Some?
The people not having performance problems are 2070 and above GPU owners (and even then, some are those GPUs are having issue still)
According to steams latest hardware survey, the majority of steam users have a GTX 1060. The 1060 is NO WAY is getting more than 30-40 fps in this game on LOW settings, despite the False information given to us in the system requirements by CDPR.
Performance issues aside, the only way you can play this game an NOT see how many bugs there are is if
1. You havent played it much
2. You suffer from Myopic glaucoma.
Cyberpunk 2077 is THE buggiest AAA game release of the decade. Beating Fallout 76, Mass Effect Andromeda, or any other AAA game.
With how much customers respected and cherished CDPR, they need to live up to that reputation and respect, not remain quite and hide from the customers.
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So to avoid a HUGE lawsuit, they came out of hiding.
GG
And no matter what, the character interactions -- the sheer amount of cinematic detail worked into every waking moment of dialogue is phenomenal. I don't think people realize how many @#$%!ng hours of work that is for actors wearing leotards and dots. And it's flippin' seamless.
"What if...what if...you could have a game based on just living a life in a dynamic game world that responded to your choices...but it was also alive...and dialogue would play out like a movie...and the 'main story' would wrap around whatever you were doing otherwise...? That would be incredible...!"
We're there.
But I will say there is literally 10x the player agency in terms of story and world-building here than any game to date.
This is a game, not a movie. It is impressive and it does look good, but we're here for the gameplay.
We're not there, though. There are games that can give you this feel, but CP77 isn't one. You want a game where the world & the story reacts to your actions? Try Crusader Kings. Cyberpunk... Does not react to your actions. It is scripted to react to 2-4 sets of actions, but the moment you stop and don't do what the game pushes you to do, the facade freezes.
It's a pretty game, sure; But it has the amount of interactivity that is comparable more to call of duty than it is to minecraft.
I'm sorry, what?
The game literally has a plot device where the characters keep yelling at you to URGENTLY DEAL WITH THIS OR AWFUL THINGS WILL HAPPEN, but you can ignore it for an indefinite amount of time and nothing will happen.
One of CP77's biggest problems is that it wants to be both a linear story driven game, and an open world game... And the two really aren't friends. They're both -decent-, with story side being roughly 70% and open world being 30%. But they don't work together. The story will wait for you while you mess around in the open world, whereas the open world will in no way react to the story.
There is no agency once you realize that THIS WORLD ENDING THING THAT WILL TOTALLY FUCK EVERYTHING UP... won't do that unless you consent to the next mission.
Also most dialogue choices literally don't matter. You don't open questlines or even change existing questlines with 97% of any dialogue you can choose.
This is a game, not a movie. It is impressive and it does look good, but we're here for the gameplay.
, but you can ignore it for an indefinite amount of time and nothing will happen.
please only speak for yourself. As I completely disagree with you .
Combat is just something that stands between you and combat, mechanics , challenge means nothing to to me its all just an obstacle to get to the next part of the actual content interactions.
You guys don't seem to know how releasing any kind of public statement from a company like CDPR goes, especially after this kind of launch..
They also have a PR department, I'm sure, so they could be spitting out messages every few hours ... if they had something to say.
Read my post again.
If you think a public statement the likes of which you want only goes through the PR department, you are completely wrong.
That is not what I'm saying.
A statement will come.
So no, they couldn't "be spitting out messages every few hours". Were not talking about some small indie company here.
You explained it yourself. What can they possibly say without hurting their stock or put the company and the employees in any danger? All statements will be more or less meaningless. It will be like the previous statement.
What I'm trying to say is: don't expect to much or deep communications with CDPR. And that's fine, it's just how the world works.
Now I'm not saying that they should put out a statement every few hours or every day, but they will need to ramp up communications to address various issues. Short term and long term.
The development for this was no better for CDPR than the rest of the developers on the planet, but the scale of the project was also a lot bigger in many ways. Right now, everyone is busy trying to deal with the issues that can be tackled most quickly and efficiently. It's not that the studio is ignoring anyone; it's that there's just too much to reasonably respond to. Every moment spent writing about an issue is another moment that people aren't fixing the issues.
Keep posting! Your thoughts are being seen!
And there were no "intentional leaks". Only the official publicity was valid.
I believe a lot of what you mentioned are quite niche opinions. Areas such as character/vehicle customisation, dialogue options with NPCs or main characters etc, side-quest integration. These I feel change from player to player, for me personally these are not hugely detrimental to the game. What the game gives me now in this respect is enough for me, but that may not be the case for the next player.Totally disagree. The beginning of the story (tutorial and first mission) is fairly "on rails"...but there are some nuances there that may not be readily apparent at the beginning. Following that, the game opens up in a way I used to dream about as a college kid playing Daggerfall. "What if...what if...you could have a game based on just living a life in a dynamic game world that responded to your choices...but it was also alive...and dialogue would play out like a movie...and the 'main story' would wrap around whatever you were doing otherwise...? That would be incredible...!"
We're there.
Thing is, I don't think many people have tried to follow the alternate pathways through the game, yet. I've only dabbled in the first hour or so after finishing the "intro" in different ways...and already I'm a bit amazed. This is truly a web of interconnected events, all of which rely on what you've done in the past to determine what you can or cannot do in the future. Just the simple act of not answering someone may open up a completely unique questline.
Now, reality check --
No, the game is not 100% accountable for every, single choice the player makes down to the color of their shoelaces. No, not every conversation in the game provides every conceivable dialogue option every person on the planet can drum up in their minds. But I will say there is literally 10x the player agency in terms of story and world-building here than any game to date. Skyrim has nothing on this. Dragon Age / Mass Effect has nothing on this. Even games like Detroit: Become Human or Life is Strange will probably be neck-and-neck in places...and I'm not sure they'd win.
Plus, we get a pretty awesome amount of character customization that has decided effects on gameplay options at any moment. I've already completed two missions without ever drawing a weapon.
And no matter what, the character interactions -- the sheer amount of cinematic detail worked into every waking moment of dialogue is phenomenal. I don't think people realize how many @#$%!ng hours of work that is for actors wearing leotards and dots. And it's flippin' seamless.
Maybe, the world just isn't impressed so much by that anymore. Which is fine. But this is striking a lot of really good chords for me and many others. A beautiful blend of player agency and cinematic flair.