Use Scraps as a (limited) "gift card" for Friends (=new players)

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Do you like the idea of "gift cards" (read first entry) for Scraps? (Multiple answers possible.)

  • Yes, CDPR should implement that!

    Votes: 9 64.3%
  • No, there's a problem and I state this problem below.

    Votes: 1 7.1%
  • No, Gwent is too generous anyway.

    Votes: 1 7.1%
  • No, it could make the starting ranks too imbalanced.

    Votes: 5 35.7%

  • Total voters
    14
So, I started another thread some days ago about what to do with Scraps – many of us have an overabundance of them, especially if you played since beta. In the discussion we came up with the following idea:

Every player can get a limited amount of "gift cards" (get it?) from another player in their friends-list, paid for by their friends' scraps – as an example, let's say: three gift cards per player. Because they are paid for with Scraps, they are of course non-animated. So I could invite a new player to Gwent and gift him (non-animated) "Geralt: Igni".
Then he makes two new friends and they gift him "Oneiromancy" and a Scenario.

Now you might say: These are powerful cards! But those three are all, no more gift cards. S/He got her/his three gift cards and because of that, maybe s/he is now a regular player. Good for CDPR, good for socialising and maybe there could be a cool animation for this, too: Like, when you log in, you get a "Claim"-notification with the avatar of the gift-making player and open a cool, animated gift card wrapper and there's your new card with personal greetings (and useful tips) by the gift maker.

What do you (and maybe CDPR) think?
 
No, gifting can too easily be abused. Then you say, but we can put a limited on it. However, then the gift feature doesn't really do much. By the way, a limit per friend can still be abused. One way or the other, it ain't gonna work.
 
No, gifting can too easily be abused. Then you say, but we can put a limited on it. However, then the gift feature doesn't really do much. By the way, a limit per friend can still be abused. One way or the other, it ain't gonna work.

Hmmm, but I thought about that and when one player can only get 3 cards, how will you abuse it?
For example: If I make a new account and a friend invited me, he gives me one card. Then two OTHER people become my friends and give me one card each. That's it. Three cards.
How is that abusable?

The only abuse I can think of is: Making a new account, milling all cards and giving scrap-gift cards to random people. But we could limit that in an easy way: Make prestige rank 2 a necessary condition for gift cards : )
 
No, gifting can too easily be abused. Then you say, but we can put a limited on it. However, then the gift feature doesn't really do much. By the way, a limit per friend can still be abused. One way or the other, it ain't gonna work.

You limit the cards that can be received by a new account to 3 or whatever it's decided (by the devs), also the player that gifts the cards will have to choose 1 faction and use a system
(will have to be implemented upon the refer a friend system)
that will randomly generate (to keep it fair and free from exploitation) legendary cards (or the rarity agreed upon by the devs) from that faction and gift em to the selected user.
"Cachiiiiinnng" There ya go ! :coolstory:

I know the solution sounds a little bit convoluted but imo that's the best way to avoid exploitation of the system and achieve our goal.

I had some of my friends start playing and some of em opened their first kegs and wound up with legendaries (Auberon), they got pumped up and excited, imagine if we could incentivize em even more with gifts !
It would be definitely good for new players and by extension good for the game..! :)


The only abuse I can think of is: Making a new account, milling all cards and giving scrap-gift cards to random people. But we could limit that in an easy way: Make prestige rank 2 a necessary condition for gift cards : )

- Cards from starter decks cannot be milled, so... no exploiting there.

- Prestige rank 2 might take a little while, it's not a good thing if our aim is to boost the incentive of brand new-fresh players imo.
 
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No. There will always be some way to abuse an in-game trading/gifting system, and the game is generous enough as it is. And then there would be "I got bad cards as gifts!" complaints, 100% guaranteed. Some might even deliberately gift garbage cards, and especially any notes sent with the gifts would absolutely be abused.

Not to mention the developers would have to implement an entirely new system just for this; that time and effort could be used on something more universal and beneficial.
 
No. There will always be some way to abuse an in-game trading system, and the game is generous enough as it is. And then there would be "I got bad cards as gifts!" complaints, 100% guaranteed. Some might even deliberately gift garbage cards, and especially any notes sent with the gifts would absolutely be abused.

Not to mention the developers would have to implement an entirely new system just for this; that time and effort could be used on something more universal and beneficial.

- I don't see how my plan can be expoited but it might be just me.

- Complaining about randomly generated "legendary" gifts from your friends..?
Well that would be greedy af but I can totally see it happening by a minority of people.

- They wouldn't have to implement something too complicated since the "refer a friend" system already exists and the algorithm for randomly generating cards is already there, it would just have to be tuned up to fulfill this particular purpose.

Anyways... this whole subject started because we were looking for a way to spend excessive card scraps.
I guess there are other ways we can think of but that one would've been beneficial for the game by using resources already allocated to the existing player base.
 
No. There will always be some way to abuse an in-game trading/gifting system, and the game is generous enough as it is. And then there would be "I got bad cards as gifts!" complaints, 100% guaranteed. Some might even deliberately gift garbage cards, and especially any notes sent with the gifts would absolutely be abused.

Not to mention the developers would have to implement an entirely new system just for this; that time and effort could be used on something more universal and beneficial.

Hmm, I guess, I AM too optimistic. Haven't thought about people sending bad cards and bad words : (
 
Hmm, I guess, I AM too optimistic. Haven't thought about people sending bad cards and bad words : (
...lol... with all due respect, what bad cards and what words..?

For example I referred 3 of my friends, even if we did have to send a message along with the cards why would I harass my friends and further more why would they complain when they really don't have a true grasp on the cards value (since they are new). I know I would've been glad to to receive such a present from a friend of mine when I started playing, by referral ofc.

...anyways, I agree it can be a bit complicated but I really don't see how one would complain bout randomly generated legendary gifts...

Cheers ! :beer:
 
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First i was going to click in the first option (CDPR should implement that).

So i read the last option and i think..."ok, thats going to imbalance the lowers rank".

Than i read the explanation about the 3 cards limits and i thought - 3 cards arent going to imbalance.

So i think, yes, CDPR should implement that.

Also, i think the 3 cards limits should be per month (or seasonal). New month/seasonal you can receive 3 cards again.

3 cards are not a lot, and usually you need only one good deck to climb ranks, so in 1 or 2 months everyone have a good/decent deck to go to the top ranks.

So with this 3 cards the players can get acess to another factions, another leaders and try new things.


For those who are blaming this gift can produce exploit abuse. Well, you are just saying CDPR its too incompetent to do a good work and avoid that..

I try to make 2 of my friends play the game and they didnt like because they dont have good cards in the beggening. So if i could give 3 cards and help them to create a decent deck, maybe they are playing this game until now
 
I try to make 2 of my friends play the game and they didnt like because they dont have good cards in the beggening. So if i could give 3 cards and help them to create a decent deck, maybe they are playing this game until now

Thank you for all the thoughts. I had exactly the same experience. One friend of mine only kept playing because he got Igni early and since it was a big units meta, he was obsessed with lining up huge Ignis – who isn't – and kept playing. I really think it would be a great incentive for new players to get (only) three interesting cards at the beginning. Especially, if more experienced players recommend them, and they know what's good at the moment.
 
Also, i think the 3 cards limits should be per month (or seasonal). New month/seasonal you can receive 3 cards again.

3 cards are not a lot, and usually you need only one good deck to climb ranks, so in 1 or 2 months everyone have a good/decent deck to go to the top ranks.

So with this 3 cards the players can get acess to another factions, another leaders and try new things.

For those who are blaming this gift can produce exploit abuse. Well, you are just saying CDPR its too incompetent to do a good work and avoid that..

I try to make 2 of my friends play the game and they didnt like because they dont have good cards in the beggening. So if i could give 3 cards and help them to create a decent deck, maybe they are playing this game until now

- I wouldn't go as far as to give players 3 legendary cards each month...lol ! :coolstory:
That will bring forth another question and other issues by players aswell, like what constitutes a new player and for how long should he be considered *new*.
3, 2, hell even 1 legendary card as a gift (of the new player's chosen faction) could generate the effect we're looking for, to boost that new player's excitement to play.

The game is already generous enough with the daily, the weekly rewards and such, the refer a friend system though i think it's weak in terms of what it gives, and how much time it takes to get there.

All n all the game is pretty generous, there's no denying that, i just want a refer system that feels as generous towards new players as the in game reward system, at least for the initial 2-3 rewards in order to boost a new player's excitement even more.

As fas as balance goes, c'mon guys... lets be frank... we've seen how new players pilot their decks and imo it's fairly reasonable to say that some play worst than the training bot (most of them don't even read what the cards do)... so... i don't think balancing will be a huge issue considering that 3 random cards don't make a huge difference on how a new player plays.
 
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No. There will always be some way to abuse an in-game trading/gifting system

So, just to repeat: Every new player can get exactly (and not more than!) three cards from his "Friends List"-friends. If they give him shi**y cards, they can talk about it. Nothing CDPR can take responsibility for.
And these Friends need to have reached Prestige Rank 1 (or 2?).

So HOW can you abuse that, besides just stating that there will "always be some way"?
 
No. There will always be some way to abuse an in-game trading/gifting system, and the game is generous enough as it is. And then there would be "I got bad cards as gifts!" complaints, 100% guaranteed. Some might even deliberately gift garbage cards, and especially any notes sent with the gifts would absolutely be abused.

Not to mention the developers would have to implement an entirely new system just for this; that time and effort could be used on something more universal and beneficial.
I fullheartedly agree with Draconifors here.
Might sound good on paper, but it would result in crazy amount of issues shortly. I believe there is a solid reason this never got implemented in any other CCGs.
 
Necroed this for that?

I'm sorry, but English is not my first language. What does "Necroed" mean in this context?

And on topic: Giving shitty cards is really something the players can control by themselves by picking the right friends. I don't see a problem with that.
 
I'm sorry, but English is not my first language. What does "Necroed" mean in this context?

And on topic: Giving shitty cards is really something the players can control by themselves by picking the right friends. I don't see a problem with that.
"Topic necromancy" or just "Necroing" means you restart topics that were more or less finished or dormant for a longer period of time.
 
"Topic necromancy" or just "Necroing" means you restart topics that were more or less finished or dormant for a longer period of time.

Lol, I'm so sorry. Didn't know it was a thing. Someone else in another thread said something about using scraps and I thought: "Well, I still believe in my gift card idea. Why didn't this catch on more?" So I posted a link to this thread and tried to make an argument against the "potential abuse"-argument...
 
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