Cyberpunk 2077 with Ray Tracing Powered By NVIDIA GeForce RTX

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I quite disagree that consoles brought competition. There is a severe lack of competition there. That's the reason why consoles have such slow hardware refresh cycle. Compare it to mobile computers (laptops / handsets). They are refreshed a lot more frequently by their manufacturers. Because competition actually exists.

If anything, incumbent consoles are only holding everything back.
Console don't bring competition in gaming?

Consoles are the cheapest/more economic way to get into gaming, and as soon as we can get our hands on a PS5/Series X you'll be surprised how much bang for bug is there compared to if you had to build a similar rig yourself it would easily cost around £1000, i know PC's are upgradable but the point of consoles is to make gaming affordable and easily accessible.
 
CDPR has to reduce the number of rays cast in RT reflections and greatly improve the overall performance of the engine so it can 60FPS+ 1440p high with RT reflections on, RT lights on low (should be ab option for low RT lights, bellow medium), and RT shadows off, DLSS quality, in a 2080 Super or better, at the very least.
 

DC9V

Forum veteran
CDPR has to reduce the number of rays cast in RT reflections and greatly improve the overall performance of the engine so it can 60FPS+ 1440p high with RT reflections on, RT lights on low (should be ab option for low RT lights, bellow medium), and RT shadows off, DLSS quality, in a 2080 Super or better, at the very least.
It would also be great to get 60FPS with an RTX 3090 using reduced ray-traced reflections and medium ray-traced lighting,
without DLSS at 1440p. Alternatively, add 1224p or 1260p as an upscaling resolution in DLSS. 1080p (DLSS_Quality) just looks too blurry.


Edit: DLSS 2.2 looks promising! The only remaining downside seems to be flickering lights (street lamps, reflections on cars, the closed window in V's apartment, etc.)
 
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PC's are upgradable but the point of consoles is to make gaming affordable and easily accessible
As someone who has worked in this industry for a very long time, while what you said is true, I can honestly say that your statement falls well short of the full picture. Consoles are relatively inexpensive mostly to promote profit on the software (games) and services (memberships/access/streaming,ect). The more units installed the higher the profit margins. The bottom line is that they could give everyone a console for free and still make a (large) profit. There's a reason why consoles get almost all of the developmental attention these days, money, for both the hardware/service provider and teh developers of the software running on them. Volume.
 
One problem with partnering with one specific brand when it comes to special features like raytracing is that half your audience gets left out. This game is now irrevocably optimized for Nvidia's brand of raytracing instead of the more general approach to raytracing as defined by DXR (for example).

I saw in the patch 1.12 that AMD's raytracing is now supported. Will be interesting to see what kind of performance AMD users get in a game optimized for Nvidia.
 
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