I've been playing Gwent for a little over a year now. The game has much to recommend it but I feel that the leveling ranking system is a weakness, and that changing this system may increase retention of players of the game.
I'll use my own circumstances as an example. For the last six months I've been playing at levels 3 to 5. I've rarely gone either above or below those levels, so that should indicate my ability level for the game. If the ranking system were perfect, then I should be winning around 50% of my games at my ability level, but in fact it's more like 30%. This leads me to believe that the ranking system isn't optimal.
This is important because of human nature - it's natural for us to feel good when we win and bad when we don't. It's also human nature for us to avoid doing things that make us feel bad. I have no statistics on why players stop playing Gwent, but it's reasonable to believe that continued losing would be a significant reason.
At present if we win more than we lose then we will fill the mosaic pieces and rise a level, however there is no equivalent for if we lose more than we win. If there were, then players would drop levels much more rapidly than they do now. And while there would be frustration at dropping levels, the benefit would be that at a lower level the win percentage should increase making playing games of Gwent more enjoyable.
I consider that personally I'm playing at too high a level, and look back at my halcyon early days of Gwent, where although I had much weaker decks, I enjoyed playing the game more. On many occasions I've thought that it may be worthwhile giving up Gwent for a few months to let my level fall (although at two levels per month it could take quite a while); an improved ranking system would get me to the right level for my skills far more rapidly. Plus if I gave up Gwent for a few months I may well have found some other online activity in which to participate.
Moderator's note: The user was talking about rank, not level. Updated the thread to reflect this.
I'll use my own circumstances as an example. For the last six months I've been playing at levels 3 to 5. I've rarely gone either above or below those levels, so that should indicate my ability level for the game. If the ranking system were perfect, then I should be winning around 50% of my games at my ability level, but in fact it's more like 30%. This leads me to believe that the ranking system isn't optimal.
This is important because of human nature - it's natural for us to feel good when we win and bad when we don't. It's also human nature for us to avoid doing things that make us feel bad. I have no statistics on why players stop playing Gwent, but it's reasonable to believe that continued losing would be a significant reason.
At present if we win more than we lose then we will fill the mosaic pieces and rise a level, however there is no equivalent for if we lose more than we win. If there were, then players would drop levels much more rapidly than they do now. And while there would be frustration at dropping levels, the benefit would be that at a lower level the win percentage should increase making playing games of Gwent more enjoyable.
I consider that personally I'm playing at too high a level, and look back at my halcyon early days of Gwent, where although I had much weaker decks, I enjoyed playing the game more. On many occasions I've thought that it may be worthwhile giving up Gwent for a few months to let my level fall (although at two levels per month it could take quite a while); an improved ranking system would get me to the right level for my skills far more rapidly. Plus if I gave up Gwent for a few months I may well have found some other online activity in which to participate.
Moderator's note: The user was talking about rank, not level. Updated the thread to reflect this.
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