CDPR needs to start communicating with their fans now more than ever

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CDPR:
> Puts out a patch addressing many critical issues well including overall performance (+30FPS on some rigs/platforms) and epilepsy lights 1 day after release

>

> CDPR need to be more responsive

Y'all fuckin' nuts
Well, people are talking about responsive in terms of communication with people who have bought the game and on social media, given that the company was very interactive with fans prior to the game being released and now after the game has been released to serious issues and criticism? Total silence. This was not the case with The Witcher 3 which had a very successful launch in terms of reaction.
 
CDPR:
> Puts out a patch addressing many critical issues including overall performance (+30FPS on some rigs/platforms) and epilepsy lights 1 day after release

>

> CDPR need to be more responsive

Y'all fuckin' nuts
I guess finished games at release aren't a thing. The reason that patch was ready was because they knew they needed it long ago. They played the game (I hope) so they knew. There are still tons of bugs. Maybe even created new ones
 

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I believe the developers should be looking at what people want to be expanded upon in forms of content like endings, plots, and romances. I agree they don’t need to see a million people screaming about how they hate them now because a bottle popped in while they were walking, but they should see what else they can bring to the story.
I hope not. Most of the complaints about romance seem to be teenage boys expecting a dating sim and that's not what the game is. The loudest voices are often those that really have nothing of value to add so hopefully they look at the "legitimate" areas to be improved on.
 
They seem pretty responsive. The moment someone raised the issue with lights causing epileptic reactions they immediately responded and added a fix and there's a dedicated post for bug reports. This post seems to be an unnecessary over exaggeration.

I mean, it's probably because that could have literally killed people, and it was clown shoes for it have been there in the first place.
 
pre ordered Cyberpunk 2077 and then tried to on base model PS4. The game hard restarts my system after playing for more than 10-15 minutes a sitting. I called Playstation Support 4 times and was told 4 times that there are no known problems. I WANT A REFUND!
 
anyone else find that Sandevistan slow time bugs out melee combos? ie you cannot chain a single combo. this completely breaks any melee build?!?!?!
 
It's not that the studio is ignoring anyone; it's that there's just too much to reasonably respond to. Every moment spent writing about an issue is another moment that people aren't fixing the issues.

While this and of course anything else in your post is a valid argument, I don't necessarily think a social media / community manager is the same person fixing bugs, aka a developer, coder, specialist for (insert type of field here). Just as an example.

Whether it is "useful" or good to respond to everything, I honestly don't know. Unless you issue collective and general statements (one should), it's a lost battle of sorts to try to respond to everything, at least proactively and individually.

I don't mean necessarily here, but on other platforms or simply "in general". But in general, life signs and replies are still good. Even if there can be a "too much" in some cases - to little isn't good either.


Keep posting! Your thoughts are being seen!

This is reassuring. I want to highlight that while you can read lots of disappointment on the forum and social media right now, I would argue the most of it isn't out of spite or anything. I would feel, to put it softly, "disheartened" if I was a developer and something investing my time and life blood into a project only to have it relatively torn apart in constructive or even destructive fashion, but for those reading, those where this might apply:

I think it's vital to highlight that lots of disappointment stems from the fact that people actually stand behind the project or idea of the project, the game, the genre, and want it to be better. The best possible with the development resources. You could say devs and customers have more or less the same goal even if some always have other thoughts about what constitutes as "perfect", "good" or "bad".

What is vital to me from my current perspective as customer would be that there is a "Lessons learned" aspect that will be internally gathered. This would mean, basically in order:

1) Focusing on fixing the most pressing issues
2) Delivering/tweaking (features) that could not quite make it, but are attainable in a realistic time frame
3) Engaging, 'fitting' DLCs
4) Do better for release of the next game, due to "lessons learned" aspect

Optional, or additionally to those four major steps: Communicating, being as transparent as possible and helpful and showing that you basically care. This can be done through both general statements (the infamous yellow posts) but also through individual staff who are responsible for certain areas, like quest design, bugs, social media reps, etc.

I'm guessing this will be done, but I feel it's good to mention or highlight it again. Anything else would be possibly rather counter-productive.
 
While this and of course anything else in your post is a valid argument, I don't necessarily think a social media / community manager is the same person fixing bugs, aka a developer, coder, specialist for (insert type of field here). Just as an example.

Whether it is "useful" or good to respond to everything, I honestly don't know. Unless you issue collective and general statements (one should), it's a lost battle of sorts to try to respond to everything, at least proactively and individually.

I don't mean necessarily here, but on other platforms or simply "in general". But in general, life signs and replies are still good. Even if there can be a "too much" in some cases - to little isn't good either.




This is reassuring. I want to highlight that while you can read lots of disappointment on the forum and social media right now, I would argue the most of it isn't out of spite or anything. I would feel, to put it softly, "disheartened" if I was a developer and something investing my time and life blood into a project only to have it relatively torn apart in constructive or even destructive fashion, but for those reading, those where this might apply:

I think it's vital to highlight that lots of disappointment stems from the fact that people actually stand behind the project or idea of the project, the game, the genre, and want it to be better. The best possible with the development resources. You could say devs and customers have more or less the same goal even if some always have other thoughts about what constitutes as "perfect", "good" or "bad".

What is vital to me from my current perspective as customer would be that there is a "Lessons learned" aspect that will be internally gathered. This would mean, basically in order:

1) Focusing on fixing the most pressing issues
2) Delivering/tweaking (features) that could not quite make it, but are attainable in a realistic time frame
3) Engaging, 'fitting' DLCs
4) Do better for release of the next game, due to "lessons learned" aspect

Optional, or additionally to those four major steps: Communicating, being as transparent as possible and helpful and showing that you basically care. This can be done through both general statements (the infamous yellow posts) but also through individual staff who are responsible for certain areas, like quest design, bugs, social media reps, etc.

I'm guessing this will be done, but I feel it's good to mention or highlight it again. Anything else would be possibly rather counter-productive.

The next game :D The Witcher IV (with CIRI <3 ) and... Cyberpunk ONLINE :D

GOGOGO!
 
The scale of the project? Come on. Where this game shines is art direction and graphic..... And that's about it. Is not an RPG is a bland open shooter in a huge fancy open world that has no interaction no soul. Even the super branching narrative this game was supposed to had is just one of the lies being told.

Even if this game were released bug free and super optimized is just a dull Looter Shooter with a story.
 
The scale of the project? Come on. Where this game shines is art direction and graphic..... And that's about it. Is not an RPG is a bland open shooter in a huge fancy open world that has no interaction no soul. Even the super branching narrative this game was supposed to had is just one of the lies being told.

Even if this game were released bug free and super optimized is just a dull Looter Shooter with a story.

Totally disagree. The beginning of the story (tutorial and first mission) is fairly "on rails"...but there are some nuances there that may not be readily apparent at the beginning. Following that, the game opens up in a way I used to dream about as a college kid playing Daggerfall. "What if...what if...you could have a game based on just living a life in a dynamic game world that responded to your choices...but it was also alive...and dialogue would play out like a movie...and the 'main story' would wrap around whatever you were doing otherwise...? That would be incredible...!"

We're there.

Thing is, I don't think many people have tried to follow the alternate pathways through the game, yet. I've only dabbled in the first hour or so after finishing the "intro" in different ways...and already I'm a bit amazed. This is truly a web of interconnected events, all of which rely on what you've done in the past to determine what you can or cannot do in the future. Just the simple act of not answering someone may open up a completely unique questline.

Now, reality check --

No, the game is not 100% accountable for every, single choice the player makes down to the color of their shoelaces. No, not every conversation in the game provides every conceivable dialogue option every person on the planet can drum up in their minds. But I will say there is literally 10x the player agency in terms of story and world-building here than any game to date. Skyrim has nothing on this. Dragon Age / Mass Effect has nothing on this. Even games like Detroit: Become Human or Life is Strange will probably be neck-and-neck in places...and I'm not sure they'd win.

Plus, we get a pretty awesome amount of character customization that has decided effects on gameplay options at any moment. I've already completed two missions without ever drawing a weapon.

And no matter what, the character interactions -- the sheer amount of cinematic detail worked into every waking moment of dialogue is phenomenal. I don't think people realize how many @#$%!ng hours of work that is for actors wearing leotards and dots. And it's flippin' seamless.

Maybe, the world just isn't impressed so much by that anymore. Which is fine. But this is striking a lot of really good chords for me and many others. A beautiful blend of player agency and cinematic flair.
 
Plus, we get a pretty awesome amount of character customization

Not even close. Everything is preset and those presets are even limited. Where are the body types/scales? A few tat options is an awesome amount? You can't even change anything after you've made the character. The whole thing is mind-boggling and disappointing.
 
No offense intended SIgil. You know this is not a personal attack but honestly.

Character customization is pretty bland the options are limited. Clothing and Style is useless as you have to wear stuff to increase your stuff ending as result like a clown.

The open world is not living. You turn around and car swap models there is no other activity to do in the city that do missions and go pew pew pew. Driving is clumsy it lacks sadly any form of realism you can drive full speed on a the port of a vehicle and your car will stop slamming like if is a wall of concrete.

Character interactions are the dullest i saw around. Heck even duller than mass effect and fallout four there is little no choice in dialogue V speaks in his own. This game could had been a tube level shooter and you won't notice the difference.

There is not stopping to sit to a bar having a drink. There is not interaction with the world at all aside again side mission that consist in pew pew pew. Is a damn shame to see a city so beautiful and yet so barren so many lovely shops so little interaction.

Animations beside shooting are pretty terrible. We played the same game?...

In the end you can't live in the city.

There are oldest games that are maybe open world even bugged one for example Bethesda that makes open world immensely more interactive. The open world of cyberpunk is just a big fancy movie set. That's it.

YOu are right no game is accountable to take in consideration every player choice however cyberpunk does not even get remotely closer.

Want to see how a RPG is developed try the early access of BG3. It may be Early access but i am ready to bet in 20 minutes you will have more roleplay elements than the whole cyberpunk because this again is not an rpg.

Also i said that even too much in this forum: RPG are not supposed to be movies.

If i want a movie i watch a movie.
 
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We all have different opinions and that is perfectly fine. I want to make clear that a lot of us here that vent our frustrations or offer criticism wanted more for the game and still want to see it become great, but that's not what we were promised or given. And for all that is holy do not threaten the developers on social media.
 
The development for this was no better for CDPR than the rest of the developers on the planet, but the scale of the project was also a lot bigger in many ways. Right now, everyone is busy trying to deal with the issues that can be tackled most quickly and efficiently. It's not that the studio is ignoring anyone; it's that there's just too much to reasonably respond to. Every moment spent writing about an issue is another moment that people aren't fixing the issues.

Keep posting! Your thoughts are being seen!

And there were no "intentional leaks". Only the official publicity was valid.

I am anxiously waiting to see what the response is like from CDPR. Putting out substantial updates to fix the many issues would be much appreciated. I've been hip firing for 36 hours so far due to not being able to toggle ADS and it's killing me, literally, a few times in-game. I could list quite a few other things that are hurting my experience, but it would be nothing new at this point. They need to Hello Games this shit now. Just crank out the updates and get this game up to par with what was promised.
 
No offense intended SIgil. You know this is not a personal attack but honestly.

Character customization is pretty bland the options are limited. Clothing and Style is useless as you have to wear stuff to increase your stuff ending as result like a clown.

The open world is not living. You turn around and car swap models there is no other activity to do in the city that do missions and go pew pew pew. Driving is clumsy it lacks sadly any form of realism you can drive full speed on a the port of a vehicle and your car will stop slamming like if is a wall of concrete.

Character interactions are the dullest i saw around. Heck even duller than mass effect and fallout four there is little no choice in dialogue V speaks in his own. This game could had been a tube level shooter and you won't notice the difference.

There is not stopping to sit to a bar having a drink. There is not interaction with the world at all aside again side mission that consist in pew pew pew. Is a damn shame to see a city so beautiful and yet so barren so many lovely shops so little interaction.

Animations beside shooting are pretty terrible. We played the same game?...

In the end you can't live in the city.

There are oldest games that are maybe open world even bugged one for example Bethesda that makes open world immensely more interactive. The open world of cyberpunk is just a big fancy movie set. That's it.

YOu are right no game is accountable to take in consideration every player choice however cyberpunk does not even get remotely closer.

Want to see how a RPG is developed try the early access of BG3. It may be Early access but i am ready to bet in 20 minutes you will have more roleplay elements than the whole cyberpunk because this again is not an rpg.

Also i said that even too much in this forum: RPG are not supposed to be movies.

If i want a movie i watch a movie.

See? Totally different takes on what makes an "RPG". I've played a bit of BG3 now, and frankly, I'm not really all that impressed. I find it far too contrived -- downright predictable in many places -- with almost all of the player agency focused on deciding how to exploit the terrain for rather ridiculous combat considerations. (No furniture, no matter how flammable, is ever going to be that dangerous in real life. Or most RPGs.) In the end, I'm not giving up hope on it, but I don't feel it's following in BG1 and 2's footsteps, nor doing the characters or themes justice. I think it would have been better as Divinity Orginal Sin 3. I really like the Divinity games.

What I love about what I've been seeing of CP so far is the progression. YES -- if I play the game like GTAV, I'm not going to have a very good time. There's nowhere near the random sandbox elements that GTA creates...but there's not a lot of point to it either -- except to deflect and detract from the overall narrative driving the player's story forward like a...well...narrative.

And I have felt motivated throughout. As someone who likes to walk everywhere in RPGs, soaking in the world and immersion of the experience...I've rarely felt more urgency to run at times. The tension and drive the story creates is great -- but only if players like "immersing" themselves in that way. If I'm more interested in picking fights with random mobs on the street to grind for "sweet loot"...no. This game will probably not appeal.

But, if I want to feel as if I'm IN Night City -- a persona that has a place -- and that other personas are looking to feel me out -- man -- does this deliver.

Maybe it's the actor in me, feeling like scenes are really coming together and driving the dramatic action forward, but I have been nothing but pleased by the delivery of the story. Much like TW3, I find the combat fun, quite engaging even if you're willing to consider the nuances and go for style as well as effectiveness, but I don't find it to be the game's main focus.

To me, the main focus is Night City. Its people. Its vibe. Its trials. Its pain. Its hope. Its greed.

That's like an RPG feast for me -- and seeing it play out with endless, cinematic dialogue is just -- beautiful.

To me, though it may be a subtle difference to others, this is setting a new bar for what can be accomplished in a game this friggin' huge. I really look forward to seeing where we are in 3 years.


We all have different opinions and that is perfectly fine. I want to make clear that a lot of us here that vent our frustrations or offer criticism wanted more for the game and still want to see it become great, but that's not what we were promised or given. And for all that is holy do not threaten the developers on social media.

Firstly, nothing was "promised". When someone says, "Most interactive experience possible...maximize your immersion...every action meaningful..." etc...

...that's not a "promise" to fulfill a particular person's subjective opinion of what those statements should mean. (Which is largely why I would avoid making them to begin with.) No one is ever guaranteed of receiving fulfillment on their wildest hopes and dreams at any point. For any reason. In any situation. Ever.

And, what's totally fulfilling and amazing for one person may be rubbish for the next. To each their own.

And no, for no reason whatsoever, is it ever okay to threaten someone because one "didn't like the meal". No threats. At all.

Take it...or leave it. But my decision is no one else's business or responsibility. The world does not cater to my whimsy.
 
I am anxiously waiting to see what the response is like from CDPR. Putting out substantial updates to fix the many issues would be much appreciated. I've been hip firing for 36 hours so far due to not being able to toggle ADS and it's killing me, literally, a few times in-game. I could list quite a few other things that are hurting my experience, but it would be nothing new at this point. They need to Hello Games this shit now. Just crank out the updates and get this game up to par with what was promised.

Yeah, it's full-steam ahead, still, by all accounts. I'm sure the patches will flow.

In fact, as far as I can see since the Win10 upgrade -- there's nowhere near as many issues as TW3 had.
 
The development for this was no better for CDPR than the rest of the developers on the planet, but the scale of the project was also a lot bigger in many ways. Right now, everyone is busy trying to deal with the issues that can be tackled most quickly and efficiently. It's not that the studio is ignoring anyone; it's that there's just too much to reasonably respond to. Every moment spent writing about an issue is another moment that people aren't fixing the issues.

Keep posting! Your thoughts are being seen!

And there were no "intentional leaks". Only the official publicity was valid.

Sincerely, God bless you.

EDIT: I am here being critical now and way before launch because I try to be a principled and consistent person. Saying as much, I was extremely critical of Hello Games with their launch of No Mans Sky, now I sing their praises wherever I go because they deserve it. I want nothing more to once again be called a "CDPR Fanboy" by people who just don't understand the appreciation that I have for genuinely wonderful games developers. It is my genuine hope that in some time, I am here and elsewhere shouting on the rooftops the accomplishments of CDPR and how they are indeed one of those game developers that are worthy of their reputation for making great games.
 
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