I just imagine that I had been working for years on a project like this. That I saw mismanagement in terms of unrealistic deadlines, and big deals with large corporations like Sony and Microsoft when I knew there would be major problems delivering for those systems. Deals that went ahead anyway because of money. I imagine I wqs involved in months of overtime to make this all happen. All the while knowing the game wasn't ready.
I would be livid. You could see how it might hurt morale with their frontline staff. And although management has seemingly painted themselves into an untenable corner, I'm actually pretty glad they're allowing the devs to air their concerns and vent their frustrstions, and glad their structure allows for it.
Thats all meaningless unless they listen hard and well to their staff and learn the lessons that are there to learn.
I would be livid. You could see how it might hurt morale with their frontline staff. And although management has seemingly painted themselves into an untenable corner, I'm actually pretty glad they're allowing the devs to air their concerns and vent their frustrstions, and glad their structure allows for it.
Thats all meaningless unless they listen hard and well to their staff and learn the lessons that are there to learn.