[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


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Okay, everything I will say is most likely already been said, but I need to say my opinion somewhere, may as well be here in the hope the developers see this:

I just finished my second playthrough yesterday, looked up the endings because I got a bad feeling, and wow. So much wow. This is the first game I played, where the main story ruined the rest of the game for me. Basically, as soon as you get the whole map, the main story gives you a sense of urgency. Even in sidequests, like Judys, you get the relic malfunctions and dialogue about it. I strongly dislike that already, because I will skip a ton of sidequest stuff for immersion.

I did that in my first playthrough and got to the Arasaka ending. I really disliked Johnny, how he attacks you when you first meet, how he constantly talks down to you because he is so much smarter, and how he truly thinks he is in the right. I thought Johnny is so obviously playing his own game, he won't really help you. Even dialogue pushed me in that direction, like Victor telling me to take things into my own hands and not just following what the relic says. Or like the CORPO dialogue option when talking to Hanako, pointing to an ending where my characters will once again be part of Arasaka. I thought: great, exactly what my corpo character would want, so let's do that. Misty being disappointed to see you working for Arasaka once more, felt like it was exactly there to make you think if working with Arasaka and becoming part of the system again was the right decision. Turns out you basically just get taken advantage of and not surviving. And it feels like that isn't the correct Arasaka ending.
Just from a logical point of view, you helped Hanako, you are so skilled you can take on whole squads of elite Arasaka soldiers and Adam Smasher. Why would they not try to keep you alive, because of just how useful you are? I mean, look at Adam Smasher, they managed to do that, but cannot help V?

Well, too bad, but the ending still fitted my corpo character. Then let's follow the Johnny route with a streetkid, which feels like it's somehow gonna be worse, but apparently, you are supposed to like the guy who talks down to you and attacks you (Seriously? In the Arasaka ending, after I always pointed out how flawed he is and insulted him, he talks about how I lost a friend? lol, good riddance). So, seems like I need to do this sidequest where he talks to Rogue then. Okay. The whole scene that plays afterward just makes me dislike him even more. So I do the whole stuff, get to Mikoshi, Johnny talks about how great he is, and so on. V finally realizes Soulkiller kills her, even though she never thought about that earlier. Alt basically says in her face how Soulkiller doesn't mean survival. But a copy V is better than no V, might be the train of thought here (debatable, of course). Alt shows up: Yeah, so basically I got what I wanted and became immensely powerful, but not only are you dead now, your body is also dead. You can give it to Johnny (ha, definitely not going to give that guy's relic a new chance) or let a copy of you live 6 months. Well, that's also bad, but I take it I guess? V wakes up with Judy, they talk a bit and I find out this plays several weeks (or months?) later, and Judy basically says that V's personality changed and that she needs to leave. Wow great, somehow this already feels even worse than the Arasaka ending. V meets Mr. Blue Eyes, they talk a bit, and then Space heist. I get thrown to my save before the final mission. Great, fun. Maybe I need to find a way I can get rid of the relic myself, by finding enough allies or something. Let's google, I really want V to survive and keep playing after the main story. Turns out, nope. No way to save V or have a save after the last mission.

And now I'm just disappointed. I played on PS4, and even though the game crashed sometimes and had more than a few bugs, I played through the game twice for its atmosphere, the great voiceacting, and cool characters. Turns out there is no point because the game just feels like you lose. Why would I bother getting all cars or improving my reputation if it means nothing? romance options feel just incredibly selfish after you know what will happen. Yeah, I can fight some randoms gangs. But that's not what I expect from an RPG. I can do some gigs and get relic malfunctions and incredibly useful input from Johnny, fun.

Even in pen and paper games that are incredibly difficult to survive, like Cthulhu, you have a chance to survive if you play right and have a bit of luck. Here? You start losing in the beginning and just keep losing. The heist goes wrong, V's best friend dies, V gets killed and resurrected with a terminal illness, V gets taken advantage of by the Vodoo Boys, V gets taken advantage of by Johnny and Alt, or by Hanako, leading to V's death at that moment or 6 months later. The bad endings can be fun, sure, but not having the slightest chance at survival, not even ONE really difficult and hard to achieve? That's just not fun for roleplaying games in my opinion. And not being able to play after the last mission makes this worse, because you still get relic malfunctions, still have Johnny around and you now know that everything you do is pointless because the character you have created, you have played as...just dies. Not even a memorable death at that, just having their brain deleted. Why have 7 death options, and not a single ending where you survive and ask yourself: but at what cost?

At this point, I really think the main story ruined the whole game because you cannot even really choose to ignore it, you are constantly pushed towards it.
 
Yep that's the truth unfortunately.

And it sucks cause even if I realize this I still don't really hate him, I just like my V more at the end of the day.

I love V. she deserved a better end
while the whole main story is striving for V's survival
Why V has to die if he doesn't give our body to Johnny Silverhand in the last scene
At the beginning of the main story, we were dealing with death and the silverhand was taking control.
It happens again in the last scene. The only purpose here must be to allow this and to ease our conscience.
The result is V anyway and it's a bad end for us
All we do is let silverhand live a comfortable life or not.

sorry for my bad english.
 
Okay, everything I will say is most likely already been said, but I need to say my opinion somewhere, may as well be here in the hope the developers see this:

I just finished my second playthrough yesterday, looked up the endings because I got a bad feeling, and wow. So much wow. This is the first game I played, where the main story ruined the rest of the game for me. Basically, as soon as you get the whole map, the main story gives you a sense of urgency. Even in sidequests, like Judys, you get the relic malfunctions and dialogue about it. I strongly dislike that already, because I will skip a ton of sidequest stuff for immersion.

I did that in my first playthrough and got to the Arasaka ending. I really disliked Johnny, how he attacks you when you first meet, how he constantly talks down to you because he is so much smarter, and how he truly thinks he is in the right. I thought Johnny is so obviously playing his own game, he won't really help you. Even dialogue pushed me in that direction, like Victor telling me to take things into my own hands and not just following what the relic says. Or like the CORPO dialogue option when talking to Hanako, pointing to an ending where my characters will once again be part of Arasaka. I thought: great, exactly what my corpo character would want, so let's do that. Misty being disappointed to see you working for Arasaka once more, felt like it was exactly there to make you think if working with Arasaka and becoming part of the system again was the right decision. Turns out you basically just get taken advantage of and not surviving. And it feels like that isn't the correct Arasaka ending.
Just from a logical point of view, you helped Hanako, you are so skilled you can take on whole squads of elite Arasaka soldiers and Adam Smasher. Why would they not try to keep you alive, because of just how useful you are? I mean, look at Adam Smasher, they managed to do that, but cannot help V?

Well, too bad, but the ending still fitted my corpo character. Then let's follow the Johnny route with a streetkid, which feels like it's somehow gonna be worse, but apparently, you are supposed to like the guy who talks down to you and attacks you (Seriously? In the Arasaka ending, after I always pointed out how flawed he is and insulted him, he talks about how I lost a friend? lol, good riddance). So, seems like I need to do this sidequest where he talks to Rogue then. Okay. The whole scene that plays afterward just makes me dislike him even more. So I do the whole stuff, get to Mikoshi, Johnny talks about how great he is, and so on. V finally realizes Soulkiller kills her, even though she never thought about that earlier. Alt basically says in her face how Soulkiller doesn't mean survival. But a copy V is better than no V, might be the train of thought here (debatable, of course). Alt shows up: Yeah, so basically I got what I wanted and became immensely powerful, but not only are you dead now, your body is also dead. You can give it to Johnny (ha, definitely not going to give that guy's relic a new chance) or let a copy of you live 6 months. Well, that's also bad, but I take it I guess? V wakes up with Judy, they talk a bit and I find out this plays several weeks (or months?) later, and Judy basically says that V's personality changed and that she needs to leave. Wow great, somehow this already feels even worse than the Arasaka ending. V meets Mr. Blue Eyes, they talk a bit, and then Space heist. I get thrown to my save before the final mission. Great, fun. Maybe I need to find a way I can get rid of the relic myself, by finding enough allies or something. Let's google, I really want V to survive and keep playing after the main story. Turns out, nope. No way to save V or have a save after the last mission.

And now I'm just disappointed. I played on PS4, and even though the game crashed sometimes and had more than a few bugs, I played through the game twice for its atmosphere, the great voiceacting, and cool characters. Turns out there is no point because the game just feels like you lose. Why would I bother getting all cars or improving my reputation if it means nothing? romance options feel just incredibly selfish after you know what will happen. Yeah, I can fight some randoms gangs. But that's not what I expect from an RPG. I can do some gigs and get relic malfunctions and incredibly useful input from Johnny, fun.

Even in pen and paper games that are incredibly difficult to survive, like Cthulhu, you have a chance to survive if you play right and have a bit of luck. Here? You start losing in the beginning and just keep losing. The heist goes wrong, V's best friend dies, V gets killed and resurrected with a terminal illness, V gets taken advantage of by the Vodoo Boys, V gets taken advantage of by Johnny and Alt, or by Hanako, leading to V's death at that moment or 6 months later. The bad endings can be fun, sure, but not having the slightest chance at survival, not even ONE really difficult and hard to achieve? That's just not fun for roleplaying games in my opinion. And not being able to play after the last mission makes this worse, because you still get relic malfunctions, still have Johnny around and you now know that everything you do is pointless because the character you have created, you have played as...just dies. Not even a memorable death at that, just having their brain deleted. Why have 7 death options, and not a single ending where you survive and ask yourself: but at what cost?

At this point, I really think the main story ruined the whole game because you cannot even really choose to ignore it, you are constantly pushed towards it.
I got the same merely just that instead of Judy I had River. Feels wrong. Just wanted us to be happy. Not more than that.
 
The funny thing is, at least for a lot of people here, even with the ripped out RPG mechanics, cut content, etc. if we would have had a good ending it would have been near forgiven. :ROFLMAO:
That exactly explains how shitty the endings are for many of us. LOL
(Is like we all say, Mass effect 3... you may enjoy the game but the endings ruin the whole game).
I'm still in shock CDPR did not learn anything from them...... maybe they did think because we love them we will be alright with those endings so long are them doing it.
 
Okay, everything I will say is most likely already been said, but I need to say my opinion somewhere, may as well be here in the hope the developers see this:

Absolutely agreet with everything, only shortened it for less clutter, I posted this earlier but I think it's incredible how the game keeps fucking you, with logical choices simply not popping up in the dialogue. In every rpg you can usually plot some kind of revenge when npcs fuck you, but not in the main questline of Cyberpunk.

Central characters repeatedly break their promises to you with zero consequence and at the same time the game forces you to accept whatever it is they suggest. Alt saying "Oh I can totally disentangle you and Johnny" until in the last stage of the game she goes "Oooops, well actually I can't. Cause there's this thing about genetics that I didn't think about, despite being an all powerful rogue AI that can bring satellites down and take over the world's most powerful megacorp in the blink of an eye". Or Hanako Arasaka being like "We will save your life.....Oooops, no we can't. Instead we performed a semi-lobotomy on you and now you're disabled and will die in 6 months. But we will store a copy of your mind, if you sign over all your rights to the corp." (Oh and we also stole the corpse of your best friend).

Also why can't I shoot the Arasaka family and Hellman in that tower scene? I have all the awful people in one place and I'm still capable of holding a gun. Offing them in a last minute change of heart with Yorinobu's gun would have felt so good.
 
I love V. she deserved a better end
while the whole main story is striving for V's survival
Why V has to die if he doesn't give our body to Johnny Silverhand in the last scene
At the beginning of the main story, we were dealing with death and the silverhand was taking control.
It happens again in the last scene. The only purpose here must be to allow this and to ease our conscience.
The result is V anyway and it's a bad end for us
All we do is let silverhand live a comfortable life or not.

sorry for my bad english.

I agree V deserved a better end. This was supposed to be an RPG but we got no choice really just 7 ways to kill off our V.

Suprisingly I kinda grew to like Silverhand in the end but it is ridiculous how much he was obviously he was favorited by CDPR in comparison to V.

I played the game as V not Silverhand and to be punished by the game for growing attached to V is pretty gross in my opinion.

One decent ending for V.... is that so hard?
 
The funny thing is, at least for a lot of people here, even with the ripped out RPG mechanics, cut content, etc. if we would have had a good ending it would have been near forgiven. :ROFLMAO:

But you can't have any positive endings! Apparently it's not a Cyberpunk game, if the endings aren't cyanide pills wrapped in depression and pending doom. At least that's what I am getting whenever I check discussions about the endings on reddit.

But I agree, I'd forgive a lot if the endings at least involved V surviving, preferably with the chip thing resolved. Hell, I'd even be happy with an ending that let's me go out in a blaze of glory, if the story itself made me feel that way. But at no point during the story, did I feel that strongly about Arasaka. I was too busy being annoyed by a douchey brain parasite, feeling like the whole story I was looking forward to, was hijacked and my character was now mostly just a vessel for a character who didn't have any other redeeming qualities besides its voice actor.

It'd make sense if the early game had more time reserved for it, you'd have a chance to get more attached to Jackie and the like. I was only starting to like Jackie when heist comes around and Arasaka's actions after that do kinda make sense, so I can't really hate them for any of it. None of the "bad guys" in the story bothered me as much as Johnny, guess that was the problem.

One ending without soulkiller / your conciousness getting turned into data and getting to keep your body, please.

Edit: Mood in regards to the story before the Johnny nonsense.

 
I am actually laughing, on how they really did a big brain time on CP2077. Imagine if game wasnt rushed out, endings wouldn't have sucked and canon ending would have been where V survives and returns to the night city, right?

Okay now imagine, they would have done a live service game after that, added co-op for 2. Every week you would have rotating and new gigs in the city, sometimes new side quests comes up every month or so from devs. Some gigs/sidequests would end up in some cool boss battle. Just be a merc with friends in the NC doing gigs and side missions.

That be god damn sick. Of course DLC's could bring some continuation itno the story, another city area, much more side quests. Not to mention clothing, clothign customization, car customization, weapon customization.
 
The big problem is not just that the central npcs try to screw you over, cause that's expected from the Cyberpunk world, but that the game mechanics and story don't allow you to do anything about it. And all the betrayals and false promises from the moment you meet AI Alt are taken at face value and must be accepted by the player, otherwise you cannot move on and there are no alternative quest lines. This makes the player believe that these npcs will keep their word, because there are zero alternatives.

Sadly this is not the case. It's like playing roulette in a casino and betting on red, but all the numbers are black. You can't win because the house has rigged the game against you from the very start.
 
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I am actually laughing, on how they really did a big brain time on CP2077. Imagine if game wasnt rushed out, endings wouldn't have sucked and canon ending would have been where V survives and returns to the night city, right?

Okay now imagine, they would have done a live service game after that, added co-op for 2. Every week you would have rotating and new gigs in the city, sometimes new side quests comes up every month or so from devs. Some gigs/sidequests would end up in some cool boss battle. Just be a merc with friends in the NC doing gigs and side missions.

That be god damn sick. Of course DLC's could bring some continuation itno the story, another city area, much more side quests. Not to mention clothing, clothign customization, car customization, weapon customization.

All of that sounds wonderful. And i bet you all of that would have been and more if the devs had any say in it and someone higher up didn't decide "But the shareholders are getting angry we need to cut stuff and ship it RIGHT NOW!"
 
But you can't have any positive endings! Apparently it's not a Cyberpunk game, if the endings aren't cyanide pills wrapped in depression and pending doom. At least that's what I am getting whenever I check discussions about the endings on reddit.
What I do not need, you are not allowed to have.
I hate this standpoint in any discussion. Having the possibility of more diverse endings would just add to the replay value. And if you still want to go out with a bang, do that (not that I think any of the endings really is that). Having the possibillity won't take away your choice from your experience.
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I am actually laughing, on how they really did a big brain time on CP2077. Imagine if game wasnt rushed out, endings wouldn't have sucked and canon ending would have been where V survives and returns to the night city, right?

Okay now imagine, they would have done a live service game after that, added co-op for 2. Every week you would have rotating and new gigs in the city, sometimes new side quests comes up every month or so from devs. Some gigs/sidequests would end up in some cool boss battle. Just be a merc with friends in the NC doing gigs and side missions.

That be god damn sick. Of course DLC's could bring some continuation itno the story, another city area, much more side quests. Not to mention clothing, clothign customization, car customization, weapon customization.
Yeah, had the exact same thought. Basically GTA Online as singleplayer. I would have paid for that. The graphics are really good and the gameplay is decent, they could have added stuff for years without needing to develop a whole new game.
 
The heavy RPG options are front-loaded into the Maelstrom job in Act 1, and the only meaningful results from this quest is a hump session with Meredith, or Brick/Royce vouching for you in the Bel Isis quest that happens near the end of the game. Some quests are altered by the gigs but few and far between. I think because I killed Jotaro earlier I was able to intimidate Woodman easily.

Anyway, I had an inkling of suspicion that this was going to be the case going into the game, so I had some fairly tempered expectations. I knew this wasn't going to be Pathfinder: Kingmaker or Divinity 2: Original Sin. I did at least expect my high intelligence, technically minded V to have some way to figure out a way out of their predicament. I can only use these attributes for opening doors or dropping pointless big-brain knowledge bombs on the NPCs. I can hack a datashard and get a malware virus, but I can't remove the tracking link/malware bomb that Placide jacks into me. I'm also apparently so dumb that I don't realize the NetWatch agent is loading me up with his version of a malware bomb to kill the Voodoo Boys. At least it felt somewhat good using the NetWatch malware bomb to nuke the VB's leadership and terminate Placide. Revenge for Evelyn.

Even still the endings vary so much based on who you romanced and/or helped. Female love interests both leave, which makes the Nightcity Legend ending just miserable and depressing if you're straight male V or lesbian female V. It's made worse by the whole going on this insane heist where V has a deathwish suddenly. Why can't I just choose to leave with the Nomad's after all is said and done? I didn't want to be a legend, that was Jackie...I just wanted to help him out.

And the Arasaka ending...christ. You reinstate Saburo and Hanako, but you have to choose between waiting in Mikoshi or trying your luck elsewhere for a cure, and even then the former option will probably have you turning into Adam Smasher 2.0.
 
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Hehe think ill start a new VTM:bloodlines playtrough instead while waiting to se what happens to this game... A relly flawed masterpiece but with the comunity patch its great <3
 
Okay, everything I will say is most likely already been said, but I need to say my opinion somewhere, may as well be here in the hope the developers see this:

I just finished my second playthrough yesterday, looked up the endings because I got a bad feeling, and wow. So much wow. This is the first game I played, where the main story ruined the rest of the game for me. Basically, as soon as you get the whole map, the main story gives you a sense of urgency. Even in sidequests, like Judys, you get the relic malfunctions and dialogue about it. I strongly dislike that already, because I will skip a ton of sidequest stuff for immersion.

I did that in my first playthrough and got to the Arasaka ending. I really disliked Johnny, how he attacks you when you first meet, how he constantly talks down to you because he is so much smarter, and how he truly thinks he is in the right. I thought Johnny is so obviously playing his own game, he won't really help you. Even dialogue pushed me in that direction, like Victor telling me to take things into my own hands and not just following what the relic says. Or like the CORPO dialogue option when talking to Hanako, pointing to an ending where my characters will once again be part of Arasaka. I thought: great, exactly what my corpo character would want, so let's do that. Misty being disappointed to see you working for Arasaka once more, felt like it was exactly there to make you think if working with Arasaka and becoming part of the system again was the right decision. Turns out you basically just get taken advantage of and not surviving. And it feels like that isn't the correct Arasaka ending.
Just from a logical point of view, you helped Hanako, you are so skilled you can take on whole squads of elite Arasaka soldiers and Adam Smasher. Why would they not try to keep you alive, because of just how useful you are? I mean, look at Adam Smasher, they managed to do that, but cannot help V?

Well, too bad, but the ending still fitted my corpo character. Then let's follow the Johnny route with a streetkid, which feels like it's somehow gonna be worse, but apparently, you are supposed to like the guy who talks down to you and attacks you (Seriously? In the Arasaka ending, after I always pointed out how flawed he is and insulted him, he talks about how I lost a friend? lol, good riddance). So, seems like I need to do this sidequest where he talks to Rogue then. Okay. The whole scene that plays afterward just makes me dislike him even more. So I do the whole stuff, get to Mikoshi, Johnny talks about how great he is, and so on. V finally realizes Soulkiller kills her, even though she never thought about that earlier. Alt basically says in her face how Soulkiller doesn't mean survival. But a copy V is better than no V, might be the train of thought here (debatable, of course). Alt shows up: Yeah, so basically I got what I wanted and became immensely powerful, but not only are you dead now, your body is also dead. You can give it to Johnny (ha, definitely not going to give that guy's relic a new chance) or let a copy of you live 6 months. Well, that's also bad, but I take it I guess? V wakes up with Judy, they talk a bit and I find out this plays several weeks (or months?) later, and Judy basically says that V's personality changed and that she needs to leave. Wow great, somehow this already feels even worse than the Arasaka ending. V meets Mr. Blue Eyes, they talk a bit, and then Space heist. I get thrown to my save before the final mission. Great, fun. Maybe I need to find a way I can get rid of the relic myself, by finding enough allies or something. Let's google, I really want V to survive and keep playing after the main story. Turns out, nope. No way to save V or have a save after the last mission.

And now I'm just disappointed. I played on PS4, and even though the game crashed sometimes and had more than a few bugs, I played through the game twice for its atmosphere, the great voiceacting, and cool characters. Turns out there is no point because the game just feels like you lose. Why would I bother getting all cars or improving my reputation if it means nothing? romance options feel just incredibly selfish after you know what will happen. Yeah, I can fight some randoms gangs. But that's not what I expect from an RPG. I can do some gigs and get relic malfunctions and incredibly useful input from Johnny, fun.

Even in pen and paper games that are incredibly difficult to survive, like Cthulhu, you have a chance to survive if you play right and have a bit of luck. Here? You start losing in the beginning and just keep losing. The heist goes wrong, V's best friend dies, V gets killed and resurrected with a terminal illness, V gets taken advantage of by the Vodoo Boys, V gets taken advantage of by Johnny and Alt, or by Hanako, leading to V's death at that moment or 6 months later. The bad endings can be fun, sure, but not having the slightest chance at survival, not even ONE really difficult and hard to achieve? That's just not fun for roleplaying games in my opinion. And not being able to play after the last mission makes this worse, because you still get relic malfunctions, still have Johnny around and you now know that everything you do is pointless because the character you have created, you have played as...just dies. Not even a memorable death at that, just having their brain deleted. Why have 7 death options, and not a single ending where you survive and ask yourself: but at what cost?

At this point, I really think the main story ruined the whole game because you cannot even really choose to ignore it, you are constantly pushed towards it.
That's pretty much how we all feel, you are not alone, we are not alone in wanting V to survive and get some ending that feels like a "reward" instead of all those endings that feels like you did something wrong or are just for people that like such dark themes and don't mind their choices not mattering s***.
We should get some "Update" from CDPR addressing this already, that they have already heard us and will do something.

What I do not need, you are not allowed to have.
I hate this standpoint in any discussion. Having the possibility of more diverse endings would just add to the replay value. And if you still want to go out with a bang, do that (not that I think any of the endings really is that). Having the possibillity won't take away your choice from your experience.

Those people have a name, selfish close-minded individuals.
 
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I’ve already mentioned that way back, but I would like to go in more details and put into context for my “perfect” Evil ending. Not necessarily anyone’s favorite but what I think makes sense and aligns with the choices I’ve thought I made during my playthrough.

~Arasaka/Hanako~
Context;
My initial thoughts were that obviously, siding with the main “evil” corporation would not bode well for my character and how everything would end, but I think that my view changed in the end because of how the interactions with the ice princess went, I was under the impression that there would be a place for V, a way to survive better than what was depicted. I mean she is desperate, her father was killed (even if she's aware that saburo's soul is secured), her brother is pretty much lying about everything and covering up while she’s struggling to keep control/keeping it all together, avoiding to be killed by him basically.

~Noct. OP55N1 key points.~

- Everyone already knew Saburo wasn’t poisoned, making V’s testimony credible, trying to survive by doing the right thing...
- Hanako reveals that the most important thing for her father is “family” not “power” nor the “corp” This is extremely important later on when you save the princess.
To note that In Panam’s ending she ends up dead ( collateral damage even though she was not inside the tower, most likely Yorinobu’s doing )
- She also reveals that she’s the heart or to uphold life/stability, or as I was seeing it “Neutral” and ready to do what's right.
- Corpo V, reveals that he/she comes from Arasaka and desires to go back there in the end, HimeSama goes on by saying that it might be on the table if she can prove her value... During my first playthrough, at that moment I thought I had a chance to be reinstated and gain an amazing sidekick like her/them whatever…. eeeeeh !

~Rescue~
This is where I made the connection with “family” and why it was an important reveal during Noct. maybe it would’ve secured a somewhat evil happy ending for my character (yay the choices I made mattered, I thought...). By rescuing the lil sister from the father’s killer and allowing the board members to be exposed to the truth… I would prove V’s value and gain respect while not being one of Saburo’s foes (that's Militech la…not V come on).

~Tower/Jungle~
The tower is where the illusion of choices really hit hard during the credit roll while Olga song was playing T__T…. anyways…

- While walking towards the Saburo’s tokyo replica office thing, out of nowhere the princess will reveal that she is seeing sincerity through V’s eyes, again, giving the player the illusion that she has a somewhat complete trust in her, finding an ally even a friend...

- During Saburo’s encounter in Mikoshi, “Corpo” V has the choice to be honored “polite” towards him, again, proving that V respects him and the corp exposing V's desire to survive and making it clear that she has nothing against him or the corp.

- In the Jungle, the princess will give V a place along the other faction’s board members.. giving me a sense of belonging/affiliation ( oh am I part of the gang now, that's awesome I have proven my value, finally.. again my choices mattered... dun dun dun !)

~Bro’s office~
Now this is where it got complicated, I had to redo that twice because of how confused and angry I was with the end results.

- The princess is adamant about keeping her brother alive. It makes sense since the family is what's the most important for them as revealed in Noct. (plus, we know why in reality he's needed alive) Now, I did just that and made sure to keep him alive, not to go against her will (proving my loyalty, right)… There's an actual timed decision in here that makes V grab the gun sitting next to him. ( First, here I was under the impression that he would kill himself if I was to not grab the gun, going against the sister, making my nice evil ending go bye bye ) hmmnopeee, like a gacha with 0% chance of getting that nice banner character.

-> Enter elevator -> space dump -> Hanako is actually filtered in and part of the peeps you can call but will not answer whatsoever (cut content ?) -> 6 months blabla eh !

so I redid the whole thing and let the gun sit there cause you know..
No brother = No “real” Saburo = Sister is not shackled ? = answer my call ? please !

-> Anyways so I was dumped in space again…

TLDR;
- All that to say that the ideal “evil” ending ((for me)) would’ve been to be able to prove my worth to Arasaka/redeemed from the heist and be part of the group as a board member/assassin/hanako’s private bodyguard with special new gigs or randomly generated missions, give me my counter intel job back ffs... because I was given that illusion.
- Not be dumped in space, I mean come on, even if V has an expiration date, she/he can be used as an amazing tool in the meantime anyways.
- No reload to last checkpoint/NG+, let me live my freaking 6 months (that number is subjective and can be as long as we want in the game) I think this is what killed it for me, no replayability whatsoever.
- In the end, there were a lot of illusions given to me as a user, misleading me, then you are slapped in the face even more by being a vegetable, alone struggling to survive up in space with only one way out -> void/null.
 
seems 1.05 is out. just skimmed trough the notes but nothing special for me
Yeah kinda dissappointing the biggest thread on the forum for a week isn't being addressed in the slightest. From a PR or even consumer relationperspective it's absolutely insane. My old boss always said, even if you can't solve it right away, make sure to listen to the concerns and acknowledge them. It buys you so much good will.
 
We already know what the priority is going into Jan/Feb, this was made abundantly clear in the all hands investors meeting. They need to get this game back in the PS store, and iron out the performance issues and bugs on all systems. I anticipate a minor delay in rolling out the DLC content (assuming there's even a company left after that vicious Bloomberg article).
 
Made a new account so i can also share the same frustrations... great story/missions except for the ending, im so pissed. All the relationships, and “choices” we make seem absolutely pointless.

i really hope the dlc fixes it but i dont know. They wanted to reveal the dlc before the game was released so probably they have an idea of what to do.

i absolutely will not touch it if prequel johnny, or a new character. or making a dlc before point of no return because we already know the ending, you’re fucked.
 
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