R.I.P. to that. This is not a 40 hours times 3 game at all. This was a massive hood wink. No wonder they were afraid of spoilers. The trailers pretty much showed all there was to the lifepaths.
Lifepaths change nothing. Only add minor quest differences some more exposition and information but the outcomes are all the same and the responses to the extra info is always "oh, cool". Shame. I really wanted to follow up deeper or more on the corpo story in the opening. They talked so much about corpo in the night city vids. Hell, they spoiled almost the entire corpo intro in the trailers. And hype Jenkins whodies offscreen and you can't even comment on his grave or react in anywaybut we fools never knew. They hyped up the corpo NPCs but we never saw them again. Same with that nomad sherrif. The game has the depth of a frying pan, and all it does is fry itself. The timeskip after the 10 min intro nullifies all lifepaths. Only street kid matters if at all.
Only skills add any variety to the gameplay experience and not even in the story so you don't necessarily have to restart the game for that, just use the reset shard.
All lifepaths essentially lead to street kid and your corpo and nomad dialogues feel out of place. All lifepaths do is add different kinds of "Yes'' with the same outcome. Almost all dialogue options are like this btw. V says something loud that no one acknowledges and you have to always choose the yellow to progress the same manner as always regardless of anything.
Another cdpr lie. At this point if you still want that next level, next gen RPG experience then Baldur's Gate 3 is more your speed. It's in early access beta right now but even that alone is 40 hours long. And Larian works WAAAAAAY closer with their fans than cdpr EVER did.
The bugs are taking over the conversation. Even if you get rid of the bugs there is nothing much to this cyberpunk game. It's not just fan over hype (that i agree; people should have been wiser about), it's much more. Much of the criticism is how cdpr themselves are not makng good on their own promises
Lifepaths change nothing. Only add minor quest differences some more exposition and information but the outcomes are all the same and the responses to the extra info is always "oh, cool". Shame. I really wanted to follow up deeper or more on the corpo story in the opening. They talked so much about corpo in the night city vids. Hell, they spoiled almost the entire corpo intro in the trailers. And hype Jenkins who
Only skills add any variety to the gameplay experience and not even in the story so you don't necessarily have to restart the game for that, just use the reset shard.
All lifepaths essentially lead to street kid and your corpo and nomad dialogues feel out of place. All lifepaths do is add different kinds of "Yes'' with the same outcome. Almost all dialogue options are like this btw. V says something loud that no one acknowledges and you have to always choose the yellow to progress the same manner as always regardless of anything.
Another cdpr lie. At this point if you still want that next level, next gen RPG experience then Baldur's Gate 3 is more your speed. It's in early access beta right now but even that alone is 40 hours long. And Larian works WAAAAAAY closer with their fans than cdpr EVER did.
The bugs are taking over the conversation. Even if you get rid of the bugs there is nothing much to this cyberpunk game. It's not just fan over hype (that i agree; people should have been wiser about), it's much more. Much of the criticism is how cdpr themselves are not makng good on their own promises