Feedback about the story trailer:
- the story trailer is very cool, GTA style, a little spoilery, the game seems to have many scripted cool action sequences (I like it), BUT is obviously extremely uninformative. When jackie and V escape with the immortality chip, are they running from a big robot? Can we fight them in the game? that'd be nice.
Feedback about the B-roll:
- graphics are great, because, well, it runs on >$2k beast. Journalists say the demo looked worse than the NCW, but had many more NPCs on the streets. We won't see the base PS4 and xbox versions soon, probably better wait for next-gen and that's it. The game is coming out in the same period anyway.
- melee is still bad. Journalists say better than before but still not enough. I hope the next 6 months of work will do. Hopefully, it won't cause another delay, but it seems like playing a cyberninja with katana and shit could be not as fun as we hoped
- gunplay doesn't look bad at all anymore, kudos! I still saw some bugs with the maelstrom shootout, though.
- Driving seems too simple in terms of physics, I can't find the B roll with V driving at night, but was shown in some live streams. According to journalists, CDPR has 3 different presets for driving (arcade, simulation, something in between) and will choose which one goes in the game after their feedback. I hope we'll get all of them and let us choose. The one in the demo looked too arcade when the cars took a turn. Cars can get damaged, but I don't know to what extent. I still believe that on-screen direction as we had in watch dogs 2 or many driving games would help, but I guess if you guys haven't added in the last years, it won't happen now.
- Subtitles are too small for a sofa setup, I hope you added different sizes to choose from. On the matter, I hope you also added the possibility to hide unqualified dialogue option (i.e. I'm a corpo, I don't want to see street kid options I can't choose, same for hacker dialogues if I don't have enough point in hacking)
News we got from previews:
- jackie's death is confirmed, now I'm looking for people keep saying the deep dive video was edited in that way to avoid spoilers.
- journalists didn't have the entire night city open to play, if they left the areas devs wanted them to be, they were forced back in the demo's limits. We then don't know what happens if you meet an high level enemy for sure. Some say that fighting an enemy who is few levels higher than you is still possible, but hard, but the tutorial claims that if the level is too high you can't do it.
- it seems the descriptor "legendary" for gear has been changed in "iconic". This is a small detail that I really appreciate since I gave this feedback a couple of times. Good job!
- On the other hand, the game seems to have enemy rarity, and that's scary.
"Some items and weapons are locked to your character level... Improving critical chance by 15 percent; a global 15 percent/25 percent damage bump to human and mechanical enemies "-> these are awful and very immersion breaking
"There’s a stamina metre as well" -> interesting, I hope it's well balanced
"As a test, I decided to see whether the AI was smart and lethal enough to stop me from rushing to the exit. Without any upgrades to my stamina — which lets you dash more often — I only had to rely on a couple of inhalers (health packs) to survive. Obviously, it’s not the fastest way to level up any of your skills. But the fact that the enemies did so little damage and couldn’t prevent me from running straight past is worth noting. " -> I hope it's just a matter of difficulty setting
After a Cyberpunk 2077 preview spanning 5 hours, all I can say: give me more.
www.kotaku.com.au
There's plenty of story spoilers in hose previews, be careful guys!
P.S. I predicted all previews with 99% of accuracy without even watching the game, this is another evidence of how useless media previews are compared to a simple uncut gameplay demo.
https://forums.cdprojektred.com/ind...77-release-date.11032556/page-5#post-12042095
I am a little bit disappointed about canceling the whole techie thing together with the flathead. I was really looking forward for the whole techie gameplay and commanding my own little robot, maybe tune him up a little and give him more and more skills... unfortunatly the techie gameplay overlapped too much with the netrunner and so they canceled it... too bad
source (german) Gamestar preview
https://www.gamestar.de/videos/cybe...preview-video-mit-massig-gameplay,100801.html
Are you for real?
(can't speak a word of german)
P.P.S. I don't like the NCW format to be honest. Just give us uncut gameplay, please. You nailed it with the first demo!