Cyberpunk 2077 User Reviews & Impressions

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Ok,
so I've got 20 ish hours in the game and feel I have a handle on things for a fair assessment.

- This game is Beta.- It cannot be defended, it's not, was not, and should not have been released this year.
(an example of a game that's not in BETA and is ready for release is breath of the wild.) yup, I'm holding you to the standard of your game developing peers at Nintendo.

- As fun as the parts that work are, how awesome would it have been to get a game that was ready on day one?-- Epic that's how much fun.

- The graphics settings are lying. -
(There is no way, this game is running at the resolution and settings that I selected in the menu. There are jagged edges, the textures look flat, the environmental quality can not hold a candle in the wind [as of today] to red dead redemption 2.)

- if the settings are not enabled in the graphics section of the game, yet they say they are, what does that say about the game and the dev's? - it means that there are several sets of pants literally on fire right now.

- There are a host of glitches and graphical wonkiness that the developers should be ashamed of right now.
- floating objects
- non grabbable objects
- people are ghosts, you can walk right through them, it's not a crowded street, everyone has zero mass. (oh but it's busy and feels alive.- eh..nope.)
- I was inside V's head... could see her wire frame and haircut during a scene that wasn't a cut scene but that I couldn't control.
- The sights on the rifle are not zeroed out on the dot. They are about 1mm off. which you can't really tell until you pick up a sniper rifle because the games aiming and controls are insane.

This game is Beta... it was not sold to us as Beta. That the developers are going to work on it for the next two years doesn't make me happy, it irritates me that the company is celebrating that they scammed enough of us to make a profit already on this garbage.

Final thoughts - YOU LOST YOUR INTEGRIDY. YOUR REPUTATION HAS BEEN TARNISHED. You have elected to go the way of BIOWARE and release a game close to the state of Andromeda. SHAME ON YOU. -
 
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I think you're being a little ridiculous. There's never been an rpg that hasn't released with bugs. In fact, most games have countless bugs at launch in general. Once again, the unrealistic expectations before launch has shown it's ugly head. Just be patient for a patch.
 
Yeah, but it is not normal to sell an unfinished product. If it was released in early access then fine. But this is not acceptable. We can not accept this sort of release from any developer.
 
I think you're being a little ridiculous. There's never been an rpg that hasn't released with bugs. In fact, most games have countless bugs at launch in general. Once again, the unrealistic expectations before launch has shown it's ugly head. Just be patient for a patch.

That is an argument I don't agree with...

Witcher 3? Witcher 2? Breath of the Wild, and about 100's of more games?

Sure, they had some minor bugs, and problems, THAT is expected... but the sheer amount of bugs, missing content, and place holder stuff in Cyberpunk? Give me a break dude... You're on something strong if you think this is anything but a Beta...

And by placeholder content, I'm talking crap like the police system.. police spawning 5ft from you endlessly? C'mon.... That's just straight up place holder... It's code placed in there until they attached the necessary filler code to make them spawn correctly and link to the player... There is no way that is up to CDProjektReds high standards... None of this game is...
 
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I think you're being a little ridiculous. There's never been an rpg that hasn't released with bugs. In fact, most games have countless bugs at launch in general. Once again, the unrealistic expectations before launch has shown it's ugly head. Just be patient for a patch.
I've played a lot of games at launch and I've never seen something anywhere close to this bad. The fact that people are actually defending them is concerning. When did we start allowing for this level of incompetence to be acceptable?

Crazy world we live in where an Assassin's Creed game launches looking better and with less issues lol this is embarrassing
 
I've played a lot of games at launch and I've never seen something anywhere close to this bad. The fact that people are actually defending them is concerning. When did we start allowing for this level of incompetence to be acceptable?

Crazy world we live in where an Assassin's Creed game launches looking better and with less issues lol this is embarrassing

What's hilarious to me, is that No Man's Sky actually had far less removed content than this game, and played better, and Sean got crucified for it.. yet.....
 
The game is very well written and the art is beautiful. Therefore the game does not feels like an RPG. It has a very tiresome gameplay. Shooting is not fun, it feels just like any other average FPS with dialogues. In the past I thought TPP person would be better, now Im am very sure. City feels small in FPP. The level progression is weak and the looting seems a free to play looter shooter. But it is fun.
 
GRAPHICS FEEDBACK :
- Been playing it since it came out. I love the city, the amount of graphical details and complexity it has, a maze to explore and easily get lost into.
- Could use some optimization still in some complex city parts, with my SSD, i7700k, 16GB RAM and 2070RTX it runs fine on Ultra with DLSS and no RT (and ow Crowd Density setting). RT and Crowd Density are FPS Killers. But overall it runs 60fps

STORY FEEDBACK :
- Without spoilers, i found the main story a bit on the short side, i honestly expected it longer. that part was a bit dissapointing. besides that, there is plenty of side-mission and various random exploration to do.

MISSING FEATURES :
- I wish the character itself had 3rd person view, only the car-view has it as far as i know.
- Missing the ability for bikes to do wheelies or stoppies yourself, and what about nitro for vehicles in general?

BUGS :
- Quest-bugs, occasionaly had various quests being stuck somehow, scripting or AI errors and i had to reload a savegame.
Also the NPC (AI) drives very strange when you are a co-driver in a quest, like it's following a low-polygon AI line on the road often hitting various walls or junk on street.
- Object-bugs, sometimes with stairs and ladders, i would randomly fall or get stuck
- Distance spawning, when driving fast, sometimes in the distance objects or cars would explode or fly around for no reason (like they get spawned in a crazy way), also with trashbags i notice sometimes they would fly around for no reason.
- Various map and clipping errors, in a complex city like this, its easy to get somewhere you are not supposed to go, end up at a place suddenly with no floor or walls and fall under the map.
- Phone calling sound effects sometimes strange, during quests sometimes the phonecalls have a weird echo.
- Weapons in inventory, sometimes i couldn't unequip a weapon attachment (Action blocked), don't really know if i did something wrong or if it's a bug.
- Slow notifications popup on left side of screen when you pickup alot of stuff (takes ages for it to dissapear)

This is a game that i both like in many areas, and dislike in some other areas. But if they keep optimizing, adding features and fix more bugs, it holds big promise. I also saw a "multiplayer.ini" file in one of the game subfolders, if they add that part in the future, this could be "the" Futuristic GTA game.
 
Here is a point of view from a long time fan of the genre.

Apart from the PS4 release, which afaik is the main source of all the rants and wailing, and the more serious bugs, I think most of the rants and complaints go way too far. They warp the reception this product deserves. Moreover, they also show how shallow the consumer base is. IMO all the issues you might or might not have with gameplay, performance, etc. - all the things that can and will be fixed in patches or expansions - it all pales in comparison to CP77 sheer grandeur. I'm talking about THE WORLD. About not just Pondsmith but the whole of Williams, Gibson, Dick. This game succeeded in capturing a whole literary genre. And not just the robot arms and virtual reality. It's the society, the slang, the media, the architecture, the fashion, the entertainment, even the art, etc. The ever present cyberpunk. Honestly, even through the bugs and hiccups, I don't remember ever seeing such depth in video gaming.

Thing is most people don't even blink when they consume products like Assassin Creed where Greek phalanx do Shaolin kung-fu. I haven't noticed any of such "95% of our audience is dumb af so who cares about details" bullshit in CP. I'm not an expert on the genre but I did read the classics. In my opinion, CP77 could have been done any better. And quest design... I think CDPR outdone themselves, CP at least matches W3 in this aspect. Every quest feels like an episode in a good, well-written tv show.

Yeah, it's not as good a shooter as Bordelands. It doesn't sneak as fine as MGS. It was released too early, and there are issues with some platforms. But by mindlessly unloading on this game (instead of just keeping it cool and waiting for the patches) you're basically conveying to the world that game developers should not bother trying to bring literary depth into their work. Because you'd be happier with another batch of shallow crap as long as it's bug-free and runs 60fps with no lows.

Give it time. It's hella worth it.
We complain, because we got much less than hat was promised.Bugs and crashes aside the game was much less than promised. The adult/mature actions and aspects of the city? Not a whole there, weird considering a lot of nightcity is built on exploiting sexuality and even drugs.
Where is the interactivity with the city? Where is the npc ai, where is the reactions to character appearance? Where are the barbers, tatton artists, plastic surgeon and other cosmetic options, where was the really in depth character creation? Fact is there is a lot missing from the game and I didn't even mention everything. If it was just crashes, bug and performance issues, I could be patient with patches, but no patches are gonna fix everything elsr.
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My little feedback. Hope it gets noticed. Sorry for my bad england.

Bad stuff first.

1) Lack of optimization. Well, it's not a news. My PC that can run Witcher 3 (best game i ever played) with ultra settings on 60fps can't run Cyberpunk even on stable 30fps with lowest settings (especially in Night City center). That's sad.

2) Driving. Cars feels too heavy and reacts too slow on commands.

3) Map and minimap. Minimap is too close, i think you know that already. And the main map is just... Well, i'm get it with 3D maps, it's cool (nope, a stylized 2D map would do MUCH better) and all, but main map is TOO RED. My eyes feels so much pain every time i use it. Just make it gray or something.

4) Quests, side activities. Witcher 3 has a simple system. We have main quests, we have side quests and we have points of interest on the map. It's vervy simple and very cool. Well, why it just can't be the same in the Cyberpunk? I feill completely overvelmed with icons of all sorts on the map. And they are keep poping again and again. And with main map being so unreadeble... I just don't wanna do any side content because of that. And i like side content in games (beat all Skellige points of interest like... Three times?) Just make it more understandable and clear.
4.1) Fixers calls constantly. Really confusing.
4.2) "Buy a car" quests. I don't wanna see them in my journal. Really.

5) Loot. I don't understand what i'm picking up from the ground. I don't know how you achieved that, but this is most unclear and clunky loot system that i've ever seen. Witcher 3 do this just SO MUCH better.

6) Love, sex and Cyberpunk. For the game about decadence future with Milfguard porn-popup on the TV, this game has... Pretty vanilla sex scenes and options. Please, don't get me for some pervert (well, who am I kidding), but Cyberpunk has really lack of that content. Only two prostitutes? Really? We even don't have dommy mommy Meredith for full and proper romance, just one sex scene. You are breaking my heart, CDPR. Meredith-hotfix/DLC would be much appreciated.

Well, good things.


Everything else, actually. Story, atmosphere, dialogs, city, characters... It's masterpiece. This is truly nextgen game.

I'm really hope that my england was not so bad and this little feedback won't just lost in this wast forum. Maybe even some of things i wrote here would be used for statistic of some sort. Sweet dreams.
Lack of sexy stuff got me to, normally not an issue but when you promise an actual adult and varied experience, and base a game in a city the exploits sexuality and almost no sex related stuff is an option? We have a problem. Large part of my pre order was predicated on having an actual adult rpg
 
The city is gorgeous! I can't get over how beautiful and life like the city is. A masterpiece. However it's not interactive enough. Give us something to RPG with, and some way to customize our characters would be great even if it's just small things like hair/tatts/makeup. The AI for the cops is a bit odd too. Again tho, I just love the city, the city itself is the star of the game and makes the game worth the 60 USD to me.
 
This game is pretty good looking reskin of GTA that's been neutered, then filled back up with bugs.

prostitutes apparently don't exist in Night City.. or strip clubs.
but hey there's "Brain Dance", which sounds great, right? NO. For the player, it's the world's crappiest video editor. Enjoy looking at blurry footage as you listen to the same audio 10 times over, pixel hunting a 3d room. That sequence had me begging for the "exit" button long before it appeared.

but oh wait.. crafting! that's right.. destroy your EPIC quality guns so you can (eventually) craft a RARE quality gun.
 
After spending 12 hours or so, and the flirting + interactions starting to get really interesting, good, and sweet. It ends abruptly after a sex scene? I expected a little more interaction or communication at least, not the sex scene to be the highlight. Felt a little empty after that, and just gaining another apartment. Even the dialogue right after that was rendered a little empty, having making a choice to be in a relationship, or not. What was the point really? There seems to be very little consequence in either choice, you already had sex and you can apparently only do it once anyway - It only adds to the ending but that doesn't matter so much. There needs to be more interaction after that point.

Spending that amount of time with a character, who just started to open up, flirt and become your "gf" - You would want to actually act on that part of story/game. I actually want to know more about the character, and do missions with her.
 
ive got maybe 15 hours in. probably crashed 10 times on me so far (PS4 pro). So far it seems pretty much fun when it works. i can see the gameplay hook that is there has some potential. its not all filler fetch quests (some are though). I will admit it was rough at first though as it took some time to understand the combat and systems. now i feel a bit more comfortable and can survive most encounters. the frustrating parts so far have mostly come from performance issues. there is a lot of choppiness in some areas especially when doing the hack to reveal all enemies and connected tech. i was terrible with the weapons at first but getting better. it feels kind of like a mix of Deus Ex - Mankind Divided / Watch Dogs / Far Cry 5 gameplay with witcher 3 side quests. there is also some problems with immersion as night city can feel lifeless at times depending on where and when you are there. the AI is pretty dumb which makes combat not that enthralling, but i didnt care that much for witcher 3 combat either. I was hoping there would be more memorable characters but so far only a few that i would say are good and many throw aways.

While ive not had as many issues, it's clear that there are tons of problems on original consoles and horrible and hilarious bugs and glitches. there is no excuse for it constantly to crash the system though.
 
Howdy! So I am here on behalf of the "secret" message that CDPR had put in regarding them releasing the game to us and that they would be announcing the DLC's sometime after release.

They asked all of us players to get back to them and tell them who our V was/is. So, I will do my best to do so below. If there is a better place to post this where there would be even a miniscule chance that they would see it...let me know!

My V was one that, once he got to grips with where he was is Night City, did his best to help his friends out, sympathize with them, and most importantly grow the trust between them. My V followed his curiosities and interests, exploring all that the city has to offer.

When I finished the game, I felt...empty. All the friends I had made, the way I developed my V as a character, most of it did not seem to matter. Making friends in a lonely, sad city doesn't really impact the overall story and, by extension, the priorities related to it. I mean, even falling in love didn't even give my character what he (and I) wanted. The ending I got (in two different endings) made me sad, and it didn't reflect the V I had developed...a V who is invested in his friends and follows his curiosities. I see that identity is a huge theme, but on the flip side there is discordance between the V I played and the V I ended up with.

Overall, the story and characters were great but now the rest of my playthrough seems almost pointless. My characters friends are either gone or have nothing left to say. I know I could try an alternate lifepath but my V will still meet the same conclusion and be back at square one.
 
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