Trying to be realistic.
For me:
1. Slightly bigger enemy/projectile hitboxes. As it stands it's all too common to see shots whiff past enemies that really should have hit.
2. Nudity restored. Apparently GOG has no censorship, but Steam has my character prudishly wearing shorts in the shower.
3. A mass sell/dismantle option for unequipped items.
4. The ability to customize map/ui colors. I really don't like that saturated red on my OLED.
5. Significant improvements to optimization and performance. The game is pretty, but it's not Crysis on release and certainly shouldn't run as poorly as it does.
6. The ability to change body type/height etc. on our player model.
7. Better pathing on the auto-guide. I've had it run me into concrete walls before.
8. Naturally, a lot of bug fixes. Sorry, Mr. levitating dude in the Nomad starting area.
9. The ability to turn AA off entirely.
10. The ability to change character appearance after creation.
11. Perhaps a mild tweak to the hp of standard enemies? As it stands they are bullet-sponges to make Destiny monsters blush, and far too many fights have been me and my opponent standing still shooting each other. Failing this, a way to increase damage taken as well as damage done.
12. The ability to turn off the civilian kills. Far too often I've had the cops after me because a dumb civvie a block away caught a stray bullet intended for a bounty target.
13. Car handling improved for mouse/keyboard. As it stands it's like trying to drive a golf-cart on an ice rink.
14. Melee weapons confer an increase to evasion/armor.
15. More variety in loot combined with a reduction to how much items sell for. Made over 20,000 before I did the first major story mission.
16. An option for increased gore and dismemberment. Things feel a lot more subdued than the initial videos.
17. A skill that allows us to simplify the hacking minigame. Sometimes I'm just not in the mood for a brainteaser.
18. Either a mass loot option, or something to prevent enemy corpses falling into inaccessible areas. Had to reload a save because of this.
19. The ability to hide the ui entirely out of combat.
20. A button to skip all cinematics (at least half are unskippable, even hitting 'c').
How about you?
In terms of what you've put forward...
1. Agree. I have my own suggestion for combat as well.
2. Might just be steam exclusive, as I don't have that problem at all on Xbox One. See if that can be made a toggle option globally (and Steam just defaults it to "on").
3. Very agree, particularly by Rarity.
4. That'd be nice.
5. Can't say anything. My Xbox One is old so I expected a lot of issues to begin with.
6. That would be great, although unfortunately I don't know if that would translate well across all platforms.
7. Also yes. I've had it switch up as I'm following it through varying levels of terrain.
8. That's just a given. Although some of them are still entertaining to see, like Panam suddenly flipping a Jeep after you spawn in from quick travel.
9. Not sure what you mean by AA.
10. This would be nice.
11. I haven't had a lot of trouble with this. Although again, playing on Xbox One.
12. Haven't had that issue myself. I don't see much need to actually turn it off though.
13. Xbox One version here. Although I can agree that the driving isn't very good when it comes to accelerating while turning.
14. They kind of already do with some perks.
15. I don't think the sale price is a problem, since it still takes a lot of effort to get enough for one of the pricey sports cars.
16. This is fine.
17. Agreed. This could be done with Red, Green and Blue lines denoting where you can start and end code sequences. Have dots at the end, and show those lines when highlighted in the coder. Tie it to a perk, and enable the perk to also track the line you want.
18. I've had trouble looting mechanical enemies since Day 1. Please yes. Just a big vacuum effect like in Borderlands for any and all loot.
19. No reason why not.
20. Makes sense.
As for my own suggestions....
1.
Crafting: Allow repeat item crafting by simply holding down the craft button. I've got (literally) of mats I wanna use and it's slow as hell to repeatedly craft items.
2.
Crafting: Crafting experience should be according to the base (unmodified) number of materials. Getting less experience per item because your skill is raised means you progress even slower the better you get at it.
3.
Crafting/Looting: Auto-dismantling of items obtained under X rarity would be awesome. Tying it to the same perk that auto dismantles junk would be smart, actually.
4.
Combat: Enable a hard lock on feature. L3 is only used for the horn and R3 isn't used at all for controllers. We have room!
5.
Crafting: Allow us to craft items obtained as bonuses, like the Black Unicorn katana.