World is not interactive enough, thoughts?

+
Firstly I must say that the game is great and I enjoy playing it very much, but more and more I am playing I cant shake that one big dissapointment or issue I have with the game and thats that the world just not seem interactive enough and its really shame cause it has so much potential and unused opportunities in that area. I dont know I just thought it would be more interactive like GTA you know more specifically like GTA SA.

- All those food stands 24/7 or other shops around the game you cant interact with ... why you cant buy a hotdog or cofee or beer whatever then drink or eat it with some nice animation .. those are tiny things but it really adds immersion and life into the game
- Restaurants and bars ... sadly they are completely obsolete and not worth going in there, its just an inventory barter same as with the food machines and since all food gives same boost you just dont have to go there ever ... why you cant just sit around the bar or restaurant drink or eat something with some animations and chill you know maybe watch some strippers and give them some eddies you know
- Too few channels in TV and you cant interact with anything while browsing the web thats a shame ...
- No minigames (at least so far) there is also a lot of unused potential, i saw playing/gaming machines make them usable for in game gaming, pub games like darts or pool, hazard machines (also in game) maybe in game casino ?, there are shooting ranges at gun shops so why not make a minigame here to shoot for high score etc.
- Customizable cars (hope it will be added in some future DLC)
- What are those BDs for if you cant watch them? I still cant figure out why you can buy them them then? and whats the function of pawn shops cause you cant use almost anything he is selling and you can sell him everything you can sell to other vendors
- Too few prostitute/toys types ... I came only across two so far (one male, one female) and playing as male V I dont find the female version very atractive

Those are just few I can think of from the top of my head, feel free to add more if you think of any. I dont know after 8 years of development I just expected the world to be way more interactive and that there will be more things to do when you are not on a mission to just hang out you know.

But otherwise the game is great :)

How it can be improved? (probably wont, but hey a man can dream) Your thoughts?
 
I agree with a lot of what you said, very good points. They built an amazing foundation but it seems like so much is missing.

That's my takeaway too.

The graphics are stunning, the OST/soundtrack is great, the VAs are great, the story is really good so far. It's really great and impressive from a technical and artistic POV (ignoring bugs). But...

... it feels hollow. Its like there is a foundation but the details are missing, the nuance. A lot of mechanics that should be standard are not in there. A lot of elements that should be a no-brainer for an RPG when it comes to customizability, ineraction with the world, chaning your style, seeing your style regularily in mirrors or glass or whatever, transmog vs. gear stats, basic stealth elements, retrievable (throwing)knifes, even some of the keybinds and mechanics that have been standard in the industry for years are just handled weirdly. And yea, a lot of waste-of-space. Restaurants and shops are cool, but only if I can actually interact with them, immerse myself. I don't need to buy a coffee if I don't even get an animation for it. Might as well buy 20 of them. But a real RPG lets you walk up, but the cofee, sit down and drink it there. These little things go a long way. I don't like to say it, but even though it's not an RPG, Deus Ex (the original) was a better RPG for it's time than this in many areas.

I feel like I just bought the Players Handbook for DnD 5e, but a portion of the content is missing, and there are no modules out for it yet. A lot of potential and setup, the construct is there, but there is no substance (aside from the story itself).
 
Agreed. The game lacks interactiveness. I expected to be able to explore the city, but there's really nothing to explore. It feels more like grinding (at least on higher difficulties), exploring the map instead of the city, with boring npc interactions, missing tiny touches that we loved so much in The Witcher 3 series. Say, why don't people react to the car horn? I'm with my car on a pavement, and want to drive off, but there's a lot of people there. I use my horn, and they don't give a damn. I slightly tap a gas button, and they suddenly start screaming and running away as if I drove into them. WTF?

A gun shop has a shooting range —why is there no any minigame, or even any reaction after I actually shoot a target? Aside from hiding my weapons for some reason, of course.

If I manage to save some people from a gang, they don't react. They don't thank me for saving them, they don't even run away. Why is there no reward for saving innocents? It's really hard to do on the highest difficulty. There should be some praise for that, at least.
 
I agree. I really thought there was going to be more. I mean, they had the insanely addicting dice/card game in The Witcher 2, and Gwent in The Witcher 3, that was so good it became a stand alone game. Where's the love for Cyberpunk? I feel really disappointed. I fully expected a lot of interactions... Literally just walked out of the store where you buy quickhacks in a sour mood because I couldn't play the arcade games in there. Darts, bowling, arm wrestling, poker... I love when games have these minigames in them. What I would give to get a call from Jackie saying "V! It is you mano. Let us go bowling!"
 

Guest 4461026

Guest
Agreed, the city feels nice to walk through but it needs more fun small stuff to do like the yakuza series. Even just the option to sit down on chairs when you want to would add to the game IMO. Also I am honestly disappointed with the shady stuff. There seem to be no drugs to take, no BDs to explore, very few sexual options and so on. Kinda annoying because it feels like playing a goody-twoshoes who is behaving less badly than everyone else in the world.
I wanna play a dirty motherfucker who is always high on uppers, not a boy scout.
Fortunately the game is moddable so I'm sure in a year or so we will have some fun content added by the community.
 
Agreed. The game lacks interactiveness. I expected to be able to explore the city, but there's really nothing to explore. It feels more like grinding (at least on higher difficulties), exploring the map instead of the city, with boring npc interactions, missing tiny touches that we loved so much in The Witcher 3 series. Say, why don't people react to the car horn? I'm with my car on a pavement, and want to drive off, but there's a lot of people there. I use my horn, and they don't give a damn. I slightly tap a gas button, and they suddenly start screaming and running away as if I drove into them. WTF?

A gun shop has a shooting range —why is there no any minigame, or even any reaction after I actually shoot a target? Aside from hiding my weapons for some reason, of course.

If I manage to save some people from a gang, they don't react. They don't thank me for saving them, they don't even run away. Why is there no reward for saving innocents? It's really hard to do on the highest difficulty. There should be some praise for that, at least.
I totally agree, we were told the crowd would react to our presence in a lot of different ways, yet they won't even move when you honk at them, most npc you can "talk" to in the crowd just say a generic line and sometime even in a different tone than their usual voice (an npc got scared 'cause i bumped into him, talk with it right after and he's chill as a cucumber).
I don't even care about minigames, (it might just not be the direction of the game to be a successor to GTA or yakuza) but at least i'd expect the realism that was promised.
 
I agree that there's a lot of missed potential, but I also think this game has a really strong foundation they can keep adding to as they go. I hope this game's relevance is 5-10 years and ages like fine wine. I'm hoping some of the early bugs and things are because this game is optimized for next gen systems which most people don't have yet...but will in the next couple of years.
 
I agree that there's a lot of missed potential, but I also think this game has a really strong foundation they can keep adding to as they go. I hope this game's relevance is 5-10 years and ages like fine wine. I'm hoping some of the early bugs and things are because this game is optimized for next gen systems which most people don't have yet...but will in the next couple of years.

While I hope that too I am majorly disappointed in CDPR for how they handled this whole thing and that its a good foundation doesn't make it any better. This game needed WAY more time in the oven, even technical issues aside
 

Guest 4461026

Guest
I agree that there's a lot of missed potential, but I also think this game has a really strong foundation they can keep adding to as they go. I hope this game's relevance is 5-10 years and ages like fine wine. I'm hoping some of the early bugs and things are because this game is optimized for next gen systems which most people don't have yet...but will in the next couple of years.
Nah, the bugs and glitches are there because they couldnt afford another delay even though it would have been necessary, ir has nothing to do with the hardware. For me at least the performance side is great and i saw very few bugs, just a lot of the game feels like it only fulfills part of its potential. However i agree that in a few years this game will be amazing as CDPR have a good track record when it comes to making up for their mistakes, and also there will for sure be a lot of modding.
 
It looks nice when there are a lot of crowds walking around so it feels like a real, overpopulated megacity but the veneer drops pretty quickly when you go to a quieter area or at night and realise that CD Projekt didn't bother to program the npcs to do anything interesting so they just stand there ad infinitum, doing nothing.

There was one nice moment when I came across the police viewing a recreation of a crime and viewing the hologram. It was cool but then after 20 seconds of standing there nothing else happened and the police just stood there repeating the same 15 second long animations. Sad.
 
Its not really an open world RPG sadly. Its an amazing city, so gorgeous. The work they did making the city is obvious. They have to be so proud of it. Im in awe really. The problem is that its nice to look at, but thats all it feels like it is, something nice to look at as you travel to your next mission, or side job. It doesnt feel alive. It doesnt feel like you are living in it. You cant hang out in it and take a break from the story.

Thats because so much seems unfinished, or its some really strange decisions being made. The AI for the police, and not important to the story npcs. The Traffic. All this amazing stuff you can't interact with. Very little to do if its not tied to the story. So much stuff that is standard fare for an open world game is missing and nothing is replacing that stuff.
 
Bothers me as well, but there are so many other things that are so annoying, like that lack of alternative control schemes and the lack of a third person view. I's only two days after launch and I'm already tired and urging to see my character build among others!!

I always crouch with R3 in any FP game. It's really getting me a bit out of the experience that I can't change that, and have to keep paying attention to that simple detail in combat.
 
To be fair the Witcher wasn't very interactive either, aside from Gwent. NPCs acted much the same as they do in Cyberpunk.

All the interaction is in missions, sidequests, and random encounters (like bounties). I'm fine with it. The game just needs some polish.

I'm also sure that the DLC will add more interaction. Probably hair salons and cosmetic shops, for one. Maybe arcade rooms.
 
Top Bottom