This Thread is about reward structure not FTP structure. Please stay on topic . Thank you.
There have been topics regarding the current journey here is what I have determined actually the base of all all of it and what the people ranting about it actually want
*Edit Update with option to adjust The reward structure by eliminating the need for a seasons pass fee altogether as suggested by 4RM3D
But the rewards still are not fair to people who can't afford to buy the rewards if they don't get them they will be mad and the game will die so lets adjust the reward structure suggestions to prevent anyone being mad.
-You pay your fee for access then everyone gets a daily login reward and no one missing out on anything then everyone will buy the journey because hey for $12 I get all this free of effort stuff. I just log in and I get all the prizes.
or
-You pay your fee and you only have finish 1 match per day . then people who finished the journey at any point > 100 are not left out happy and the ones who want a "contract after the event ends " don't need to worry about that anymore.
The above is determined by what i have observed in rants.
- significant exclusive content for paying people not allowed
( p2w - not really an issue here but its still a very popular rant)
- significant exclusive content for players that spend a lot of time in game not allowed
(as per rants regarding the current journey)
- new players /free players / casuals /small payers having any sort of acquisition / collection /deck disadvantage not allowed
( as seen in the opposition to the pack change)
Conclusion
Someone who plays 10 games in a month should get the same Prize in a event as someone who plays 500 and that is considered fair .
as some have said You can just give the 500 game player a bunch of currency and well that is good enough for them
You must make collection acquisition as easy, efficient and rng free new players/ free players / everyone can make the most competitive decks quickly
If you have awesome prize you must make sure you give it to everyone in some manner or method even if the event has ended its not fair if you don't
IMO I disagree with all of the above as it would make the event meaningless and the prizes worthless as something everyone has is not "special:"
There have been topics regarding the current journey here is what I have determined actually the base of all all of it and what the people ranting about it actually want
*Edit Update with option to adjust The reward structure by eliminating the need for a seasons pass fee altogether as suggested by 4RM3D
I think the fairest way to players (not necessarily the best for CDPR), is to remove the season pass and premium content altogether from the Journey.The content should be available to all for those that can spend a reasonable amount of time. For the rest, all the Journey content should also become available for purchase in the store as a bundle. Players will receive a discount based on the completion rate of the Journey. This means that for those that weren't able to finish the Journey in time, they will still be able to purchase the missing cosmetics for a discounted price in the store. This removes the pressure and makes it fair to everyone.
But the rewards still are not fair to people who can't afford to buy the rewards if they don't get them they will be mad and the game will die so lets adjust the reward structure suggestions to prevent anyone being mad.
-
or
-
The above is determined by what i have observed in rants.
- significant exclusive content for paying people not allowed
( p2w - not really an issue here but its still a very popular rant)
- significant exclusive content for players that spend a lot of time in game not allowed
(as per rants regarding the current journey)
- new players /free players / casuals /small payers having any sort of acquisition / collection /deck disadvantage not allowed
( as seen in the opposition to the pack change)
Conclusion
Someone who plays 10 games in a month should get the same Prize in a event as someone who plays 500 and that is considered fair .
as some have said You can just give the 500 game player a bunch of currency and well that is good enough for them
You must make collection acquisition as easy, efficient and rng free new players/ free players / everyone can make the most competitive decks quickly
If you have awesome prize you must make sure you give it to everyone in some manner or method even if the event has ended its not fair if you don't
IMO I disagree with all of the above as it would make the event meaningless and the prizes worthless as something everyone has is not "special:"
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