1, 9, and 10 for me.
I don't like when fights drag on and on. 5 or so seconds of shooting one target should be pretty much able to drop
anything. Provided one is using the right tool for the right job, of course. If not...well,
I'm only going to last 5 seconds or so, then.
Leveling up should increase the complexity of the engagements, employing chrome and using the environment more effectively to survive, not simply increasing everything's hit-point pool so that more of my ammo and time is wasted to achieve the same, ultimate effect.
I'm still hoping as well for battles to end with people running away (...or trying to!), and that should affect the player character's rep.
For "boss fights", I don't mind them being a bit longer, but I just don't want to be forced do the same thing 6 times. I mean, if the big, ol' military mech needs to:
- have its armor blown off over a particular component...
- then the weak-spot in the generator shot out...
- then a melee attack to the critical area in order to drop it...
...please don't make me repeat that pattern 4 different times. Just one, thank you.