Am I the only one getting a bit anxious of what's to come with these upcoming leader changes?
No.
How would you go about doing these changes without ruining these archetypes in the process?
Well, I understand the rationale and from a balancing perspective, this is something that needs to be done. One can argue, however, how "oppressive" Call of Harmony and Double Cross (and others) really are. But that is not the point.
Personally, seeing these abilities go also makes me a bit sad. Why? These abilities, while being problematic from a balancing perspective, also brought a lot of flavour and unpredictability to the game. The most interesting combos and whacky counter plays were quite frequently done with these abilities. How many of the clips from the Dandilion Show are directly associated with these abilities?
Think about it and take "Mahakam Forge" as an example for a "new" leader ability. If your opponent plays MF, have you ever been surprised by it? Was there any tension what your opponent might do? Anything you didn't expect? Or did you simply do the math upfront because it is 100% transparent and clear? In comparision: How does playing against "Pincer Manoever" or any of the others feel like?
We will end up with several variations of "Boost by X. Charge: Y. Once all charges are gone spawn Z" as someone mentioned before. That will probably be "beefed up" with stuff like veil or purify or something equally inconsequential. That is perfect form a balancing perspective but also a bit ... ummm ...
dull.
Having all leader abilities designed like this, will make them less interesting and important. They loose value and will become interchangable to a certain extend. Ultimately, leader abilities will be meaningless. Again: That is the goal! Balancing wise this is fine. But for me, personally, it is a loss from a gameplay and flavour perspective.
That is just a gloomy, personal prediction. Who knows? Maybe we will be positively surprised and CDPR comes up with interesting ideas!
We can start betting which leader ability will be changed to be the shittiest of all the new abilities.. My bet would be ME being the shittiest closely followed by Call Of Harmony.. you know like how ST has been getting in last several expansions/versions..
I thought about that too and cried myself to sleep that night
...
By the way: There is another mechanic in the game that allows to play two cards/engines in one turn. It is called resurrection as far as I have heard. But that is really a
niche thing.
Nobody is using that. Why would anyone resurrect anything from his/her graveyard. That is just ridiculous to do, right?
So it will be fine, lads! Nothing to worry about! It'll be fine!