Thanks for that but it seems a lot of your card suggestions are for synergy with Lippy. I'm trying to figure out under what circumstances playing Lippy with bring a lot of units on to the board for you that turn, as opposed to playing Lippy and nothing joining the board for you when you play him, which I've seen happen sometimes (assuming that the decks used are the same).
Correct me if I'm wrong, but to maximise the effectiveness of Lippy, it would be necessary for...
Roach - must have been played in a previous round so that it's in your graveyard. Playing Lippy will put it back into your deck and playing Lippy will place it on the board, as Lippy is a gold unit...i.e. Roach will come on to the board from you deck...but not your hand?
Correct.
Knickers - same as for Roach. I.e. you played it in a previous round, so it's in your graveyard, gets put back into your deck and when you play Lippy, it gets put back onto the board because Lippy is a gold unit. Again, it doesn't join Lippy on the board that turn if it's in your hand?
Somewhat correct. Knickers comes to the board with a frequency inversely proportional to your number of cards in hand. So if you play lippy as last play of R2 or R3, knickers will come out 100%
Any card left in your hand decreases 10% the likelihood of knick coming to help.
Crowmother - needs to be in your deck, not in your hand, so that playing Lippy allows you to put it into your graveyard, so that she can be brought out when you play an alchemy card. Question: I'm not sure if I've seen her come out immediately when Lippy is played. How does that work?
She wouldn't ever come out when Lippy is played, crowmother only comes back as you use an alchemy card, that's why, if you have her in the graveyard, you must use an alchemy card before using Lippy, or else she will go back to your deck.
Morkvaarg - I can't remember if I noted all of the card's text but I did write down: "damage an enemy unit by 1. Repeat until target is damaged". So, I'm not sure how that explains how and why he would come back to the board if you play Lippy.
I was talking about Morkvaark in its beast form, the 5 power, 8 provision card, that if you send to the graveyard(either by killing or discarding) comes back to the board but gains doomed.
I edited my initial post to ask what is the maximum number of cards that will be brought during the turn that you play Lippy. From what I remember, I've seen Roach and Knickers come out plus 2 or 3 others that I don't remember. What's the full list?
The number is 3 cards besides Lippy :Roach, knickers and morkvaarg, for a max output of 4+3+3+5 points
For the rest of your suggestions, are they more synergy suggestions? I.e. they won't come out the same turn that you play Lippy, but it will place you in a good position to win the game with the rest of the cards in your game?
I still haven't tried this Ske deck, so it's still all theoretical to me.
P.S. I've played Master Mirror in other decks and don't tend to like its synergy, as you may sacrifice a good unit in your hand and get it replaced with a weaker gold card in its stead.
Yes, the rest of the cards are just synergistic with Lippy decks, to my knowledge no other card will come out as you play lippy with the exception of created Roaches or knickers, you could also use Phoenix if you want an extra 4p carryover, but it's not worth it, and would not be pulled by Lippy in any way.