I'm not sure what over ambition is there. It's clearly a fantastically written game with great visual design and world building, but the arguably little I've played on PC, regardless of my having experienced minimal glitches, commits many of the cardinal sins we the community of this forum have spoken against ever since 2012: we didn't want a looter shooter with marginal percentage increases and ugly armor that you have to wear because it's the one that gives you better stats. All the commitment CDPR seem to have put into different gameplay styles is slapping a magic "I can't believe it's nonlethal" weapon add-on, or press "the other button" in takedowns.
What happened to being able to print the character sheet? What is there in the game that makes it follow the RPG system Fuzion or Interlock exactly? Wasn't it enough cutting back the other two variables from past life (childhood hero and why you are in Night City) that the origin stories are so damn short and mostly irrelevant?
I know, I am aware that developers spend so much time and effort into something that they want you to experience it all, not to miss anything, but these guys gave us the Witcher trilogy, and regardless of how janky their initial releases were and how much they've patched them to near perfection (and I sure hope they do the same with Cyberpunk 2077), and those games made me fall in love with their reactive stories and the fact that I couldn't have a perfect run, that I was at least given a very solid illusion that it was my story and my choices. Even playing a preset character.
I stick to my guns and won't ask for a refund. The writers, designers, programmers, having crunched or not, have put a lot of work, and I said I'd be pleased with just a fun game that respects and truly shows the cyberpunk genre and feel and to a point, it does. But I'm frankly depressed that this is by no means what we were promised, that this couldn't even be predicted from the journos that saw the famous gameplay demo, that it's not even The Witcher 3, Deus Ex or Vampire the Masquerade Bloodlines in terms of character development and roleplay (again, regardless of scope, scale and jank).
I can feel the passion that some of the team clearly put into it, and it shows through in moments that seem talk about the seduction of violence and mental illness through the character of Johnny Silverhand, the touch of nostalgia of a future past that never was and never will be... but that makes it all the more bittersweet, that the game whose teaser arguably kickstarted the resurgence of my favourite genre of fiction is probably going to have such negative effect in it (everyone was hyped for this, and as much as people loved Altered Carbon season 1, Alita and BR2049 - which everyone loved but nobody saw - ... but I fear nobody is going to want to touch anything that smells of cyberpunk with a ten foot pole in 30 years, and that makes me sad) and a company that I thought were champions in pro-consumer practices.