Ok so we have basic low level quests to get 3 wins, either with any faction or with one specific faction for 40 ore. That's a problem because quests with more requirements like faction should be worth more.
Same goes for 60 ore quests, only there the difference should be even more, something like 80 ore for faction specific quests.
"Win 5 matches" gets you 60 ore, but so does "play 10 matches", what's up with that? If you win more often than you lose you have to put in much more work for the same amount of ore.
Quests to play special/neutral cards seem balanced... But who tries to play 20 or 40 artifacts? With normal decks containing between 0 and 1 artifacts, very rarely 2, this takes an incredibly long time to complete.
Also, the black "new rewards unlocked" screen after you claim 7 daily login rewards in a row is kind of obsolete... The devs should make some sort of normal, tasteful transition between reward screens.
Just my 2 cents.
Same goes for 60 ore quests, only there the difference should be even more, something like 80 ore for faction specific quests.
"Win 5 matches" gets you 60 ore, but so does "play 10 matches", what's up with that? If you win more often than you lose you have to put in much more work for the same amount of ore.
Quests to play special/neutral cards seem balanced... But who tries to play 20 or 40 artifacts? With normal decks containing between 0 and 1 artifacts, very rarely 2, this takes an incredibly long time to complete.
Also, the black "new rewards unlocked" screen after you claim 7 daily login rewards in a row is kind of obsolete... The devs should make some sort of normal, tasteful transition between reward screens.
Just my 2 cents.