For other industry you might be right but in video game, especially art team, it can be totally opposite. Many game studios, especially in USA, do this all the time. Terminate contracts with old crews because they don't want to raise salaries, and just keep only their core skeleton crews and recruit newly graduated people for hard labour. Why? Because those newly graduated are actually talented rivalry any experienced artists, because they had learned from the best people in the industry. Many instructors in the university are recently quitted a AAA project or even still are in a project. Those freshly graduated just don't have experience for critical analyze/thinking, problem solving and make the best decisions for the project, which isn't something they were looking for in the first place.How someone can believe this is legit.
Play this game for a while and tell me if Cyberpunk 2077 looks to you like a game made by army of freshly hired amateurs ? becouse apparently everyone talented left the studio. Are you guys for real ? This is top notch triple A game ( just with problematic release ).
Don't even get me started how this "insider" turned CDPR higher ups into nazis.
Looks to me like memento written by frustrated ex fan of the CDPR, who got heart broken with disappointment after CP77 release. Move on.
Making a beautiful game isn't that hard nowadays with UE4 and 3D-scan assets. The hardest part is optimization. How to make it run with 60 fps stable and working well with various hardware.
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