Sorry to kill it but heel toe isn't for drifting but quite the opposite!. It's a way to shift used ,with non synchronized gearboxes, in the past in order to get the right RPM when downshifting in order to not block the tyres and get the gear in. Most modern cars have an automatic kicker and don't require to blip the throttle while downshifting since many years, it's actually worst if you do that. This depends on the cars. Heel toe is performed Toe on the brakes and heel on the throttle while downshifting and releasing the clutch right after you blip the throttle. On track it's used on some cars configuration to optimize the traction and the engine break on corner entry to keep it as stable as possible (and as fast as possible as entry) and prevent an unbalanced entry (opposite of what's required for drifting). But I've never heard of anyone doing so in cars after the 90s besides on certain racing cars (most are sequential so bye bye heel toe). It's basically needed to keep revs at optimal to prevent unbalancing it on corner entry. Considering that on track a trajectory that is as straight as possible during corners makes for faster laps you get why this is used. Break and downshift late as the corner requires, enter at lightspeed and accellerate as soon as possible on exit and maximize the trajectory for a good exit speed. Heel Toe helps with that.Sad shit. If all cars are automatic, then they'd never make those cool animations. So they willfully removed that immersion increasing opportunity. Still they could increase FPP immersion by having some casual animations like eating/drinking or any other casual animation, since the car is automatic anyway. But i dont expect them to implement these, as they didn't even want to make basic gearshift animations, which we all are familiar with.
I can only take this as a developmental excuse to not spend time on those animations. Meaning they chose not to go that extra mile in increasing player immersion. Thus, my concern and disappointment still persists.
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Think you got a bit confused about the thread after seeing the Horizon 4 comment.
Heel Toe is a method used to drift, another method is handbrake method. I not asking for us to have full control over the process, that would just be confusing and extreme hard to perform in mouse/keyboard or controllers. I am obviously talking about pre-recorded/pre-defined animations being there.
Yes, and also gear upshift animation when speeding up, and a gear downshift animation when slowing down. Gear shifting being automatic (as in not a player input), its just a simple animation combined with the respective engine Rev audio queue. That itself increases immersion in FPP.
At a low FOV (field of view setting), you wouldn't even see your character's torso. So there, looking down will make you not see the traffic or road. But at full FOV, you wouldn't be fully looking down and missing the road view completely.
And i'm obviously not going to be looking down the entire time, but when i do, seeing those details there matters. Just the knowledge of those animations being there would immerse me more into the game and its whole FPP aspect. Thats the whole point of immersion anyway, immersion details are almost always the small things.
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The manual shifting you are talking about, is the racing game mechanic of manually shifting gears at certain rev marks to smoothly transition into the next gear without losing speed. That mechanic adds a new skill to master in racing games, because otherwise, player would just be holding the acceleration key all the time and changing directions boringly.
I'm not even asking for that of mechanic (though if cyberpunk does have car races, then that mechanic would be more than welcome. because horse races in witcher 3 was just "holding down W and Shift, and occasionally waiting for the stamina to fill up").
I'm just asking for pre-recorded animations. The game already has the gear changing audio queue, so having a animation attached to that isn't too much to ask.
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Before someone brings up the argument of, "it would be immersion breaking if the vehicle gives a gearshift audio queue without our animation queue, when we are hanging through the window and shooting at chasers". That could easily be solved the vehicle not giving that sound queue when shooting. Which would further increase immersion. Or it could just have a Full Auto Pilot button which we press before hanging out the window. even that would be immersive.
But having those some bugs wouldn't even matter, because having those is better than not having any animation at all.
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