Just wanted to clarify my thoughts on Combat, which is reportedly "not so pleasing."
Yes, I do understand that in the demo, the blessed ones had low experience in weapon handling. (ROFL, everyone said its stupid when I was a Game Designer...)
BUT! There was a developer quote about something like "It's not call of duty, it's an RPG."
>> To be honest, this goes wrong once again, just like in Witcher 3.
Let's face it, W1 & W2's combat was so unpleasing that CDPR had to improve it for W3 seriously.
IMO it still wasn't so enjoyable, yet far better than previous releases.
>> So let's face it, when a game is about "50% story, 50% combat", You must understand how important combat really is!
Just look on Fallout and Skyrim, where the biggest design flaws were the combat. In the end, most of us will fight, don't we?
I think I'll be heard, and when our characters getting experienced with any type of weapon, we'll get that weighted feel of shooting and slashing that FPS players expect.
Yes, that's right. In an FPS only game, the design has to face FPS experienced players mostly. Roleplayers are TPS oriented, so there is a huge risk anyway.
P.s.: At least I may be able to mod it for the community if combat doesn't meets player's expectations once again.
Yes, I do understand that in the demo, the blessed ones had low experience in weapon handling. (ROFL, everyone said its stupid when I was a Game Designer...)
BUT! There was a developer quote about something like "It's not call of duty, it's an RPG."
>> To be honest, this goes wrong once again, just like in Witcher 3.
Let's face it, W1 & W2's combat was so unpleasing that CDPR had to improve it for W3 seriously.
IMO it still wasn't so enjoyable, yet far better than previous releases.
>> So let's face it, when a game is about "50% story, 50% combat", You must understand how important combat really is!
Just look on Fallout and Skyrim, where the biggest design flaws were the combat. In the end, most of us will fight, don't we?
I think I'll be heard, and when our characters getting experienced with any type of weapon, we'll get that weighted feel of shooting and slashing that FPS players expect.
Yes, that's right. In an FPS only game, the design has to face FPS experienced players mostly. Roleplayers are TPS oriented, so there is a huge risk anyway.
P.s.: At least I may be able to mod it for the community if combat doesn't meets player's expectations once again.