The Time Factor - CP Online
One of the oldest MMORPGs - if not the oldest - still online, with a daily audience of around 27,000 players, is called EVE Online, created by CCP in 2003.
Without going into the merit, for now, of the style of the game, over the years it has won over hundreds of thousands of fans worldwide, most recently in Japan. With and through a bold design, it knew how to deal with the technological limitations of its time, or that is, using design to 'mitigate' any technical limitations. Something rare in the game industry today.
Its competitive mechanics were (and - in part - still are) based on 'time'. Here time is seen in a 'constructive' way, in acquiring the necessary skills to master elements of the game and gameplay.
IF ...
IF is the name and a personal project that I have, also set in a futuristic world, Sci-fi - but it questions other themes, although the critical focus on 'class' societies in history. But 'if' is also a 'conditioner'. What if time was used as the basis for progression in a supposed CP online game? What if everything was conditioned to time, 'without shortcuts', in a vast open world where gangs, corrupt institutions, mega-oligopolies, etc. dispute?
Well, I would not like this topic to be used to repeat what already exists in the forum, criticize CP Singleplayer - at least this one 'if possible'. (if moderation decide, can change to off topic)
One of the oldest MMORPGs - if not the oldest - still online, with a daily audience of around 27,000 players, is called EVE Online, created by CCP in 2003.
Without going into the merit, for now, of the style of the game, over the years it has won over hundreds of thousands of fans worldwide, most recently in Japan. With and through a bold design, it knew how to deal with the technological limitations of its time, or that is, using design to 'mitigate' any technical limitations. Something rare in the game industry today.
Its competitive mechanics were (and - in part - still are) based on 'time'. Here time is seen in a 'constructive' way, in acquiring the necessary skills to master elements of the game and gameplay.
IF ...
IF is the name and a personal project that I have, also set in a futuristic world, Sci-fi - but it questions other themes, although the critical focus on 'class' societies in history. But 'if' is also a 'conditioner'. What if time was used as the basis for progression in a supposed CP online game? What if everything was conditioned to time, 'without shortcuts', in a vast open world where gangs, corrupt institutions, mega-oligopolies, etc. dispute?
Well, I would not like this topic to be used to repeat what already exists in the forum, criticize CP Singleplayer - at least this one 'if possible'. (if moderation decide, can change to off topic)