., ala JA2 or XCOM. (It was limited to the weapon, not the character or the situation, is what I mean.)
...similiarities to Fallout Tactics than Fallout or Fallout 2...
Fair assessment, I'd say. FO Tactics was a decent enough romp when I finally stopped trying to play it in real-time. I'd say the role-playing was even less than in W2, but the combat felt much more versatile. Interesting maps and situations. (Heh...I still remember the first Vault you raid. The defenses were all down...unless the player gets curious and pushes a button that turns them all on. I laughed. Then got cut in half by two laser turrets.)