Baiscally a place for everyone interested to suggest exact steps that need to be taken to balance NG, with numbers, reasoning and the like.
Please try not to devolve into rantingeven though it's completely understandable and well-justified
Just don'tor they will nuke this thread as well.
Most importantly, we have more chances to be heard if we stay civil. So please do.
It would be somewhat disrespectful to start such a threat without bringing anything to the table, so let me start with these points:
1) Assire var Anahid. She's the the only reason the infamous double ball is possilble, but her power isn't really limited to that. Today I've seen her used to replay Shupe and that was pretty ugly. Ball, after all, is what it is - 12 value and a chance to kill something for 14 provisions. It's (almost) fair - 14-provs are supposed to be the game changers, after all. But they shouldn't be allowed to be game changers twice. The solution is rather obvious - Assire shouldn't be able to target artifacts and spells. Especially considering she has a disproportionally good value on her own.
2) Poison as a mechanic. There're at least three good suggestions in the thread about poison, but my favorite is "purifying a unit grants it immunity against the statuses it had". This one makes a lot of sense - it would make purification a more meaningful mechanic, while adding some risk to using poison, which is exactly what it needs, as its main issue is how reliable it is. NG should be allowed to kill SOMETHING with poison (that's the point of the deck, after all), but not EVERYTHING.
The result would be an interesting mind game where both players try to guess what is worth poisoning/purifying and what isn't. I see a lot of potential for healthy mutual challenge here.
3) Vincent van Moorlehem, a.k.a. "try using that defender/delayed boost". This one is outright imbalanced, but isn't that hard to fix. Just limit him to NEGATIVE statuses and that will honestly suffice and make him a part of status-vs-purify mindgame. He would still be powerful, just not as lazy as he is right now.
upd: or, better yet, restrict him to bleeding specifically. That makes a lot of sense thematically (a big scary vampire!), but also adds an important dilemma to the use of Hunters.
4) Yennefer's Yoink could be a delayed (like, 2 turns) effect and a STATUS, like a time bomb. The reasoning is pretty much the same as before - she would still be very powerful, but actually interactible.
The general idea, again, is to make NG's killmoves actually counterable with tech, while making their opponents think really carefully what they want to save and what can be sacrificed. This dynamic has a noble chess-like feel to it, and honestly could be a lot of fun.
5) Damien. Can't continue doing what he's doing (replaying Enslave/Imposter is outright game-breaking), but I've no idea what he could be. Any proposals?
honorable mention:
Stefan Skellen. He's actually an okay guy, it's Bribery that is the problem. But this one is discussed elsewhere, I believe.
Please try not to devolve into ranting
Just don't
Most importantly, we have more chances to be heard if we stay civil. So please do.
It would be somewhat disrespectful to start such a threat without bringing anything to the table, so let me start with these points:
1) Assire var Anahid. She's the the only reason the infamous double ball is possilble, but her power isn't really limited to that. Today I've seen her used to replay Shupe and that was pretty ugly. Ball, after all, is what it is - 12 value and a chance to kill something for 14 provisions. It's (almost) fair - 14-provs are supposed to be the game changers, after all. But they shouldn't be allowed to be game changers twice. The solution is rather obvious - Assire shouldn't be able to target artifacts and spells. Especially considering she has a disproportionally good value on her own.
2) Poison as a mechanic. There're at least three good suggestions in the thread about poison, but my favorite is "purifying a unit grants it immunity against the statuses it had". This one makes a lot of sense - it would make purification a more meaningful mechanic, while adding some risk to using poison, which is exactly what it needs, as its main issue is how reliable it is. NG should be allowed to kill SOMETHING with poison (that's the point of the deck, after all), but not EVERYTHING.
The result would be an interesting mind game where both players try to guess what is worth poisoning/purifying and what isn't. I see a lot of potential for healthy mutual challenge here.
3) Vincent van Moorlehem, a.k.a. "try using that defender/delayed boost". This one is outright imbalanced, but isn't that hard to fix. Just limit him to NEGATIVE statuses and that will honestly suffice and make him a part of status-vs-purify mindgame. He would still be powerful, just not as lazy as he is right now.
upd: or, better yet, restrict him to bleeding specifically. That makes a lot of sense thematically (a big scary vampire!), but also adds an important dilemma to the use of Hunters.
4) Yennefer's Yoink could be a delayed (like, 2 turns) effect and a STATUS, like a time bomb. The reasoning is pretty much the same as before - she would still be very powerful, but actually interactible.
The general idea, again, is to make NG's killmoves actually counterable with tech, while making their opponents think really carefully what they want to save and what can be sacrificed. This dynamic has a noble chess-like feel to it, and honestly could be a lot of fun.
5) Damien. Can't continue doing what he's doing (replaying Enslave/Imposter is outright game-breaking), but I've no idea what he could be. Any proposals?
honorable mention:
Stefan Skellen. He's actually an okay guy, it's Bribery that is the problem. But this one is discussed elsewhere, I believe.
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