think its refund time then because the game is broken. they advertised it as "the biggest open world game with so much to do, devs/beta testers have played 175hrs and not finished everything yet"
to
"its not designed to be played a lot, simply dont play it so much and just start again and dont do all teh things we put in the game"
absolute travesty. someone should sue the people who pushed them to release the game before it was ready. its not the devs fault they should share all the correspondance from whoever forced them to release it. if the investers are trying to go all legal on CDPR and it was the investers that pushed this then CDPR should push back in that way... but at the end of the day they need to fix the game. spend some more money hire some more people and get on with it. save your reputation because this is make or brake...
If this isnt fixed SOON i will never touch another CDPR game... makes star citizen seem like a sensible game to invest in...
Not trying to defend CD Projekt at all, but posting stuff like this in here is not useful because
no one in this thread can do anything about it. None of us are the devs working on the game, and for the people trying to find and track answers and actions to take, it just bloats the thread the same way saved games are getting bloated with useless data that won't go away.
The main issue that has been verified is that max file size issue.
The saved game file does
not go up linearly or exponentially unless you're just sitting there crafting constantly.
It does seem to go up in a burst when you find new areas, so
if you were still planning on playing through the game, it may be best to finish your exploration first, and then decide what you do after you've made everything pop up and looked over your file size.
A theory that's been put forward that seems to be valid (as best as I can summarize it) is that crafting involves generating unique IDs for the crafted goods that never get cleaned up. The theory came up because of how Witcher 3 works, and how similarly Cyberpunk seems to work. However, this is
not the main issue. This is a
separate issue that, as a side effect,
triggers the main issue of hitting the max file size of 8 MB because it makes it significantly easier to get there.
A second theory that also seems valid is the max file size issue is because something hardcoded into the program truncates things at exactly 8 MB. This theory seems to be the most probable cause for why there's a max file size.
There are other people who have posted corruption issues in the thread that do not appear to be related to the 8 MB max size issue, and they appear to be more like one offs.
Doing something to address either of the two above theories will most likely fix the issue for everyone posting in the thread short term. Addressing both of the theories will most likely remove all save file corruption cases and leave us with just the one-offs mentioned.