I have been enjoying the new expansion a lot and at the moment it does seem there isn't one faction that's really out-performing all the rest, like there was with SK and the MM expansion.
However, one downside I see is a few of the card designs are leading to earlier and more pronounced auto loss or auto win conditions if you or your opponent don't happen to have the very specific answer in hand, whether that be a tall punish, a Heatwave, or some form of movement/purify or even a combination of the above. The upshot of this is there are now many more forfeits and more binary landslide endings to games.
Two obvious cards that come to mind are Kolgrim, which can balloon to really excessive values, or Arnaghad when combined with Sukrus. These are only 9 and 10 prov cards and if you don't have the immediate and correct answer, you may as well concede.
My concern may prove unfounded in the longer term once the dust has settled and people have adjusted, and it may even be the case that in upper echelons of pro-rank they've got the meta decks now to cover these blowouts...
Either which way, I have noticed an increasing number of 'not close' games that end in forfeits. Maybe some of these cards should have some kind of ceiling on them?
However, one downside I see is a few of the card designs are leading to earlier and more pronounced auto loss or auto win conditions if you or your opponent don't happen to have the very specific answer in hand, whether that be a tall punish, a Heatwave, or some form of movement/purify or even a combination of the above. The upshot of this is there are now many more forfeits and more binary landslide endings to games.
Two obvious cards that come to mind are Kolgrim, which can balloon to really excessive values, or Arnaghad when combined with Sukrus. These are only 9 and 10 prov cards and if you don't have the immediate and correct answer, you may as well concede.
My concern may prove unfounded in the longer term once the dust has settled and people have adjusted, and it may even be the case that in upper echelons of pro-rank they've got the meta decks now to cover these blowouts...
Either which way, I have noticed an increasing number of 'not close' games that end in forfeits. Maybe some of these cards should have some kind of ceiling on them?