That means Alt tells V destroying Delamain was a mistake, but destroying the core is what pleases Johnny the most.
If Delamain is truly an ally then V should do what Delamain wants, reset the core.
I wonder how often in the game Johnny steers V in the wrong direction.
The cab firms previous boss acquired the AI from Alte Weltordnung which translates to old world order.
I'm not sure if old world order is relevant but then 'Alte' seems too on the nose.
Probably, the main story doesn't work in an open world game, cut content aside the story is very linear and there are ALOT of gaping holes.
Your entire relationship with Johnny would even being to make sense if you follow the quests at a specific order any deviation and you go you just woke up with a the ghost of Osama Bon Jovi in your head and to you best buds with the ghost of xmas past depending on which ever side mission/street story you trigger Johnny's appearance on.
It's also the same problem with Del, you go from not knowing that UberXterminate is even a thing to you and Del being best buds on a first name basis the moment you get out of your apartment after the heist and you try to get into your car.
Not only that it's lazy design as far as the entire quest goes, but it's clear why they've done it and that is because there was so little content and the main story was so linear that they wanted to push players into meeting with Goro just across the street instead of going their own way and removing your vehicle is an easy way to achieve that, it's basically extending the Watson lockdown in the prologue by a bit further (you can also bug the shit out of this quest if you actually do side missions before the heist and simply buy another car...).
I think at the early stages of the design of the game they had planned for a very similar quest structure to TW3, where you had a single main quest that sets the main motivation for your playable character, but the bulk of the content revolves around other primary characters that aren't neccarily needed for the main plot, they might drive it to some extent but the bulk of their content works as independent adventures, e.g. the Baron, Crones, Radovid etc.
Out of those we probably only really got Panam and Sobchak (River) intended content and even that might have been cut and reused to drive the main story further especially Panam's quest line.
Judy is just a secondary character according to the game files, so is Jacky, Ev on the other hand is a primary character while one can argue that it's not that important which folder Ev's files reside in in the game archives and if her character has a few additional scripts/options but I think it kinda indicates what the intent was for those characters at least at some point.
The Ev we got was essentially not important as a character at all, there is no interaction with her, she is just a plot device to kick off the heist and then the plot device used to maintain the relationship between V and Judy to be that seems a bit off considering that she has less screen time than many tertiary (again the nomenclature CDPR uses in their own game files) such as Victor and even arguably less impact on the story, you could write her off and nothing really changes.
Heck even Judy's quest line doesn't really change since her wanting to take over Clouds for the Mox doesn't require Ev to exist.