The stats in GTA online are pretty much not counting towards anything in the game I never felt how those stats actually affected or added any gameplay elements. They were so insignificant that I barely noticed a difference between starting out or later when I was lvl 100.
Another thing is the customization in the multiplayer was so bad to my personal experience that most characters looked like borderline meth addicts.
Was I wrong? No. You are just trying to squirm out of the argument. There is a world of difference between "none" and "a little".
I spent 50 euros on the GTA online and became an instant millionaire. Sure you can argue that you can earn money in game but the rewards were so insignificant compared to the prices that it felt like the game was designed to spend money.
Well yeah? Obviously? That is expected but it was also not the topic to my knowledge. Besides, you can play the game without spending extra money. It requires lot of grinding and patience but you can do it. There is even a sort of fascinating allure to the idea of starting with nothing but lint in your pockets and ending up a millionaire gang boss.
I bought the criminal enterprise starter pack in the beginning, but earned my money normally after that. Today I own basically every business and content there is, except the casino penthouse and the yacht. I could've bought the yacht but instead I chose a private jet. Just because. I normally earn about little over 1 million per evening of play. Its no longer worthwhile for me to buy ingame money with real money, as I earn so much just by playing.
They took it a step further in RDR2 online where you cant even get a profession unless you buy gold bars with everything being ridiculously overpriced.
This is even less true, as I have never bought a single bar of gold in RDR online, yet still own everything. Except the naturalist role which I REALLY don't care about. Instead I'm stockpiling gold for when they release player-owned properties. According to a leak its coming. I'm currently at 135ish gold, none of which has been bought with IRL money. The owner of the Finnish RDR2 discord server has already reached the 600 gold necessary for the most expensive property, and also hasn't bought anything with real money.
(ps. Pro-tip: The key to earning gold in RDR2 is keeping the daily chain going. )
If you are too impatient to actually play the game, don't expect to get results.
So the bottom line is for me that GTAs customization is piss poor and works if you like your character to look like a bum. And the stats that you claim there are are so meaningless gameplay wise that it's almost significant.
I admit that the customization is difficult to take advantage of, but that is not the same as saying it doesn't exist.
Oh not to mention the hackers. GTA Online was release and around three days later you saw guys with lvl 300 and while sure a lot of those people are banned it was still something that utterly ruined my gaming experience.
This is absolutely true, GTA online has the worst hacker/griefer problem I have ever seen in any game. Thankfully there is a trick to make a solo public lobby, where you play alone. This btw is not illegal in any way and Rockstar have said it. Without this trick, I wouldn't be playing GTA online for sure. It is what it is.
Still I get the gist that you really really hate GTA, and don't want CDPR to copy any of their practices. Not even entertaining the thought that its not the practices that are at fault, it is Rockstar? Ever thought that CDPR might do a better job at it?
I'm fairly confident that CDPR will not go with this route when it comes to monetizing their multiplayer. Also the stats in CP will be visibly and tremendously more important than they are in GTA I hope we can agree on that front.
There are couple options:
- Either it is buy-to-play where you buy the game and then play for free (way to skimp on server costs is to make the game peer-to-peer somehow)
- subscription based (totally dead model these days)
- Free to play with micro-transactions.
The last option is the most common and its easy to see why. Those with lots of money get to spend more of it and support the developer; and those without money still get to play and populate the servers. I don't personally oppose this model, especially if pay-to-win is kept out of it. These days the most common practice is have the microtransaction stuff be cosmetic only.