Idea: Cyberpunk adopting a blockchain based virtual economy

+
Everyone who plays Cyberpunk on PC has a beefy GPU these days, I have a 3090 and I imagine most people playing it now has a base RTX 3000 series, and this doesn't take into account that couple years down the road GPUs will be much faster and use much less power...

I propose the idea that CDPR create an unique digital blockchain virtual currency that tie that both within the game itself in the games virtual economy and to be used externally as a payment format for future DLCs and microtransactions... this dual circulation bridges the gap between the virtual and real world, and also serves as digital signing/timestamp/verification so that if CDPR wanted to enforce, there would be no possibility of cheating within the game, be it single or multi player... since each transaction would be blockchain verificed!

This would allow the player/gamer the option to use his idle GPU power/time to join a CDPR sanctioned mining pool, where he can trade his GPU cycles to gain digital bitcoin-type of money in the content of a Cyberpunk/CDPR official blockchain currency... and this currency can then be used to buy things both in the game (food, rent, clothing, etc), as well as buy things outside of the game to be used within the game (to buy digital goods/items that didn't already exists within the game but can be downloaded into the game etc)

Eventually the hope is that Cyberpunk will go full multiplayer, but even for the single player versions I believe it would add to interaction and immersion if at least IN PART the solution to solving the AI/NPC issue was to bring in other real-life players in a hybrid online scenario where there was selective "fusion" of certain gameplay elements... for example say there was gambling and casinos and betting inside of the single player version of CP77, but instead of playing poker or whatnot against dumb AI, it would be much more immersive to play against other gamers of this game online, so its not really a full multiplayer, each gamer is still playing the single player, but just that certain aspects of this single playing mode now has integrated ability to bring together online players for certain types of interactive events such as say Chess game, other board games, or betting/gambling inside virtual casinos of the game... or even some sort of Cyberpunk-bitcoin stock market where players can play the blockchain based currency and either win or lose but instead of just a fake bitcoin-like it actually ties in to the real aforementioned blockchain based virtual economy that Cyberpunk would adopt...


TLDR is Basically, Cyberpunk, the game itself, gets it very own digital blockchain based coin in real-life, just like there are so many real coins out there... there is no reason why Cyberpunk cannot adopt and use its very own official CDPR sanctioned coin in real-life...

With this Cybercoin, players can invest idle GPU time towards mining pools set up by CDPR (and CDPR takes a 10% to 30% cut of the pie etc) where gamers earn virtual currency... it would also be the case that players can pay real money be it credit/debit/paypal/venmo/alipay/wechat/gpay/apple/zelle/etc to CDPR in exchange for Cyberpunk-Coins... so CDPR can run its own exchange of sorts...

This virtual currency can then be used to buy real things in real life such as upcoming DLCs, or for microtransactions paid to CDPR in order to gain access to special content like specific cars or clothing that don't already exists in the base game but can be bought and installed into the game... *AND* it can also be used to purchase virtual goods internally WITHIN the game itself, such as for example the gamer can use this exact same blockchain based Cyperpunk-coin to also purchase virtual food within Cyberpunk, or to pay rent to be able to continue staying at his apartment, etc etc etc and these purchases can either be set up to be recycled locally within the game itself, (so the gamer is basically ultimately paying himself, it goes in a closed loop) or it can go directly to CDPR (which enriches CDPR and becomes another revenue stream etc)

With this digital blockchain currency/coin, it affords all players of the Cyberpunk game to trade digital goods... say someone has a rare car that is worth a lot but wants to cash it out to buy something in real-life for his girlfriend's birthday, kinda like how bitskins works where you can buy and sell virtual knifes and guns etc for the game CSGO, so likewise we can have something like this going on in the Cyberpunk world where there is an interconnected ecosystem, marketplace, and economy of gamers trading amongst themselves in an inter-game fashion, and also affords each individual gamer to buy/trade internally within his own game world with the NPC/AI of the individual game instance local to his machine itself... this prevents the abilityy for gamer to use trainers to cheat and get $$$$$$$ in the singleplayer game, and CDPR can get a cut of each and every transaction, even in the form of virtual goods inside the virtual good for everyday things like eating, renting apartment, so that its a perpetual revenue stream for CDPR even in singleplayer mode!

Now comes the concept of dual circulation... using the same one cyberpunkcoin blockchain currency there can be used in both internal and external circulation...

So inside a single player game where the player goes gambling, when he loses or wins money from another online player (though they are both in single player mode its the gambling aspects that connects them online to make the game more real since its better than playing against AI and losing and winning will have some real meaning since it affects the real-life cyberpunkcoin account etc) that is transacted as an external event, but since its the same exact coin, he can then use his winnings to buy himself a much larger apartment within the game itself, in the games virtual economy (which is an internal event) from the perspective of the blockchain based coin these transactions are the same, they all hit the blockchain, but from the perspective of the law and other real-life aspects, only the external transactions (gambling loss/win) is real, but the money spent to buy cloths, food, upgrade apartments etc strictly within the game is fake....

This blurs the lines between reality and the make believe world.... to the point where monetary spends of virtual goods in virtual world, vs virtual goods in real world, vs real goods in real world, don't have clear distinctions anymore... since they are all transacted and verified on the exact one and the same digital currency blockchain

In theory it would be possible for some very smart or lucky folks to make a living (just as extreme example) in the real-world by becoming a successful daytrader of cybercoin inside the virtual game!

Likewise for those people who are already rich in the real world but don't have a lot of time or skills in the gameworld, they can buy their way to the top of any sort of MMORPG persistent online multiplayer world of Cyberpunk that CDPR might develop and support in the future, and these big spenders would help monetize Cyperbunk and subsidize the continued CDPR development of the game, etc etc

The more people who play Cyberpunk and the more they adopt this Cyberpunk coin the more the network effects grows where someday to the point of CDPR can pay salaries or bonuses with cyberpunk coin etc
 
Last edited:
Everyone who plays Cyberpunk on PC has a beefy GPU these days, I have a 3090 and I imagine most people playing it now has a base RTX 3000 series, and this doesn't take into account that couple years down the road GPUs will be much faster and use much less power...

Please. Get in touch with reality.
 
Top Bottom