You are kiding, right?
There is no reason to dislike extra crown events.
No Im not.
The fact that I have stated a reason proves there is.
I was all set to concede your point about the quote. Then I realized, your point is inconsequential to mine. Whatever your reason for not liking the grind you still didn’t like the grind. I will concede you have a low opinion of the game. I will concede that you felt I missed your point. In any event you stated the grind was not a great experience.
To your point about rarity and exclusivity I respect your position. That said, it is not the best business model. This is not a contest to see who can be Ciri’s greatest fan. Anyone willing to pay 175$ U.S can instantly accomplish the objective. The goal of the devs is to give incentive to play more. People experience greater satisfaction when they strive to meet a goal. For a company to make maximum profit they need to ensure the greatest number of people buy in. If the goal is to easy then people will feel no sense of accomplishment. When the goal is to far people can fail or rage quit. None of the above scenarios is good business. With a 3 month scale like Journey they can afford to make adjustments. Your business model losses them money, mine makes them money. It is just that simple.
As for larger sales from a select few, you are missing the boat entirely. Small businesses dependent on a small customer base are always on the verge of collapse. All it takes is one of those big customers to leave and the bottom line suffers. The problem is magnified in Esports where matchmaking time and diversity in the player pool is literally essential for financial stability. They don’t want 100 big spenders, they want 10,000 small buyers getting them the same total. That way if they lose 20 people they don’t lose 20% of their revenue.
- You can believe what you want. it does not make fact.
I have stated many time I like the way this has been created and hope they continue setting the bar high with "awesome" stuff at the very top where not everyone will qualify I simply don't find the game itself "enjoyable" yet even not finding the game "enjoyable" unlike other who complain about the grind I balance my life and still manage to put the work and am on track to achieve the goal the devs have presented.
- I disagree with your interpretation of the business model "because reasons". (forum rules) Here is a repost my opinion from another topic you are free to disagree with it as well.
where is the incentive to by fast travel if all rewards are easily accessible it is a "no brainer " to buy ?
not all "paying customers " are equal.
if the option was
A: 12.00 for basic access and need to win 1000 rounds ( example) over three months to get everything
B: $200 for completion without grind
Which customer do you think is better from a business standpoint.
In the above example CDPR would need to make approximately 16 sales of "A" just to make up 1 sale of "B"
So the best solution is to make it "possible" ( possible does not = easy or accessale) to get some of the players to bite at A while still making it " time excessive " enough for the "b" players to not want to do it and just pay to avoid it.
which they have accomplished with this version of the journey (speaking as a "a" buyer" ) they had the right carrot and I deemed it "possible" to get the- carrot so I paid my basic fee.
IB4 but FTP system some may have it reverse and think free and casuals players are the backbone of the game.
It's been reported that a very small % of a FTP player base actually pays anything and fluctuates wildly.
FTP Is actually built on a small % of "spending players" "paying the bill" for the majority of the player population who never do. Which supports the "b" hypothesis.
Small businesses dependent on a small customer base are always on the verge of collapse
CD PROJEKT RED is a "billion dollar company" as such does not fall under the category of "small business" therefore your example is incorrect.
As per the below graph even if they were to lose "20%" of their revenue as stated in your from the "Gwent" division I doubt it would even be statistically significant when compared to the totals of the company as a whole as seen below.
Also considering the numbers below I personally do not think they are in any way on the "verge of collapse" or need to worry about a subset of players not being happy because they didn't get all the prizes.
CD Projekt S.A
from a previous post
Instead of punishing others for failing to put in the work
- Failing to qualify for a prize due to failure to put in the work is not a "punishment" it's simply not qualifying and meeting the event requirements.
yes I believe it should indeed work that way.
- If someone can't achieve the goal for any reason . ( time , money , or anything else)
-That is an issue with the player. it is not a problem with the game the devs or the event .
- yes its a fact you will have a subset that is not happy about it again that's part of business and a fact of life that you can't keep everyone happy all the time.
- as stated may times IMO events should NOT be geared to so that everyone ends up with everything
As stated before event like that would be nothing more than login rewards and easy daily quests to ensure that absolutely everyone even people who only play a couple matches a week get everything.