I'm getting two extremely annoying bugs with photo mode:
When I hit the space bar to take a screenshot, freeze-frame the current view immediately until the internal screen-capture functionality gets around to doing its thing.
I've added two attachments to this post. The first is an example of the blurring occurring because the screen capture function doesn't try to synchronise its execution with the current frame properly. The second is an example of the high number of shots that are polluted by the UI overlay.
- The UI overlay frequently decides to participate in screenshots. I'm finding I often have to delete two thirds of the screenshots I'm trying to take because the UI keeps deciding to show itself before the screenshot has actually been taken. It also often decides that when I pressed TAB to turn off the UI, that I didn't really mean what I said and that it should just go right ahead and turn itself back on - usually right before the screen capture finally gets around to executing.
- There are some cool opportunities for angled expressions and poses with "look at camera" turned on. You turn away from the camera, then start rotating the view quickly, causing V's head to slowly catch up as she turns back to face the camera. In the time between, you take a shot and her head is turned away while her eyes are facing you. The problem is that, even when bug #1 above manages to get out of the way, a weird ghosting effect likes to occur right at the point where the screenshot is being captured, so you end up with a whole bunch of shots that need to be thrown away because they look like they've been blurred in the lowest quality way possible.
When I hit the space bar to take a screenshot, freeze-frame the current view immediately until the internal screen-capture functionality gets around to doing its thing.
I've added two attachments to this post. The first is an example of the blurring occurring because the screen capture function doesn't try to synchronise its execution with the current frame properly. The second is an example of the high number of shots that are polluted by the UI overlay.
Attachments
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