"1,000 unique NPCs with daily routines" that news was mistranslated, right?
I was watching the Night City Wire gameplays (english and chinese + GeForce trailer) and realized that most NPCs in the clubs in both videos were different, but in the same positions and animations.
Random NPCs with predefined animations and positions.
But will they be static NPCs? or do they also move and do other interactions?
Ex: That NPC interacting with the soda machine, does he take the soda and walk down the street drinking?
Those NPCs sitting at the bar, do they get up to do other interactions?
or are they all just static NPCs repeating animations?
It is also possible to see some duplicate NPCs at the Afterlife club, in both videos + Night City Wire trailers
Is it so difficult to prevent the game from generating clones in the same location?
It would be good to increase the variety to avoid seeing the same NPCs everywhere in the Night City frequently.
I was watching the Night City Wire gameplays (english and chinese + GeForce trailer) and realized that most NPCs in the clubs in both videos were different, but in the same positions and animations.
Random NPCs with predefined animations and positions.
But will they be static NPCs? or do they also move and do other interactions?
Ex: That NPC interacting with the soda machine, does he take the soda and walk down the street drinking?
Those NPCs sitting at the bar, do they get up to do other interactions?
or are they all just static NPCs repeating animations?
It is also possible to see some duplicate NPCs at the Afterlife club, in both videos + Night City Wire trailers
Is it so difficult to prevent the game from generating clones in the same location?
It would be good to increase the variety to avoid seeing the same NPCs everywhere in the Night City frequently.
Last edited: