In the end, it is a RPG. All the more when they have advertised it as such already in 2018.
I always find this argument ironic considering that the farther along production of this game went the more it became clear it was going to be a first-person shooter with mild to minimal RPG elements sprinkled in. To review, the following things were dangled in front of us to make the game as much of an RPG as possible:
- Being able to play the main Roles from the tabletop (including Netrunner and Rockerboy) and to be able to play the game according to those roles to handle different situations in a variety of ways (such as being able to dive as a Netrunner and engage in cyberspace proactively rather than shoot your way through a situation).
=This got tossed out pretty much right after third-person went out the window too.
-Being able to do a "clean" run, i.e. not getting any cyberware and remaining purely human.
=That went out the window too. The game is actually pretty linear compared to past CDPR games, as well as compared to most other RPGs.
-Social status. Such as being able to climb through society and establish yourself, develop a positive reputation or be able to interact with different classes of society.
=Nope. Not there either.
Basically the ONLY thing that "immerses" you into being V is the first-person. And frankly, that's just not enough. Because "immersion" isn't about whether you are a floating camera or not. "Seeing the world through the eyes of the character" doesn't translate to being immersed. I've read books, played tabletop games and played isometric RPGs that have made me far more immersed than any first-person game ever has. It's about atmosphere and drawing the player into that world. And considering they absolutely nailed it with The Witcher 3, anything else is merely an excuse as far as I'm concerned.
Especially when none of the rationale they provided is even in the game either. What was one of the things they boasted about having? Wholly interactive NPCs who responded to WHERE you were looking during a cutscene, or if you were looking at a specific part of their body for too long? Apparently THAT was one of the core functions that made first-person an absolute necessity. What happened to that then? Out the window too. So you don't need first-person for that anymore.. How bout the UI/HUD effect that you get saddled with no matter what because it isn't an option because they took away the "clean run" option? Been done before with the Arkham series and Watch Dogs. Clearly not a dire necessity either that makes first-person absolutely integral.
That leaves.. what? Cover? If that's all I'd say it's a markedly acceptable trade-off. One that even other first-person cyberpunk shooters with RPG elements in them have done already anyway. Let's face it, there is absolutely nothing about the first-person mode that is indespensible and irreplaceable. In the end it comes down to preference and the same song and dance seems to happen at every turn: Those in favour of third-person can provide a laundry list of reasons why it would be preferable. And those in favour of first-person can provide..
This game doesnt really need 3rd person view
..this. It's always only this. There is never any deeper rationale. "It's just better this way. It will suck if it's third-person. There is no need for third-person, only the perspective I want."