Dark Souls
/thread
Okay but I don't consider Dark Souls an RPG.
Dark Souls
/thread
P.s.: At least I may be able to mod it for the community if combat doesn't meets player's expectations once again.
People loved Skyrim. They still love. I still enjoy it.
And you really must try exceptionaly hard to even get close to how bad the combat is in that game, and probably fail. So, I won't worry about combat.
I hope that as our combat skills improves, it add diversity to the fights, a reviewer said they were very "down to earth" which isn't bad per say, but after 20hours, if we have to use the same tactics over and over again, it may feel boring/redundant.
In most Rpg with very basic combat mecanics, after a while, every mobs are more a waste of time than a "thrilling encounter".
I enjoy Conan exiles, even though its combat system isn't really that much more detailed than Witcher 3 and it has next to no roleplay elements (like, cutscenes, characters and stories). Theres just loads of weapons, which all have like 2 different attacks (light and heavy). The combat is good enough and the sandbox is awesome, so conan is good.
far better than any given title save dedicated melee simulator like Kingdom Come.
I personally love the idea of animations becoming tighter as the character gains experience.
I will admit, all FPP is the same to me. I can't tell the difference between "good" and "bad."
I don't like this idea that RPG's are not supposed to have good combat or mechanics. Since when was this a thing?
Just because the game I'm playing happens to be an RPG doesn't mean it shouldn't be given the same attention to detail as other genres when it comes to combat! When you have to make excuses for combat being half-baked, or not fun due the genre, I think you're settling for less, and it begins to affect the genre as whole.
And what if you want to roleplay the pacifist route? It was possible in Deus Ex: HR (after they remade the silly boss fights). Though, there was still combat. Well, in Fallout 1-2 you could talk/hack your way through the game.
Or to put it bluntly (and more clearly), if it's going to suck, then, at least, make sure it isn't annoying. Case in point, the Witcher 3's combat, which was mediocre, but still good enough to have an immersive fantasy RPG.
in a branching narrative RPG like CP2077
Never understood why people say witcher 3 combat is bad. I don't know even 1 rpg that does third person action combat better than witcher 3
I fully intend to use guns in Cyberpunk2077, but I also want to play a game that for the first time, really gives me good fun with swords. I feel like Cyberpunk2077 COULD do this right. I guess I'm excited, and I'm hoping for amazingness, but I'm not expecting amazingness because I feel it will probably just be "okay" but not like "super amazing" just because I think swords in video games are difficult to do in a way that is actually genuinely fun. I guess, if Cyberpunk2077 swords were to be like skyrim in terms of how simple it were to use them, but maybe better somehow, I guess that would be okay. I don't know. I feel kind of lost, like I know what I DON'T want, but I find it difficult to imagine what CDPR will actually do with swords. The katana gameplay seemed like it had some things that needed work, but it was also cool, and seemed better than anything I would have expected from skyrim, which kind of makes me feel lots of hope and makes me kind of happy because it's already at least that good, or slightly better, but I kind of wonder if CDPR has already improved swords even further since then, but I don't know what to expect or what I would consider to be good or even amazing beyond what I have seen of the katana gameplay. I know for sure that I want to use the katana with the bullet blocking shield I heard a rumor of a long time ago, in combination with the kereznikov effect (almost time stop) and hopefully some perks and skills can greatly increase the length of the kereznikov effect to the point where I can actually stop time for over 10 seconds continuously, and just goYou've experienced some discomfort when trying to tell Geralt how to swing his sword. However, if you use guns, instead, then you just have to point and shoot. No dodge/sidestep, no parry, no riposte, no light swing or heavy swing; just pull the trigger.
Its not a "non-violence" route in cyberpunk, so combat is just as relevant there.
Dark Souls.
Dark Souls
Okay but I don't consider Dark Souls an RPG.
OH OH OH PLEASE MOD KEREZNIKOV AND TURN IT INTO "ZA WARUDO!" Like a full 10 seconds of fully frozen time!P.s.: At least I may be able to mod it for the community if combat doesn't meets player's expectations once again.
No no no I am not a button masher. witcher 3 combat was so broken that at times it made me feel like a button masher because of how unresponsive the controls were. I felt like at many times w3 outright completely ignored my inputs even if I was being calm about it. The game would ignore my inputs so badly that it would create very tense and frustrating situations where geralt would just stay sitting there and get attacked while I tried to maneuver and attack and block, and the game just didn't care what I wanted to do. Instead of fighting the enemies, I was fighting the game.
If the combat is bad like that in Cyberpunk2077, I might possibly ask for a refund.
Yeah and? We all have a different conception of what an RPG is and Dark Souls isn't one of them in my opinionHence: "Well, in Fallout 1-2 you could talk/hack your way through the game." I think it should be possible to avoid fighting, if you want to.
^
Nooooo my keyboard/controller wasn't broken.... *sigh* as you know I disagree it was just so awful, I could not handle the stress it gave me... I didn't like fighting the game constantly. but whatever.You sure your keyboard/controller wasn't broken? Lol
Seriously though, I never had problems with Geralt in fights. You just had to keep an eye on every ennemy and time your moves right.
The only annoying thing to me were the crossbowmen which I always took out first because they would ruin my attacks.
The combat wasn't the best ever made but was far from bad.
I fully intend to use guns in Cyberpunk2077, but I also want to play a game that for the first time, really gives me good fun with swords.
Nooooo my keyboard/controller wasn't broken.... *sigh* as you know I disagree it was just so awful, I could not handle the stress it gave me... I didn't like fighting the game constantly. but whatever.
Yeah and? We all have a different conception of what an RPG is and Dark Souls isn't one of them in my opinion
Dunno where you thought I wanted to debate anything. I was just stating my opinionNo, I am not going into a debate about what qualifies as a RPG.
I agree with everything you said, which is why I think that the bullet blocking shield in the special katana in combination with speedy cyber legs, in combination with kereznikov is going to be an excellent combination. I feel like the cybernetics are going to help support the melee weapons by allowing V to utilize their usefulness faster and better, resulting in something that can actually counter and defeat many ranged weapon wielders if V is fast and smart enough. Of course I'm also going to use a gun as well, but I really want to have huge amounts of fun with the katana and other melee weapons. Now I'm thinking I might go with bullet blocking shield katana for close to medium range + sniper rifle for anything further. I don't know if it will be very comfortable, but I hope CDPR does not go with the rout of "nerfing" everything, essentially making everything overly weak and "balanced" (balanced like as in a buzzword, not as in real balance, which is in many ways subjective anyway) I would rather CDPR go the "Everything is completely overpowered rout" so that no matter what the player uses, it's effective and very very fun, and also the NPC's all have the same overpowered gear as well.Therein lies a challenge for the devs. Convention dictates that every play style should be balance. This means that swords should roughly be as powerful as guns. However, that's not realistic. Yet, most games still try to compensate by giving melee weapons an edge of some kind. I disagree with that premise. The melee route should naturally be more challenging.
I really like the guns, A LOT. I really really do. I will be using them for sure, but I really want to do lots of katana kereznikov za warudo stuffI'm sure CP2077 will be better, at least the gunplay
I'll give a simple example. Stealth is usually an option in RPGs, which means such a mechanic must be implemented. Usually, it's just a simple indicator of how well hidden you are. This is enough for a normal RPG
However, if you use guns, instead, then you just have to point and shoot. No dodge/sidestep, no parry, no riposte, no light swing or heavy swing; just pull the trigger.
No no no I am not a button masher. witcher 3 combat was so broken that at times it made me feel like a button masher because of how unresponsive the controls were. I felt like at many times w3 outright completely ignored my inputs even if I was being calm about it. The game would ignore my inputs so badly that it would create very tense and frustrating situations where geralt would just stay sitting there and get attacked while I tried to maneuver and attack and block, and the game just didn't care what I wanted to do. Instead of fighting the enemies, I was fighting the game.
If the combat is bad like that in Cyberpunk2077, I might possibly ask for a refund.
That auto lock on, though, more annoying than the combat of the Witcher ever was.
Stealth is still non-trivial.
I just remembered one hands-on demo video where the player was distraught that he wasn't detected when he was crouching in plain sight about 10 meters away from an enemy before he ducked behind cover.
It's even worse in Kingdom Come because you can't turn it off completely.
And what if you want to roleplay the pacifist route? It was possible in Deus Ex: HR (after they remade the silly boss fights). Though, there was still combat. Well, in Fallout 1-2 you could talk/hack your way through the game.
They've already said that you need to hurt people in the game even if you don't kill them. So yes it's a combat game.