You know that whole conversation earlier got me thinking. With outer worlds I complained, because it was an average RPG, that had only two real paths you could take - BUT IT WAS AN RPG. I am not too confident in Dragon Age, or ME4, but I had never thought they aren't going to be RPGs - maybe not good RPGs, but an RPG. CDPR was just like, "nah". And this is what we got. Garbage trash endings, and little to no player choice (98% nothing matter, right?).
I was actually reading a guide earlier while playing, because I was curious what my other options lead to.. let me pull it up..
This is pretty much the entire dialogue in this particular mission:
"> Both options have the same outcome. "
"> Both options have the same outcome. "
"> Both options have the same outcome. "
"> Both options have the same outcome. "
"> Both options have the same outcome. "
"> Both options have the same outcome. "
According to this guide. Lol! So, I tried it in game, because I was trying to follow kind of RP for my character, and yep! The NPC responds the exact same way, no matter what you choose. What a literal joke.
The main missions have no choices and hell I don't even think many side missions have any real choices. It is ridiculous and honestly this whole ordeal has made me really jaded towards the game and CDPR in general.