Since I completed journey a couple of weeks ago, I have been thinking about how the Journey rewards system (specifically reward points) compares to the Daily Crown system. I have done a basic look at some of the math surrounding how much Gwent a Gwenter must Gwent to receive a certain number of reward points.
If you see any errors, please let me know.
Starting Conditions/Assumptions
General
With the above conditions, it would take a player 1,200 rounds to complete their Journey. Going through the standard journey path would earn a player 199 RPs and going through the premium journey would net an additional 42 RPs for a total of 241 RPs. Another way of looking at this is it would take a player doing the standard journey to win six rounds to earn a single RP and a player doing the premium journey about five rounds to earn a single RP over the course of the entire journey.
The daily crown system is a little easier to look at. For completing the first daily crown, a player must win three rounds for a single RP. After completing the second daily crown, the ratio goes down to 4.5 rounds to an RP. This is still better than either the standard or premium journey, so is the case closed? NO!
We also receive Journey quests every week (3 for standard and 3 for premium) which shifts the math in favor of Journey, but there is a major difference between standard and premium (full disclosure: I purchased premium because it seemed like a minor price to pay for a MAJOR advantage in finishing Journey)
For a player taking the standard journey, if they complete all their quests for ten weeks (30 quests), then they will be at a 4.5 rounds to a single RP ratio. On the other hand, a player completing the premium journey only needs to complete 12 quests to be at 4.5:1. Even better, after a player completing the premium journey completes 48 quests (eight weeks), they are down to 3:1, equal to the daily crown system but getting more RPs over the course of it! It would take 20 weeks (60 quests) for the standard journey player to get there, but I think journey is only 14 weeks or so long.
My Suggestion
You as a reader might say, okay Rendaniz, whenever journey comes around, I should get the premium journey because it'll be better in the long run than Daily Crown, what else?
Once you complete your journey, you are back into the Daily Crown system, and honestly, it is a little disappointing. I personally completed the premium journey in 7 weeks, which is when the ratio is about equal to the Daily Crown system. The problem is now I have all these journey quests but no real inspiration to complete them. I know if I finish all the ones for the next few weeks, I'll earn 40 RPs and a Geralt trophy, but it feels lackluster.
I would like to pose the suggestion that the Journey "continues". I believe there should be a six level system after journey is completed. Every 24 CPs a player earns, they reach the next level. Once they complete all six levels, they go back to one, just like the daily sign-in rewards. Why six levels? In the standard journey path, a player would earn 5 RPs at some of the six level increments (6, 12, 36, 60, 66, 72, 90). Levels 1-5 would reward standard journey players 2 RPs and premium journey players an additional 1. Then every sixth level they would receive 5 and 1 respectively. This amounts to 6 rounds per RP for level 1-5 and 2.4 rounds per RP for level 6 for standard journey players and to 4 rounds per RP for level 1-5 and 2 rounds per RP for level 6 for premium journey players.
My suggestion would allow for the journey quests to continue being relevant after players finish the journey and would reward players for completing their journey by granting them more reward points for less playing time, which they definitely deserve after a long journey. This definitely is better for players who paid for premium and it could use a little bit of work for improving the players who decided to follow the standard journey only.
I'm hoping this will lead to a good discussion among players about these reward systems, so if any of you have suggestions, let's hear them!
If you see any errors, please let me know.
Starting Conditions/Assumptions
General
- Reward Points (RPs) gained from leveling up, daily quests, and contracts are not included as they operate independently of these reward systems
- No RPs from GGs (Reward for reaching Prestige 8)
- If not specified when I refer to rounds, I mean rounds won or total rounds won, not rounds played
- No RPs from minor rewards, only every completion of the crown (Not sure if this is still a thing, but it used to be a reward for reaching a certain prestige)
- Standard 6/12/24/24 rounds per crown granting 2/2/1/1 RPs per crown
- Crown pieces obtained from journey quests will not be included in the first set of numbers.
- Player will not play more than 14 rounds a day because the first 14 rounds are worth double.
- No fast travel payments
With the above conditions, it would take a player 1,200 rounds to complete their Journey. Going through the standard journey path would earn a player 199 RPs and going through the premium journey would net an additional 42 RPs for a total of 241 RPs. Another way of looking at this is it would take a player doing the standard journey to win six rounds to earn a single RP and a player doing the premium journey about five rounds to earn a single RP over the course of the entire journey.
The daily crown system is a little easier to look at. For completing the first daily crown, a player must win three rounds for a single RP. After completing the second daily crown, the ratio goes down to 4.5 rounds to an RP. This is still better than either the standard or premium journey, so is the case closed? NO!
We also receive Journey quests every week (3 for standard and 3 for premium) which shifts the math in favor of Journey, but there is a major difference between standard and premium (full disclosure: I purchased premium because it seemed like a minor price to pay for a MAJOR advantage in finishing Journey)
For a player taking the standard journey, if they complete all their quests for ten weeks (30 quests), then they will be at a 4.5 rounds to a single RP ratio. On the other hand, a player completing the premium journey only needs to complete 12 quests to be at 4.5:1. Even better, after a player completing the premium journey completes 48 quests (eight weeks), they are down to 3:1, equal to the daily crown system but getting more RPs over the course of it! It would take 20 weeks (60 quests) for the standard journey player to get there, but I think journey is only 14 weeks or so long.
My Suggestion
You as a reader might say, okay Rendaniz, whenever journey comes around, I should get the premium journey because it'll be better in the long run than Daily Crown, what else?
Once you complete your journey, you are back into the Daily Crown system, and honestly, it is a little disappointing. I personally completed the premium journey in 7 weeks, which is when the ratio is about equal to the Daily Crown system. The problem is now I have all these journey quests but no real inspiration to complete them. I know if I finish all the ones for the next few weeks, I'll earn 40 RPs and a Geralt trophy, but it feels lackluster.
I would like to pose the suggestion that the Journey "continues". I believe there should be a six level system after journey is completed. Every 24 CPs a player earns, they reach the next level. Once they complete all six levels, they go back to one, just like the daily sign-in rewards. Why six levels? In the standard journey path, a player would earn 5 RPs at some of the six level increments (6, 12, 36, 60, 66, 72, 90). Levels 1-5 would reward standard journey players 2 RPs and premium journey players an additional 1. Then every sixth level they would receive 5 and 1 respectively. This amounts to 6 rounds per RP for level 1-5 and 2.4 rounds per RP for level 6 for standard journey players and to 4 rounds per RP for level 1-5 and 2 rounds per RP for level 6 for premium journey players.
My suggestion would allow for the journey quests to continue being relevant after players finish the journey and would reward players for completing their journey by granting them more reward points for less playing time, which they definitely deserve after a long journey. This definitely is better for players who paid for premium and it could use a little bit of work for improving the players who decided to follow the standard journey only.
I'm hoping this will lead to a good discussion among players about these reward systems, so if any of you have suggestions, let's hear them!
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