Summary of the post NCW show interview with Miles Tost:
- all four visual styles (Kitsch, Neokitsch, Enthropism and Neomilitarism) were the foundations upon which they based the design of the entire world, not only explaining their presence via city's history, but also extending them to even minor elements of it, like a different looks for phones and vending machines, based on which period of time they were manufactured, in which region of the city they are used, etc.
- as they already said, day and night cycle affects the number of people on the streets of NC and people will react to the weather changes by, for example, pulling out their umbrellas. During the rain we will be able to see puddles forming on the streets, which will then dry up after the sun comes back
- regarding the question whether there will be places which we will be able to reach only by using the cyberware which allows us to perform double or charged jump, he responded that he believes there will be always some other path leading to every place on the levels, but we can use those type of augmentations to find a shortcut through it or to position ourselves properly for, for example, an aerial takedown, however it's possible we might come across such places in the open world
- to steal the car one need high enough Body stat (for taking the drivers out of the moving vehicle) or Tech stat (to break into locked vehicles). We won't be able to add stolen cars to our collection, in order to expand it we will need to get the cars through other means (like buying them or receiving them as a reward). Later we can use a menu to select which of the vehicles from our collection we want to call (like Roach)
- they don't have many options to modify the car appearance in-game, but they designed a large amount of different version of it, which won't just differ in terms of looks, but also in terms of performance
- we can freely mix and match various clothing styles, but there will be also a certain set of clothes, which we might be required to wear during certain quests (like the suits which we can see Jackie and V wear in The Gig trailer)
- as they stated before, flying vehicles will be usable only during a certain moments, mostly because modifying the whole existing content around them would be a nightmare for the design team
- regarding the music in the game, there won't be much in the way of background music during the exploration, because during those sections they wanted to build the atmosphere through the sounds of the city, but it will appear during combat and important moments. Most of the gangs have their own battle themes playing during confrontations
- there might appear some platforming sections, mostly related to specific paths, so they won't be mandatory
- there will be a special vehicles and items, which we might have only one chance to get during our playthrough
- when it comes to the possibility of obtaining cyberware from the bodies, long time they said no to that, but then they started to think about it a lot in terms of balance and so on, until they decided that ultimately it will be possible in a certain scenarios