What skills/gameplay is affected by being a Techie? Lore wise Techies are mechanics, healers through technology, ripperdocs/cyberware installers. How do these things manifest in game?
I feel like there might be a few skill trees that will open up mid game like an Interface tree based on intelligence and maybe a crafting tree for techies.
Will there be a unique skill to rapidly heal yourself with nanobots as a way to be combat viable as a full techie?
We saw in the first gameplay reveal that having a high enough “engineering” skill can open up alternate pathways for the player, same with hacking, and we also saw alternate paths that require high mobility.
As anyone that has seen my comments on the forums can tell I love the MTOD12 “Flathead” Militech Spiderbot. It was hinted in a Q&A that the flathead might have upgrades that make it combat ready, that is probably going to be a techie skill.
It has also been confirmed that there will be high levels of sophistication when it comes to crafting, we can make weapon mods/upgrades and presumably shards and possible whole cyberware? What stat is crafting going to be based on, or is it going to be something open to all characters regardless of stat allocations?
what are your thoughts? What would you like to see from techie skills in Cyberpunk 2077?
I feel like there might be a few skill trees that will open up mid game like an Interface tree based on intelligence and maybe a crafting tree for techies.
Will there be a unique skill to rapidly heal yourself with nanobots as a way to be combat viable as a full techie?
We saw in the first gameplay reveal that having a high enough “engineering” skill can open up alternate pathways for the player, same with hacking, and we also saw alternate paths that require high mobility.
As anyone that has seen my comments on the forums can tell I love the MTOD12 “Flathead” Militech Spiderbot. It was hinted in a Q&A that the flathead might have upgrades that make it combat ready, that is probably going to be a techie skill.
It has also been confirmed that there will be high levels of sophistication when it comes to crafting, we can make weapon mods/upgrades and presumably shards and possible whole cyberware? What stat is crafting going to be based on, or is it going to be something open to all characters regardless of stat allocations?
what are your thoughts? What would you like to see from techie skills in Cyberpunk 2077?