Shadow Warrior 2 2016 Katana gameplay looks better
It is still better than the wield in CP2077...Yet once again the character doesn't wield his sword normally.
It is still better than the wield in CP2077...
OKay theres the talk about slicing bullets. theres this BB bullet slice by Isao Machii , Im sure some of you are familliar with.
Miyamoto Musashi (宮本 武蔵, c. 1584 – June 13, 1645), also known as Shinmen Takezō, Miyamoto Bennosuke or, by his Buddhist name, Niten Dōraku, was a Japanese swordsman, philosopher, strategist, writer and rōnin. Musashi, as he was often simply known, became renowned through stories of his unique double-bladed swordsmanship and undefeated record in his 61 duels (next is 33 by Itō Ittōsai).
I mean, it's a bit difficult to transmit that feeling of movement in first person unless you do it with a lot of headbobing and movement which I'm not too sure would be a benefit.Biggest problem I have with C2077 Katana melee is it's slashes (well, hack I should say) which are just arms movements instead of a whole body one.
It doesn't.Shadow Warrior 2 2016 Katana gameplay looks better
I mean, it's a bit difficult to transmit that feeling of movement in first person unless you do it with a lot of headbobing and movement which I'm not too sure would be a benefit.
You can kinda say that about mostly everything in games thoughIf you don't do it lifelike, what is the point ?
Don't think they'd entertain that idea given the emphasis of being able to look anywhere even during convos. And personally I wouldn't be too thrilled with being locked on an enemy when I attack.locking of your target would be possible
You mean the pause on hit? Yeah that looks jarring, hope you can deactivate/remove that (at least via mods).I just wish like the animation would not stop when he does a move with the katana, like the animation could continue.
You can kinda say that about mostly everything in games though
Don't think they'd entertain that idea given the emphasis of being able to look anywhere even during convos. And personally I wouldn't be too thrilled with being locked on an enemy when I attack.
If you don't do it lifelike, what is the point ?
As far as I know there's not one 1st person game with melee that does what you ask. 3rd person sure but not 1st.
To be honest in Mirror's Edge Catalyst, most of enemy just stand there and let you to hit them, almost zero reaction from them, i mean that video is just jump kick, slide kick some fist hit, and enemy is omg she kicking our buts, let stand still maybe attack onec or twice.
It’s a good thing it looks bad early in the game.
It *should*!
And it should get smoother as the skill increases.
I don’t understand the fuss about how things don’t look perfect (shooting, driving, hth, melee...) early on in the game given what kind of game this is allegedly ”supposed” to be.
And I’m kinda afraid that CDPR caves in on the pressure, and worsens things by making it all as smooth as possible, when it should still be going the opposite direction and giving the character abilities even more weight, and room to improve the hands on experience. Because nothing really looks all that bad; and definitely not even close to as bad as has been said.
The question remains does it also feel better than RED katana gameplayShadow Warrior 2 2016 Katana gameplay looks better
I don't think I've seen a FP game depict body movement in melee. It would have to be done with the camera as you say, and that would have people getting motion sickness in a matter of minutes. For my money, Shadow Warrior still does it the best. It even has a kick, parry and jump kick that are perfectly implemented. Would love to see those as unlockable skills in Cyberpunk.I mean, it's a bit difficult to transmit that feeling of movement in first person unless you do it with a lot of headbobing and movement which I'm not too sure would be a benefit.